BOOM AND DOOM!
World at War Balladeer vs. captain walker (axis)
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I believe it’s France’s turn in our team game…will you be going for the kill on Austria?
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When this game ends would you be interested in playing a game of TRS?
I’m currently playing my first game of that and getting my ass kicked, but it looks like a pretty cool map. -
@captain:
I believe it’s France’s turn in our team game…will you be going for the kill on Austria?
It is indeed Frances turn and I will be going for the kill on Aus, got 77%… Just some last minute finetuning with my team :)
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@captain:
When this game ends would you be interested in playing a game of TRS?
I’m currently playing my first game of that and getting my ass kicked, but it looks like a pretty cool map.Sure, I’m playing my first game on the map too and it looks to me as if I’m doing OK, but that might be beginners luck ;-)
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TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 8
Combat Move - French
2 ArmoredCars moved from Syria to S.Turkey
1 ArmoredCar, 3 Artillerys and 1 Tank moved from Iran to S.Turkey
1 Artillery and 1 Elite moved from C.Alger to Tunesia
1 EarlyFighter and 1 Fighter moved from Morocco to Tunesia
1 ArmoredCar moved from C.Alger to Alger
1 Fighter moved from Morocco to Alger
1 Submarine moved from sz43 to sz40Purchase Units - French
French buy 4 ArmoredCars, 3 Infantry and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in sz40
French attack with 1 Submarine
Italians defend with 1 Transport
French win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 Transport
Battle in Alger
French attack with 1 ArmoredCar and 1 Fighter
Italians defend with 1 Infantry
French win, taking Alger from Italians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Tunesia
French attack with 1 Artillery, 1 EarlyFighter, 1 Elite and 1 Fighter
Italians defend with 2 Infantry
French win, taking Tunesia from Italians with 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 Infantry
Casualties for French: 1 Artillery
Battle in S.Turkey
French attack with 3 ArmoredCars, 3 Artillerys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantry
French loses 0 PUs for violating S.Turkeys neutrality.
French win, taking S.Turkey from Neutral with 3 ArmoredCars, 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Artillery and 2 Infantry
Casualties for French: 2 ArtillerysNon Combat Move - French
1 Infantry moved from E.Lybia to Lybia
1 Infantry moved from N.Egypt to E.Lybia
1 Fighter moved from Alger to Morocco
1 EarlyFighter and 1 Fighter moved from Tunesia to Morocco
4 Tanks moved from Morocco to C.Alger
1 Transport moved from sz2 to sz1
1 Artillery and 1 Infantry moved from Coral Harbour to sz1
1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
1 Artillery and 1 Infantry moved from sz2 to Greenland
1 Transport moved from sz18 to sz20Place Units - French
3 Infantry placed in Iran
2 ArmoredCars placed in Syria
2 ArmoredCars and 2 Tanks placed in MoroccoTurn Complete - French
French collect 31 PUs; end with 31 PUs total -
I’m giving up on this game…Japan and Italy have been crippled.
Well played!
I’ll start a game of TRS for us later today…let me know if you have a preference for sides. -
@captain:
I’m giving up on this game…Japan and Italy have been crippled.
Well played!
I’ll start a game of TRS for us later today…let me know if you have a preference for sides.I’m currently playing axis against dawg, so I’d prefer to practice axis :)
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@captain:
I’m giving up on this game…Japan and Italy have been crippled.
Well played!
I’ll start a game of TRS for us later today…let me know if you have a preference for sides.I’m currently playing axis against dawg, so I’d prefer to practice axis :)
Er, I’m playing allies, so I’d prefer axis :)
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ok…you can set up the game and do your opening move then. Let me know when everything is ready!
good luck! -
Allright, game is up. However, I lost Pearl Harbour with 2 BC remaining, so the game is not great for practice. If it were tournament I’d play on off course, but if we want to learn from it, having bad dice like this might not be the best way… Mind if I restart it? You’ll roll over me in turn 4 like this…
http://www.axisandallies.org/forums/index.php?topic=37259.new#new





