Sink DD + CV and down Tac
16L G40 Giallo(Allies+22) vs Zhukov(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 4 tactical_bombers moved from Trans-Jordan to Persia
2 fighters and 2 mech_infantrys moved from Yunnan to India
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Anhwe
4 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
2 battleships, 1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Siberia
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from India to Yunnan
1 bomber moved from Hunan to Yunnan
1 bomber moved from Anhwe to Yunnan
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Jehol to Manchuria
2 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
5 fighters placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to NovgorodNon Combat Move - Americans
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Novgorod
5 artilleries and 4 infantry moved from Belarus to Novgorod
1 bomber moved from Eastern United States to Western United StatesPlace Units - Americans
3 infantry placed in Norway
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter and 10 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Hunan to HopeiPlace Units - Chinese
3 infantry placed in Hunan
Chinese undo move 1.
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
5 artilleries and 1 infantry moved from West India to India
1 armour moved from West India to Turkmenistan
British take Eastern Persia from Germans
1 bomber moved from West India to French Indo China
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers, 9 fighters and 2 tactical_bombers moved from West India to IndiaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Egypt
British attack with 2 armour and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in India
British attack with 5 artilleries, 3 bombers, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 5 artilleries, 3 bombers, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 bombers, 9 fighters and 2 tactical_bombers moved from India to Hunan
1 fighter moved from West India to Hunan
3 aaGuns moved from West India to India
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from French Indo China to HunanPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 7 PUs;Combat Move - Italians
1 armour and 4 fighters moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour and 4 fighters moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 9 infantry moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 3 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Turkmenistan
Italians attack with 1 armour and 4 fighters
British defend with 1 armour; Russians defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - Italians
3 fighters moved from Turkmenistan to Northwest Persia
1 bomber moved from Libya to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,5
Italians collect 13 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,3,6,3,6,5,4,4,4,1
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Germans take Kenya from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
6 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Syria to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 tactical_bomber moved from Persia to 98 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Poland to 98 Sea Zone
4 artilleries and 20 infantry moved from Poland to Eastern Poland
1 artillery and 10 infantry moved from Romania to Eastern Poland
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 3 infantry moved from Rostov to Volgograd
11 artilleries and 10 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Poland to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
15 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in Egypt
Germans attack with 6 armour and 4 mech_infantrys
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 armour and 3 infantry
Battle in 98 Sea Zone
Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 carriers, 2 cruisers, 1 destroyer and 3 transports
Units damaged: 1 carrier owned by the British
Germans win with 4 bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 2 carriers, 2 cruisers, 1 destroyer and 3 transports
Battle in Caucasus
Germans attack with 11 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 11 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 5 artilleries, 30 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 5 artilleries, 29 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 artillery moved from Northern Italy to Western Germany
4 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Persia
3 artilleries placed in Ukraine
4 armour and 2 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Russia to Tambov
13 artilleries and 12 infantry moved from Russia to Bryansk
5 fighters moved from Russia to Tambov
1 infantry moved from Samara to Tambov
10 artilleries and 12 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Hopei to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 tactical_bomber moved from Shensi to Hunan
2 armour and 4 mech_infantrys moved from Shensi to Hopei
2 armour and 2 mech_infantrys moved from Hopei to Hunan
2 armour and 2 mech_infantrys moved from Hopei to Hunan
1 armour and 1 mech_infantry moved from Hopei to Hunan
2 armour moved from Russia to Bryansk
1 infantry moved from Baltic States to NovgorodCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 13 artilleries and 14 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 13 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 10 artilleries and 18 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 10 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Russia to Bryansk
5 fighters moved from Tambov to Russia
1 aaGun moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 78 PUs;
Japanese buy 2 artilleries, 4 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Persia to India
1 armour and 6 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Shan State to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Yunnan to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
5 fighters moved from 6 Sea Zone to 26 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Buryatia to Sakha
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 fighters, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 5 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 5 artilleries and 1 infantry
Battle in Ceylon
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Ceylon from UK_Pacific, taking Kiangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from India to Yunnan
1 fighter and 3 tactical_bombers moved from India to West India
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kiangsu to Japan
1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 carriers, 3 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Kiangsi to PhilippinesPlace Units - Japanese
2 artilleries, 4 fighters and 4 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from Russia to Hopei
2 transports moved from 127 Sea Zone to 126 Sea Zone
3 infantry moved from Norway to 126 Sea Zone
3 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Novgorod
2 submarines moved from 97 Sea Zone to 94 Sea Zone
3 fighters moved from Western United States to Eastern United States
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries placed in Norway
4 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Americans undo move 4.
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
10 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 bombers and 2 fighters moved from Hunan to Kiangsu
8 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 destroyer moved from 71 Sea Zone to 58 Sea ZoneCombat - British
Battle in Kwangtung
British attack with 8 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for British: 2 fighters
Casualties for Japanese: 3 infantry
Battle in Kiangsu
British attack with 4 bombers and 2 fighters
Japanese defend with 1 infantry
British win with 4 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 bombers and 2 fighters moved from Kiangsu to Anhwe
6 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 8 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Norway
3 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
6 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 3 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Norway to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
ANZAC collect 7 PUs (3 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Karelia to NovgorodNon Combat Move - French
Turn Complete - French
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Japan needs to keep his 6 VC during an entire round right?
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I’m afraid so. You’ve averted the Pacific VC defeat, but on the plus side Axis is getting close to even on TUV now.
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yeah, so to be sure. You haven’t won yet. If Japan keeps his 6 VC you’ll win? But if Russia takes one back i’m safe for now?
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yeah, so to be sure. You haven’t won yet. If Japan keeps his 6 VC you’ll win? But if Russia takes one back i’m safe for now?
I remember posting to the bug tracker a few years ago that the program sometimes declared a Pacific VC win at the end of the French turn w/o giving the Russians an opportunity to take a VC. If that happened to you (eg, if the bug hasn’t been fixed),then don’t worry about it.





