2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                5 fighters moved from 19 Sea Zone to 21 Sea Zone
                3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 armour and 4 infantry moved from Jehol to 19 Sea Zone
                4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Hainan
                4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 5 armour
                EDIT: Adding units owned by Japanese to Amur: 5 armour
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Scramble?

  • '15

    No thanks.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.

  • '15

    No worries.  Same orders.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur

    Combat - Americans
                Battle in Amur
                    Americans attack with 14 fighters
                    Japanese defend with 5 armour
                    Americans win with 11 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 5 armour
                Battle in 95 Sea Zone
                    Americans attack with 6 bombers and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                11 fighters moved from Amur to 6 Sea Zone
                6 bombers moved from 95 Sea Zone to Gibraltar
                4 bombers moved from Eastern United States to Norway
                1 aaGun, 1 artillery and 5 infantry moved from Finland to Norway

    Place Units - Americans
                1 infantry placed in Japan
                2 fighters placed in 6 Sea Zone
                2 aaGuns and 1 infantry placed in Finland
                3 artilleries placed in Norway
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 aaGuns and 1 transport; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun and 1 infantry moved from Finland to Norway
                3 fighters moved from Norway to Scotland
                2 fighters moved from Norway to United Kingdom
                1 aaGun and 3 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 aaGuns placed in Union of South Africa

    Turn Complete - British
                British collect 23 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • moved the us destroyer. Forgot it and considering barely anything worthy of note happened…

  • '15

    I doff my cap to the better player!  I’m going to concede at this point.  Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.

    Congratulations, and best of luck in the playoffs!


  • @Shin:

    I doff my cap to the better player!  I’m going to concede at this point.  Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.

    Congratulations, and best of luck in the playoffs!

    Thanks! Mind me asking why you didn’t go after Russia? At some point you already had 70%+ odds on Moscow. Yet you chose to go after Egypt as well as keeping the pressure on Russia.

  • '15

    Well, that was clearly a bad move on my part.  But my thinking at the time was this - 70% can be a disaster for a major battle, and my odds weren’t going to get any better at the rate things were going.  So I thought if I could slide through Africa and take away those bonuses Russia was getting (and also cut down on UK income) then I’d be set.

    Problem was, it took far too long and far too many resources to do that.

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