2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Eastern Persia to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
                1 aaGun and 5 infantry moved from Scotland to United Kingdom
                1 aaGun and 1 infantry moved from Karelia to Finland
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 submarine moved from 81 Sea Zone to 72 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Western Germany
                4 aaGuns, 2 armour, 7 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 mech_infantry placed in Egypt
                Italians undo move 2.
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from France: 2 infantry
                EDIT: Adding units owned by Italians to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,1,4,1,1,4,2,6,2,6,6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Queensland to New South Wales
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 18 Sea Zone
                1 fighter moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 7 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 5 Sea Zone to 7 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Russians
                      Germans take Tunisia from British
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 bomber moved from Western Germany to Finland
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Archangel
                1 bomber moved from Western Germany to Bryansk
                2 fighters moved from Ukraine to Iraq
                1 armour moved from Italian Somaliland to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                2 armour and 7 mech_infantrys moved from Belgian Congo to Rhodesia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                8 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Rhodesia
                    Germans attack with 2 armour and 7 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Rhodesia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 airfield and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Finland
                    1 bomber killed by AA
                    Bombing raid in Finland causes 0 damage total.
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Novgorod
                19 mech_infantrys moved from Novgorod to Karelia
                6 armour and 4 mech_infantrys moved from Baltic States to Karelia
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bryansk to Novgorod
                10 mech_infantrys moved from Germany to Baltic States
                3 infantry moved from Germany to Poland
                5 artilleries and 4 infantry moved from Western Germany to Germany
                2 fighters moved from Western Germany to Novgorod
                1 fighter moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,5,5,4,1,5,1,4,5,6,1,1,1,6,3,2,5,2,3,6,6,1,6,3,5,1,3,2,5,1,3,1,1,4,1,2,3,5,3,2,2,1,1,5,2,5,6,3,2,1,1,3,1,4,6,3,6,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,4,6,1,2,1,6,2,4,1,2,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                Germans collect 59 PUs (12 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 7 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield and 1 infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Samara
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                4 aaGuns moved from Russia to Bryansk
                3 aaGuns moved from Tambov to Bryansk
                25 infantry moved from Tambov to Bryansk
                10 infantry moved from Tambov to Bryansk
                2 artilleries and 6 infantry moved from Tambov to Samara
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 31 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                5 fighters moved from 19 Sea Zone to 21 Sea Zone
                3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 armour and 4 infantry moved from Jehol to 19 Sea Zone
                4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Hainan
                4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Turn Complete - Japanese

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                5 fighters moved from 19 Sea Zone to 20 Sea Zone
                5 fighters moved from 19 Sea Zone to 21 Sea Zone
                3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 armour and 4 infantry moved from Jehol to 19 Sea Zone
                4 armour, 9 carriers, 4 destroyers, 4 infantry, 9 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Hainan
                4 armour and 4 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 5 armour
                EDIT: Adding units owned by Japanese to Amur: 5 armour
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Scramble?

  • '15

    No thanks.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur


  • Small adjustment. Forgot about kamikazes and prefer to avoid them :P. Scramble decission won’t be interfered.

  • '15

    No worries.  Same orders.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 aaGuns, 3 artilleries, 3 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
                10 fighters moved from 6 Sea Zone to Amur
                6 bombers moved from Norway to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur

    Combat - Americans
                Battle in Amur
                    Americans attack with 14 fighters
                    Japanese defend with 5 armour
                    Americans win with 11 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 5 armour
                Battle in 95 Sea Zone
                    Americans attack with 6 bombers and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                11 fighters moved from Amur to 6 Sea Zone
                6 bombers moved from 95 Sea Zone to Gibraltar
                4 bombers moved from Eastern United States to Norway
                1 aaGun, 1 artillery and 5 infantry moved from Finland to Norway

    Place Units - Americans
                1 infantry placed in Japan
                2 fighters placed in 6 Sea Zone
                2 aaGuns and 1 infantry placed in Finland
                3 artilleries placed in Norway
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 aaGuns and 1 transport; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun and 1 infantry moved from Finland to Norway
                3 fighters moved from Norway to Scotland
                2 fighters moved from Norway to United Kingdom
                1 aaGun and 3 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 aaGuns placed in Union of South Africa

    Turn Complete - British
                British collect 23 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • moved the us destroyer. Forgot it and considering barely anything worthy of note happened…

  • '15

    I doff my cap to the better player!  I’m going to concede at this point.  Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.

    Congratulations, and best of luck in the playoffs!


  • @Shin:

    I doff my cap to the better player!  I’m going to concede at this point.  Without the ability to drive off the USAers, it’s beyond hopeless for the Axis now.

    Congratulations, and best of luck in the playoffs!

    Thanks! Mind me asking why you didn’t go after Russia? At some point you already had 70%+ odds on Moscow. Yet you chose to go after Egypt as well as keeping the pressure on Russia.

Suggested Topics

  • 75
  • 40
  • 50
  • 46
  • 39
  • 125
  • 411
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts