2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)


  • Hmmz forgot about Kansu. Wouldnt have attacked it if I had remembered about that trigger. I usually only think about it around Korea.

  • '15

    It’s OK.  I doubt it will make a very big difference in the game at this point.


  • @Shin:

    It’s OK.  I doubt it will make a very big difference in the game at this point.

    :P. It might have :P.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 harbour, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Java to 33 Sea Zone
                1 armour moved from Anhwe to Shantung
                1 armour moved from Anhwe to Shantung
                11 armour moved from Anhwe to Jehol
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from 36 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
                    Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 fighter
                Battle in Jehol
                    Japanese attack with 11 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 11 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines

    Non Combat Move - Japanese
                2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
                3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from Japan to 34 Sea Zone
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
                3 artilleries and 3 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 submarines moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                9 carriers, 4 destroyers and 5 submarines moved from 36 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan
                1 harbour placed in Paulau Island
                3 submarines placed in 36 Sea Zone
                3 destroyers placed in 39 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • I have begun doing my combat movement. Will involve lots of testing.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 2 factory_minors and 5 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                3 fighters moved from Caroline Islands to 6 Sea Zone
                12 fighters moved from 21 Sea Zone to Japan
                3 fighters moved from Guam to Japan
                3 submarines moved from 21 Sea Zone to 18 Sea Zone
                2 submarines moved from 21 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 22 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 21 Sea Zone to 22 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 106 Sea Zone to 123 Sea Zone
                5 bombers moved from Eastern United States to 123 Sea Zone
                4 fighters moved from United Kingdom to 123 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Norway to Finland
                      Americans take Finland from Germans


  • Scramble?

  • '15

    No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 2 factory_minors and 5 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                3 fighters moved from Caroline Islands to 6 Sea Zone
                12 fighters moved from 21 Sea Zone to Japan
                3 fighters moved from Guam to Japan
                3 submarines moved from 21 Sea Zone to 18 Sea Zone
                2 submarines moved from 21 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 22 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 21 Sea Zone to 22 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 106 Sea Zone to 123 Sea Zone
                5 bombers moved from Eastern United States to 123 Sea Zone
                4 fighters moved from United Kingdom to 123 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans
                Battle in Borneo
                Battle in Japan
                    Americans attack with 15 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Borneo from Japanese, taking Japan from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -32
                    Casualties for Americans: 9 fighters and 1 infantry
                    Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters and 9 infantry
                Battle in 123 Sea Zone
                    Americans attack with 5 bombers, 1 carrier, 1 cruiser, 1 destroyer and 6 fighters
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Americans win with 5 bombers and 6 fighters remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Norway to Finland
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
                5 bombers and 6 fighters moved from 123 Sea Zone to Scotland
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                9 carriers and 5 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 18 Sea Zone
                1 destroyer moved from 21 Sea Zone to 22 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                2 destroyers moved from 21 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                1 airfield and 1 factory_minor placed in Norway
                5 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Americans collect 71 PUs (1 lost to blockades); end with 138 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 148 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Norway to Poland
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Norway to Poland
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India

    Combat - British
                Battle in West India
                Battle in Poland
                    British attack with 2 fighters
                    Germans defend with 1 mech_infantry
                    Germans win, taking West India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Norway to Finland
                5 fighters moved from Norway to Russia
                2 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun and 5 infantry moved from United Kingdom to Scotland
                3 aaGuns, 10 armour, 9 artilleries, 6 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Tobruk

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                3 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific


  • annoyed Perfect plan ruined by 1% result :roll:

  • '15

    Hey, at least you didn’t forget about an avenue of capital invasion!  Still, Japan’s far from done.


  • @Shin:

    Hey, at least you didn’t forget about an avenue of capital invasion!  Still, Japan’s far from done.

    Chinese are still alive as well :D.

  • '15

    I know!  Your China play is amazing.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 infantry
                    Italians win, taking Egypt from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Trans-Jordan to Southern Italy
                1 bomber moved from Egypt to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,6,1,3,2,5,3,3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4,1,2
                Italians collect 1 PU (13 lost to blockades); end with 7 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                5 fighters moved from 6 Sea Zone to Shantung

    Combat - ANZAC
                Battle in Shantung
                    ANZAC attack with 5 fighters and 2 infantry
                    Japanese defend with 2 armour
                    ANZAC win, taking Shantung from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - ANZAC
                5 fighters moved from Shantung to 6 Sea Zone
                2 submarines moved from 21 Sea Zone to 6 Sea Zone
                3 fighters moved from New South Wales to South Australia
                1 fighter moved from 26 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • 6 carriers have 1 us fighter and 1 anzac fighter. Triple a may disagree with this, but this is the way it is. The remaining 4 us fighters are on 2 carriers. Leaving 2 empty ones.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Norway to Poland

    Combat - French
                Battle in Poland
                    French attack with 1 fighter
                    Germans defend with 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

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