Scramble to Taranto?
Majikforce +20 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
1 bomber moved from Russia to Evenkiyskiy
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to BelarusCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 artillery
retreated to Evenkiyskiy
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Russians
4 armour moved from Bryansk to Russia
4 artilleries moved from Bryansk to Rostov
3 aaGuns moved from Bryansk to Russia
11 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Evenkiyskiy to Russia
1 armour moved from Libya to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Belarus to RussiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 4 infantry moved from Anhwe to Hopei
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
2 bombers moved from Hunan to Japan
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery moved from Sakha to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Kiangsu to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 6 infantry, 1 mech_infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 35 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 bomber moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour and 2 mech_infantrys moved from Libya to Alexandria
1 artillery and 3 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 armour and 1 mech_infantry placed in French Indo China
2 submarines and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Kwangtung to Hunan
1 infantry moved from Yunnan to Hunan
4 artilleries and 6 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Hunan
3 armour moved from French Indo China to Hunan
1 armour and 2 mech_infantrys moved from Shan State to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 armour moved from Iraq to Northwest Persia
5 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 bomber and 2 infantry placed in United Kingdom
1 fighter placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour, 1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 2 mech_infantrys -
Test summary from TripleA, engine version: 1.8.0.9, time: 20:50:55
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
2 artilleries and 3 infantry moved from Northern Italy to FrancePlace Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total -
hoe do 2 subs hit Italians for 7 pu’s?
isn’t it a max of 3 each? -
never mind. I forgot subs roll 2 dice :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Russia
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Vologda
3 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 armour and 2 mech_infantrys moved from Karelia to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Bessarabia to Ukraine
10 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
3 armour moved from Germany to Western Germany
2 bombers moved from Germany to Holland Belgium
1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Northern Italy
2 bombers moved from Holland Belgium to Germany
1 artillery moved from Finland to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Nenetsia
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
6 infantry placed in Germany
Germans undo move 1.
4 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 mech_infantrys moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
3 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 10 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Novosibirsk to Russia
1 bomber moved from Samara to Russia
2 armour moved from Russia to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Urals to Timguska
Japanese take Timguska from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 cruiser and 1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 9 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
Americans take 125 Sea Zone from Germans
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone -
intercept?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 9 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
Americans take 125 Sea Zone from Germans
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
2 bombers killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 17 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 cruiser
Americans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Kweichow
Americans attack with 2 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking Kweichow from Japanese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Kweichow to Hunan
1 bomber moved from 17 Sea Zone to Midway
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery and 3 infantry moved from Libya to Tobruk
4 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour and 2 mech_infantrys placed in French Indo China
4 transports placed in 101 Sea Zone
1 fighter and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
2 fighters moved from Hunan to AnhweCombat - British
Battle in Holland Belgium
British attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Anhwe to Hunan
2 fighters moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hopei
5 armour moved from Hunan to Hopei
3 mech_infantrys moved from Hunan to Hopei
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
2 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
2 fighters moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Holland Belgium to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
I figured you didnt want to use kamis in sz 17. But if you want to, go ahead and roll however many you want for the destroyer, my bomber hit anyways.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French