TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to 126 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 1 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 2/2 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 126 Sea Zone to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
1 mech_infantry placed in Germany
1 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
4 armour and 1 mech_infantry moved from Belarus to Russia
2 artilleries and 6 infantry moved from Belarus to Smolensk
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Belarus
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Chahar
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
2 bombers moved from Shan State to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win, taking Siberia from Russians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Chahar
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 3 destroyers and 2 submarines; ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 destroyers in 42 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers and 2 submarines
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Non Combat Move - Japanese
2 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 37 Sea Zone
1 airfield placed in Shan State
1 mech_infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 1 infantry moved from British Columbia to Western United States
1 armour moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 mech_infantry moved from Libya to Tobruk
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Burma to India
1 armour moved from Tobruk to Egypt
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Rostov
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
3 armour, 2 artilleries, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
Place Units - British
1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
British collect 41 PUs (1 lost to blockades); end with 41 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 mech_infantrys moved from Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Ukraine to Bryansk
3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Eastern Poland
2 bombers moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 8 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 8 mech_infantrys in Novgorod, round 2 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter and 6 mech_infantrys in Novgorod, round 3 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 6 mech_infantrys in Novgorod, round 4 : 1/7 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys in Rostov, round 2 : 18/59 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 19 artilleries, 6 infantry and 29 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
2 bombers moved from Bryansk to Western Germany
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Karelia
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
Place Units - Germans
1 battleship placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in Ukraine
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Novgorod
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 1 fighter and 3 infantry
Non Combat Move - Russians
2 artilleries and 6 infantry moved from Smolensk to Belarus
5 aaGuns, 4 armour, 1 artillery, 52 infantry and 3 mech_infantrys moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
2 armour, 1 artillery and 3 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 6 infantry
EDIT: Adding units owned by Russians to Bryansk: 6 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Burma
3 armour and 8 mech_infantrys moved from Yunnan to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to 42 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/18 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 42 Sea Zone to Shan State
1 fighter moved from Burma to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Chahar to Shensi
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to Shan State
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 infantry placed in Japan
1 submarine placed in 36 Sea Zone
3 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
5 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Finland to Karelia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from Trans-Jordan to Gibraltar
1 armour and 1 mech_infantry moved from Eastern Persia to India
11 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Northwest Persia to Eastern Persia
5 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
Combat - British
Battle in Southern France
Battle in Karelia
British attack with 1 artillery
Germans defend with 1 fighter
Germans win, taking Southern France from Italians with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Non Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 armour placed in United Kingdom
British undo move 3.
1 armour placed in Union of South Africa
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry