16L G40 AeV (Axis) vs Dawgoneit (Allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/2 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 :  1/4 hits
                        British roll dice for 1 armour and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Southern France
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 :  1/4 hits
                        British roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        1 armour owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 93 Sea Zone
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 fighter moved from Novgorod to 126 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Western Germany to Rostov
                2 infantry moved from Ukraine to Rostov
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 infantry and 1 mech_infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 4 :  0/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 5 :  2/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Ukraine
                1 bomber moved from Bryansk to Ukraine
                1 bomber moved from Rostov to Ukraine
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Eastern Poland
                8 mech_infantrys moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from 126 Sea Zone to Western Germany
                1 mech_infantry moved from Denmark to Western Germany
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 bomber placed in Western Germany
                3 infantry placed in Ukraine
                3 infantry placed in Germany
                1 infantry placed in France
                2 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                1 infantry placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Archangel
                2 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Novgorod
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Belarus to Bryansk
                5 fighters and 1 tactical_bomber moved from Russia to Bryansk
                4 armour and 1 mech_infantry moved from Belarus to Russia
                2 artilleries and 6 infantry moved from Belarus to Smolensk

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    1 infantry owned by the Russians retreated to Belarus
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Chahar
                2 mech_infantrys moved from Hopei to Chahar
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
                2 fighters moved from Shan State to 42 Sea Zone
                2 bombers moved from Shan State to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    retreated to 16 Sea Zone
                    Americans win, taking Siberia from Russians with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Americans defend with 3 destroyers and 2 submarines; ANZAC defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 destroyers in 42 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
                    Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Americans: 3 destroyers and 2 submarines
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 fighter

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour and 1 mech_infantry moved from Shan State to Yunnan
                1 fighter moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                1 fighter placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 airfield placed in Shan State
                1 mech_infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 2 fighters
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

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    Bump

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 7 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 1 artillery and 1 infantry moved from British Columbia to Western United States
                1 armour moved from Western United States to Central United States
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 1 mech_infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 submarine
                    1 submarine owned by the Italians Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Burma to India
                1 armour moved from Tobruk to Egypt
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Finland
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Egypt to Trans-Jordan
                3 armour, 2 artilleries, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia

    Place Units - British
                1 fighter placed in Egypt
                1 destroyer placed in 98 Sea Zone
                1 transport placed in 110 Sea Zone
                1 artillery placed in United Kingdom
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                British collect 41 PUs (1 lost to blockades); end with 41 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry man I have been sick

  • 22 21 20 19 18 17 16

    No Problem, just let me know. I know that you are a serious triple A Player.
    I wish you well.
    Anything I can do for you?
    Need a prayer?

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Northern Italy to France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 mech_infantrys moved from Poland to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                3 infantry moved from Ukraine to Bryansk
                3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Eastern Poland
                2 bombers moved from Ukraine to Bryansk
                1 bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 fighter and 8 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 fighter and 8 mech_infantrys in Novgorod, round 2 :  2/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 1 fighter and 6 mech_infantrys in Novgorod, round 3 :  0/7 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 6 mech_infantrys in Novgorod, round 4 :  1/7 hits
                        Russians roll dice for 1 artillery in Novgorod, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Germans roll dice for 3 armour, 19 artilleries, 8 infantry and 29 mech_infantrys in Rostov, round 2 :  18/59 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  2/3 hits
                        2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 3 armour, 19 artilleries, 6 infantry and 29 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Western Germany
                2 bombers moved from Bryansk to Western Germany
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter moved from Novgorod to Karelia
                1 aaGun moved from Poland to Eastern Poland
                2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from France to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 battleship placed in 97 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in Ukraine
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                3 infantry moved from Archangel to Novgorod
                1 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                4 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Novgorod
                    Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 1 fighter and 3 infantry

    Non Combat Move - Russians
                2 artilleries and 6 infantry moved from Smolensk to Belarus
                5 aaGuns, 4 armour, 1 artillery, 52 infantry and 3 mech_infantrys moved from Russia to Tambov
                1 fighter moved from Bryansk to Tambov
                2 armour, 1 artillery and 3 infantry moved from Russia to Tambov
                3 fighters and 1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 6 infantry
                EDIT: Adding units owned by Russians to Bryansk: 6 infantry
                EDIT: Turning off Edit Mode

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Burma
                3 armour and 8 mech_infantrys moved from Yunnan to Burma
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from Shan State to 42 Sea Zone
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  3/18 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 3 fighters
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from 42 Sea Zone to Shan State
                1 fighter moved from Burma to Shensi
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Chahar to Shensi
                1 aaGun moved from Shan State to Burma
                1 mech_infantry moved from Malaya to Burma
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 carrier and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Burma to Shan State

    Place Units - Japanese
                1 carrier and 1 fighter placed in 6 Sea Zone
                2 infantry placed in Japan
                1 submarine placed in 36 Sea Zone
                3 infantry placed in Malaya
                1 carrier placed in 6 Sea Zone
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 6 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Egypt
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 41 Sea Zone from Japanese

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 artilleries and 6 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                7 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

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