16L G40 AeV (Axis) vs Dawgoneit (Allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Hopei to Kweichow
                3 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Hopei to Sikang
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Hopei to Kweichow
                1 fighter moved from Hopei to Chahar
                1 fighter moved from Hopei to Yunnan
                1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Siam
                1 fighter moved from 36 Sea Zone to Sumatra
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter moved from French Indo China to Malaya
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 fighter moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 transport in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 2 :  0/3 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Sumatra, round 3 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siam, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 artillery
                        Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Kweichow, round 2 :  2/13 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 fighter in Sikang, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Sikang to Hopei
                1 fighter moved from Chahar to Hopei
                2 bombers moved from 42 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in French Indo China
                Japanese undo move 2.
                1 artillery and 2 infantry placed in French Indo China
                2 mech_infantrys placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 25 Sea Zone to 30 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer; Italians defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 transport
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                15 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 15 infantry
                    Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 fighter moved from Libya to 96 Sea Zone
                1 artillery, 1 fighter and 2 infantry moved from Libya to Tobruk
                1 bomber moved from Germany to 96 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Tobruk, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from Tobruk to Southern Italy
                1 aaGun moved from Libya to Tobruk
                1 armour moved from Algeria to Libya
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from India to 55 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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    France is up.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Rostov
                1 fighter moved from 97 Sea Zone to Rostov
                19 artilleries, 15 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Ukraine to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Archangel to Karelia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 4 armour, 19 artilleries, 15 infantry and 22 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 4 armour, 19 artilleries, 15 infantry and 22 mech_infantrys in Bryansk, round 2 :  13/60 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 4 armour, 19 artilleries, 14 infantry and 22 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  4/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Novgorod
                1 fighter moved from Rostov to Ukraine
                1 tactical_bomber moved from Rostov to Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 97 Sea Zone
                1 mech_infantry moved from Southern France to Northern Italy
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                1 fighter and 2 mech_infantrys placed in Ukraine
                1 bomber and 2 infantry placed in Novgorod
                Germans undo move 2.
                Germans undo move 1.
                1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
                1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine
                1 destroyer placed in 97 Sea Zone
                1 destroyer placed in 110 Sea Zone
                Germans undo move 1.
                Germans undo move 1.
                3 infantry placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Ukraine
                1 fighter and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 bomber
                EDIT: Adding units owned by Germans to Ukraine: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Urals to Vologda

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 15 infantry moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Siam to Malaya
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 carrier moved from 41 Sea Zone to 55 Sea Zone
                1 artillery, 2 bombers, 3 fighters and 2 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
                2 infantry moved from Chahar to Suiyuyan
                2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 3 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 55 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 1 carrier and 2 fighters in 55 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 :  2/2 hits
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour, 1 infantry and 2 mech_infantrys; Chinese defend with 18 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  10/26 hits
                        Chinese roll dice for 2 armour, 19 infantry and 2 mech_infantrys in Yunnan, round 2 :  11/23 hits
                        8 infantry owned by the Japanese, 10 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  10/15 hits
                        Chinese roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Yunnan, round 3 :  7/13 hits
                        3 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 8 infantry owned by the Chinese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers and 5 fighters in Yunnan, round 4 :  6/8 hits
                        Chinese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 4 :  2/3 hits
                        1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 2 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 18 infantry
                    Casualties for Japanese: 3 artilleries, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Suiyuyan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers and 3 fighters moved from Yunnan to French Indo China
                1 tactical_bomber moved from 55 Sea Zone to Java
                2 fighters moved from French Indo China to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                1 armour and 1 infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • 22 21 20 19 18 17 16

    If you keep getting those good dice rolls, I might as well have more then just a bad time winnng this game  :-(.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 carrier, 2 destroyers and 2 fighters moved from 30 Sea Zone to 46 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 mech_infantry moved from Morocco to Algeria
                2 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in New Guinea

    Non Combat Move - Americans
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
                2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from India to Burma

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 tactical_bomber moved from 92 Sea Zone to Algeria

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 transport placed in 110 Sea Zone
                3 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 22 21 20 19 18 17 16

    Frohe Weihnachten,
    Merry Christmas!

    I wish you a wonderful time in peace and Love!

    Kevin

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Libya to Alexandria

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 2 submarines
                    British defend with 1 destroyer and 1 submarine

  • 22 21 20 19 18 17 16

    Hey Dawgoneit.
    Submerge your Sub in sz92?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    yupper

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