L16 Snigg vs cds (+21)

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
        Eastern Poland : 1 flag, 3 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag

  • '22 '21 '20 '17 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 16:25:34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 fighters moved from Northern Territory to India
                1 fighter moved from New South Wales to Northern Territory

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 41
        Japanese : 49 / 61
        Americans : 56 / 76
        Chinese : 12 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 15 / 15
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        99 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 41
        Japanese : 49 / 61
        Americans : 56 / 76
        Chinese : 12 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 15 / 15
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from Karelia to Baltic States
                1 mech_infantry moved from Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Norway to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 mech_infantry moved from Rostov to Volgograd
                5 armour and 10 mech_infantrys moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from Karelia to Baltic States
                1 mech_infantry moved from Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Norway to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 mech_infantry moved from Rostov to Volgograd
                5 armour and 10 mech_infantrys moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from Karelia to Baltic States
                1 mech_infantry moved from Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Norway to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 mech_infantry moved from Rostov to Volgograd
                5 armour and 10 mech_infantrys moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Baltic States, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 :  0/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 :  1/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 4 :  1/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 5 :  0/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 6 :  0/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 7 :  3/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 7 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 fighter moved from Baltic States to Western Ukraine
                2 tactical_bombers moved from Norway to Southern Italy
                1 bomber moved from Northern Italy to Western Ukraine
                2 bombers moved from Baltic States to Western Ukraine
                1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia
                3 armour and 5 mech_infantrys moved from Poland to Western Ukraine
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Northern Italy

    Place Units - Germans
                3 submarines placed in 110 Sea Zone
                3 infantry placed in France
                2 infantry placed in Western Germany
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Germany : 2 armour, 1 factory_major and 4 mech_infantrys
        Northern Italy : 2 aaGuns, 3 artilleries and 4 infantry
        Southern Italy : 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers
        Belarus : 1 flag, 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 armour and 3 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Western Ukraine : 3 aaGuns, 6 armour, 3 artilleries, 3 bombers, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 flag, 5 armour and 10 mech_infantrys
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 24 / 41
        Japanese : 49 / 61
        Americans : 56 / 76
        Chinese : 12 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 15 / 15
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                3 artilleries and 3 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Bryansk to Belarus
                2 artilleries and 4 infantry moved from Bryansk to Ukraine
                6 infantry moved from Tambov to Volgograd
                5 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                4 artilleries and 6 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Baltic States
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Belarus
                1 armour moved from Alexandria to Libya
                      Russians take Tobruk from Italians
                      Russians take Libya from Italians
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 3 artilleries, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 3 mech_infantrys
                        Russians roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/7 hits
                        Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                        Russians roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  1/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Baltic States, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 3 artilleries and 1 tactical_bomber in Baltic States, round 4 :  3/4 hits
                        Germans roll dice for 2 armour in Baltic States, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 6 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 2 :  0/7 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  3/3 hits
                        3 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    1 infantry owned by the Russians retreated to Tambov
                    Germans win with 2 armour remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 4 infantry
                    Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 :  2/6 hits
                        Italians roll dice for 2 aaGuns, 1 artillery and 1 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 aaGuns owned by the Italians lost in Ukraine
                        Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Baltic States to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Belarus : 1 artillery and 1 infantry
        Karelia : 1 infantry
        Baltic States : 3 artilleries
        Bryansk : 4 aaGuns, 13 artilleries, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
        Rostov : 5 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 9 infantry
        Tambov : 1 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 32 / 41
        Japanese : 49 / 61
        Americans : 56 / 76
        Chinese : 12 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 12 / 15
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • DICE  :x :x :x

  • '22 '21 '20 '17 '15

    Yeah, I got a bit of that feeling too Germany’s last turn.  Usually I’m somewhat lucky, but Volgograd did not want to fall…

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                      Japanese take Yunnan from Chinese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 bombers moved from Kwangtung to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
                2 tactical_bombers moved from Kiangsu to Kweichow
                1 tactical_bomber moved from 36 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                      Japanese take Yunnan from Chinese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 bombers moved from Kwangtung to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
                2 tactical_bombers moved from Kiangsu to Kweichow
                1 tactical_bomber moved from 36 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Dutch New Guinea
                Battle in Kweichow
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                2 tactical_bombers moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                2 bombers moved from Shan State to French Indo China
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 fighters moved from 16 Sea Zone to Japan
                2 fighters moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 2 artilleries and 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 3 mech_infantrys
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag, 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        39 Sea Zone : 2 submarines
        19 Sea Zone : 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 submarines

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 41
        Japanese : 60 / 65
        Americans : 56 / 76
        Chinese : 8 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 12 / 15
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    Sorry about the edit, spaced it, and moved all transports as a batch, but meant to hold one for non-combat and screwed it up.


  • Sorry Snigg, clearly wasnt awake at the moment. I didnt calculate the flightpath well enough, edited it the combat out of the game, hope you dont mind. Combat wasnt the issue, just the NCM after it. Calculated I could land somewhere save, apparently I need new glasses.


  • Please forget about this turn! Ill make a new turn soon!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone
                1 destroyer moved from 99 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Bryansk to Germany

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
                    Bombing raid in Germany causes 10 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 bombers moved from Germany to Bryansk
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Central United States to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Greece
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Central United States
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 0
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        16 Sea Zone : 1 submarine
        Central United States : 3 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 armour and 1 infantry
        Gibraltar : 1 artillery, 3 fighters and 1 infantry
        Morocco : 1 flag, 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        Albania : 1 flag, 1 infantry
        Bryansk : 2 bombers and 4 fighters
        93 Sea Zone : 1 flag
        Crete : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        99 Sea Zone : 1 carrier, 1 cruiser and 2 transports
        92 Sea Zone : 1 destroyer and 2 transports
        101 Sea Zone : 1 aaGun, 1 destroyer, 1 submarine and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 47 / 68
        Russians : 29 / 41
        Japanese : 60 / 65
        Americans : 59 / 79
        Chinese : 8 / 18
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 10 / 15
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Already mentioned that I wasnt satisfied with my play! Its too early after a long night :) Forgive me!


  • Let me think about it, perhaps Ill continue like this, but I keep it open if thats oke with you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hopei to Kweichow
                1 artillery and 2 infantry moved from Hopei to Anhwe
                1 fighter moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 3 mech_infantrys
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 :  1/2 hits
                        1 artillery owned by the Chinese lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Kansu

    Place Units - Chinese
                6 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 artillery and 2 infantry
        Kansu : 1 fighter
        Szechwan : 6 infantry

    Production/PUs Summary :

    Germans : 47 / 68
        Russians : 29 / 41
        Japanese : 59 / 65
        Americans : 59 / 79
        Chinese : 9 / 9
        British : 31 / 36
        UK_Pacific : 7 / 5
        Italians : 10 / 15
        ANZAC : 10 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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