Sz98: 2 UK fighters on 1 US carrier.
16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 airfield and 3 fighters placed in KoreaTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Chahar to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 infantry
EDIT: Removing units owned by British from 95 Sea Zone: 1 transport
EDIT: Adding units owned by British to 105 Sea Zone: 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Battle in Northern Italy
Battle in West India
British attack with 2 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to British
EDIT: Turning off Edit Mode
2 infantry moved from Persia to Eastern Persia
1 bomber moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
British undo move 2.
British undo move 2.
British undo move 1.
2 fighters and 1 mech_infantry placed in Egypt
1 carrier placed in 71 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode -
You know you can’t leave the US fleet in SZ6 without them being subject to Kami attacks, right? If you move them out, that’s a combat move, so you can’t just move them back in noncombat - they already moved.
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What are you talking about? they didn’t move out of sz 6. they killed the destroyer you had there. you only have 1 kami attack left. Roll it if you want. and scramble the 3 planes if you want. Figured it was a waste for you as I have an open carrier there. but be my guest. and its only 1 round I have enough to get 4 hits. many times over.
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I’ve got six Kamis left, actually. Haven’t used any yet this game, unless there’s some glitch in the map.
So, you sure you want to stay?
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Oh wait, did we roll them in the forum? Hang on, checking.
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yeah you already used 5 on page 4
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Ah! My apologies. I did you 5 back in page 5. I’ll see if I can fix that on the map with edit mode. I had completely forgotten about that.
Never mind then, your move can stand. I won’t use my one Kami or scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Couldn’t fix the Kami thing with edit mode - I was going to do a fake attack with Anzac to soak up those 5, but couldn’t do that without purchasing first.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
10 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
17 artilleries and 33 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 10 artilleries
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 105 Sea Zone to France
3 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
4 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 bombers moved from Ukraine to Novgorod
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
6 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries placed in Novgorod
2 bombers and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
K I surrender, won’t be able to hold a VC for a longer time…
GG well played, ill post it
bid for new game is
ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac