16L G40 Giallo (Allies +23) vs Shin Ji (Axis)

  • '15

    • for the win, I mean.
  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 bomber moved from Egypt to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 fighters moved from Gibraltar to Egypt

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Persia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 armour and 1 factory_minor
                    British win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 2 destroyers and 3 submarines
                    Italians defend with 1 destroyer and 3 fighters
                    British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 destroyer and 3 fighters

    Non Combat Move - British
                4 aaGuns, 5 armour, 31 artilleries, 29 infantry and 14 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 bomber moved from Persia to Turkmenistan
                1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 70 Sea Zone to 71 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • '21 '20 '19 '18 '17 '16

    It happened to me for the 2nd time to get overrun on the pac side, a lot of people are to focused on India but you can easily pressure us and anzac both. Us has to focus on pacside and Germany gets it easier. I’ll need to tweak that in our new game

  • '21 '20 '19 '18 '17 '16

    bid will be a factory in Egypt fig in scotland 1 pu uk pac 1 pu russia

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                3 armour and 4 mech_infantrys moved from Iraq to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
                    British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British win with 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
                    Casualties for Italians: 3 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 infantry and 3 mech_infantrys

    Non Combat Move - Italians

    Place Units - Italians
                3 armour placed in Iraq
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs

  • '21 '20 '19 '18 '17 '16

    did you already set the new one up?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                6 fighters moved from Hawaiian Islands to New Zealand
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from New South Wales to South Australia

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

  • '15

    No.  I thought we’d finish this first.  Unless you’re OK with stopping here.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
                5 bombers moved from Iraq to Egypt
                2 bombers moved from Western Germany to Egypt
                1 mech_infantry moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 fighter moved from Russia to Vologda
                4 fighters moved from Russia to Samara
                1 armour and 2 mech_infantrys moved from Bryansk to Samara
                2 mech_infantrys moved from Russia to Samara
                1 destroyer, 1 submarine and 1 transport moved from 126 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 1 transport
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 4 fighters and 4 mech_infantrys
                    Russians defend with 2 artilleries and 4 infantry
                    Germans win, taking Samara from Russians with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Egypt
                    Germans attack with 6 armour, 7 bombers and 8 mech_infantrys
                    British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
                    Germans win, taking Egypt from British with 2 armour and 7 bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 4 armour and 8 mech_infantrys
                    Casualties for British: 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                5 aaGuns, 32 artilleries and 30 infantry moved from Iraq to Northwest Persia
                4 fighters moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                3 armour moved from Volgograd to Russia
                2 mech_infantrys moved from Kazakhstan to Tambov
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Karelia to Belarus
                6 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
                5 bombers moved from Egypt to Northwest Persia
                2 bombers moved from Egypt to Trans-Jordan

    Place Units - Germans
                3 bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from Novosibirsk to Kansu
                2 artilleries moved from Novosibirsk to Kansu
                1 artillery and 2 infantry moved from Novosibirsk to Samara
                1 armour moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kazakhstan
                1 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
                1 fighter moved from Novosibirsk to Kansu
                9 artilleries and 19 infantry moved from Novosibirsk to Kazakhstan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 2 armour
                    Russians win, taking Kansu from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 armour
                Battle in Kazakhstan
                    Russians attack with 1 armour, 9 artilleries and 22 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 1 armour, 9 artilleries and 21 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 mech_infantrys
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Turkmenistan
                1 fighter moved from Kansu to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
                2 aaGuns moved from Novosibirsk to Kazakhstan

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 31 Sea Zone
                17 bombers moved from Caroline Islands to 31 Sea Zone
                7 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 infantry, 7 tactical_bombers and 7 transports moved from 33 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 armour and 1 mech_infantry moved from Kweichow to Kansu
                9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys moved from India to West India
                3 mech_infantrys moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 31 Sea Zone
                    Japanese attack with 17 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 17 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in West India
                    Japanese attack with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 2 artilleries
                    Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Japanese
                7 artilleries and 7 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from India to West India
                17 bombers moved from 31 Sea Zone to Japan
                2 fighters moved from Marshall Islands to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Caroline Islands to Japan

    Place Units - Japanese
                2 carriers, 1 destroyer, 2 fighters and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Japanese collect 70 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '21 '20 '19 '18 '17 '16

    Ill play US tomorrow, after that ill took a look if i surrender

  • '21 '20 '19 '18 '17 '16

    Ill also think about my bid for our new game, i might reconsider

  • '15

    No problem to both!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters, 1 infantry, 7 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 30 Sea Zone to 63 Sea Zone
                1 bomber moved from New Zealand to 63 Sea Zone
                20 fighters moved from New Zealand to 63 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                5 fighters moved from Hawaiian Islands to 31 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                3 artilleries and 3 infantry moved from South Australia to New South Wales
                4 bombers moved from Siberia to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Americans
                Battle in 63 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 20 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 63 Sea Zone from Neutral with 1 bomber, 1 destroyer and 20 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Midway

    Non Combat Move - Americans
                20 fighters moved from 63 Sea Zone to Hawaiian Islands
                1 bomber moved from 63 Sea Zone to Queensland
                5 fighters moved from 31 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Amur to Yakut S.S.R.

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                6 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                Americans undo move 1.
                1 artillery and 1 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 27 PUs;
                British buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkmenistan to Persia
                      British take Persia from Italians
                4 mech_infantrys moved from Turkmenistan to Volgograd
                1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
                1 mech_infantry moved from Turkmenistan to Sikang
                      Chinese take Sikang from Japanese
                1 bomber moved from Turkmenistan to Volgograd
                1 mech_infantry moved from Turkmenistan to Caucasus
                      British take Caucasus from Italians
                1 mech_infantry moved from Novosibirsk to Timguska
                1 mech_infantry moved from Novosibirsk to Sikang
                1 mech_infantry moved from Turkmenistan to Volgograd
                5 armour and 5 mech_infantrys moved from Turkmenistan to Tsinghai
                1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
                31 artilleries and 29 infantry moved from Turkmenistan to Kazakhstan
                2 transports moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Tsinghai
                    British attack with 5 armour and 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking Tsinghai from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber and 7 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    British win, taking Volgograd from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Volgograd to Kazakhstan
                2 aaGuns moved from Turkmenistan to Kazakhstan

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                3 artilleries placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 77 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Persia
                    Italians attack with 3 armour
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 7 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from New Zealand to Queensland
                2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from South Australia to Queensland
                2 artilleries moved from New South Wales to Queensland
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
                ANZAC collect 9 PUs (1 lost to blockades); end with 16 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

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