@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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- for the win, I mean.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to EgyptCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer and 3 fightersNon Combat Move - British
4 aaGuns, 5 armour, 31 artilleries, 29 infantry and 14 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber moved from Persia to Turkmenistan
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - British
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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It happened to me for the 2nd time to get overrun on the pac side, a lot of people are to focused on India but you can easily pressure us and anzac both. Us has to focus on pacside and Germany gets it easier. I’ll need to tweak that in our new game
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bid will be a factory in Egypt fig in scotland 1 pu uk pac 1 pu russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 armour and 4 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British win with 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Italians: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
3 armour placed in Iraq
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
did you already set the new one up?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
6 fighters moved from Hawaiian Islands to New Zealand
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from New South Wales to South AustraliaPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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No. I thought we’d finish this first. Unless you’re OK with stopping here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Iraq to Egypt
2 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Russia to Vologda
4 fighters moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Russia to Samara
1 destroyer, 1 submarine and 1 transport moved from 126 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 fighters and 4 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Samara from Russians with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Egypt
Germans attack with 6 armour, 7 bombers and 8 mech_infantrys
British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
Germans win, taking Egypt from British with 2 armour and 7 bombers remaining. Battle score for attacker is 61
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for British: 7 armour, 1 artillery, 6 fighters and 1 tactical_bomberNon Combat Move - Germans
5 aaGuns, 32 artilleries and 30 infantry moved from Iraq to Northwest Persia
4 fighters moved from Samara to Russia
1 fighter moved from Vologda to Russia
3 armour moved from Volgograd to Russia
2 mech_infantrys moved from Kazakhstan to Tambov
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Karelia to Belarus
6 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Egypt to Northwest Persia
2 bombers moved from Egypt to Trans-JordanPlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kansu
2 artilleries moved from Novosibirsk to Kansu
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Kansu
9 artilleries and 19 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Kansu
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour
Russians win, taking Kansu from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kazakhstan
Russians attack with 1 armour, 9 artilleries and 22 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 9 artilleries and 21 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
2 aaGuns moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
17 bombers moved from Caroline Islands to 31 Sea Zone
7 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 infantry, 7 tactical_bombers and 7 transports moved from 33 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
3 armour and 1 mech_infantry moved from Kweichow to Kansu
9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys moved from India to West India
3 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 17 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 17 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 artilleries
Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleriesNon Combat Move - Japanese
7 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from India to West India
17 bombers moved from 31 Sea Zone to Japan
2 fighters moved from Marshall Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Caroline Islands to JapanPlace Units - Japanese
2 carriers, 1 destroyer, 2 fighters and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Ill play US tomorrow, after that ill took a look if i surrender
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Ill also think about my bid for our new game, i might reconsider
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No problem to both!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 7 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
1 bomber moved from New Zealand to 63 Sea Zone
20 fighters moved from New Zealand to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
5 fighters moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from South Australia to New South Wales
4 bombers moved from Siberia to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 20 fighters
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 bomber, 1 destroyer and 20 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MidwayNon Combat Move - Americans
20 fighters moved from 63 Sea Zone to Hawaiian Islands
1 bomber moved from 63 Sea Zone to Queensland
5 fighters moved from 31 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Yakut S.S.R.Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
6 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 27 PUs;
British buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Persia
British take Persia from Italians
4 mech_infantrys moved from Turkmenistan to Volgograd
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 bomber moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from Italians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Sikang
1 mech_infantry moved from Turkmenistan to Volgograd
5 armour and 5 mech_infantrys moved from Turkmenistan to Tsinghai
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
31 artilleries and 29 infantry moved from Turkmenistan to Kazakhstan
2 transports moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea ZoneCombat - British
Battle in Tsinghai
British attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Tsinghai from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour, 1 bomber and 7 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Volgograd from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber moved from Volgograd to Kazakhstan
2 aaGuns moved from Turkmenistan to KazakhstanPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
3 artilleries placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 77 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Battle in Persia
Italians attack with 3 armour
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from South Australia to Queensland
2 artilleries moved from New South Wales to Queensland
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 9 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French