Total Ancient War! Whackamatt vs Balladeer!

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 quinquereme, 2 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia

    Non Combat Move - Macedonia
                2 cavalrys moved from Axiopolis to Tyras
                3 skirmishers moved from Athens to Corinth
                4 phalanxs and 2 warriors moved from Athens to Corinth
                2 cavalrys moved from Thessalonica to Athens
                1 skirmisher moved from Byzantium to Thessalonica
                1 phalanx moved from Pella to Apollonia
                2 warriors moved from Thessalonica to Pella
                1 skirmisher and 3 warriors moved from Thessalonica to Larissa

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                5 cavalrys placed in Thessalonica
                2 skirmishers and 1 warrior placed in Apollonia

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 60 PUs; end with 61 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 57 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 59 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 62 PUs

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 bireme moved from SZ 60 to SZ 62
                1 quadrireme moved from SZ 61 to SZ 62

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 3 cataphracts and 7 hoplites; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in SZ 62
                    Seleucid attack with 1 bireme and 1 quadrireme
                    GreekCityStates defend with 1 trireme
                    Seleucid win with 1 quadrireme remaining. Battle score for attacker is 3
                    Casualties for Seleucid: 1 bireme
                    Casualties for GreekCityStates: 1 trireme

    Non Combat Move - Seleucid
                1 quinquereme moved from SZ 61 to SZ 60
                1 warelephant moved from Salamis to SZ 60
                1 warelephant moved from SZ 60 to Sidon
                3 cataphracts moved from Jerusalem to Memphis
                1 cataphract moved from Antioch to Jerusalem
                1 hoplite moved from Jerusalem to Pharan
                1 trireme moved from SZ 60 to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite and 1 trireme moved from SZ 61 to SZ 60
                1 hoplite moved from SZ 60 to Salamis
                1 cataphract moved from Salamis to SZ 60
                1 cataphract moved from SZ 60 to Sidon
                1 hoplite moved from Antioch to Sidon
                2 hoplites moved from Hatra to Seleucia

    Place Units - Seleucid
                1 bireme placed in SZ 61
                3 cataphracts and 1 hoplite placed in Antioch
                6 hoplites placed in Seleucia

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quadriremes

    Activate Technology - Seleucid
                Seleucid activating quadriremes

    Turn Complete - Seleucid
                Seleucid collect 83 PUs; end with 84 PUs total
                Seleucid collect 6 PUs from War Bonds; end with 90 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 87 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 85 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 85 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 88 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 3 archers; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Egypt

    Place Units - Egypt
                3 archers placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 19 PUs; end with 20 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 18 PUs
                city in Alexandria creates 3 PUs; Egypt end with 21 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                3 phalanxs, 5 skirmishers and 6 spearmen moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Pergamum
                    Pergamon attack with 3 phalanxs, 5 skirmishers and 6 spearmen
                    Pontus defend with 1 catapult, 2 chariots, 5 hoplites, 1 leader and 4 phalanxs
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win with 1 catapult, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -37
                    Casualties for Pontus: 2 chariots and 4 hoplites
                    Casualties for Pergamon: 3 phalanxs, 5 skirmishers and 6 spearmen

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx and 4 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 17 PUs; end with 17 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
                city in Sardis creates 3 PUs; Pergamon end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 hoplite moved from Salamis to SZ 61
                1 bireme and 1 hoplite moved from SZ 61 to SZ 65
                1 hoplite moved from SZ 65 to Rhodos
                1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 2 triremes moved from SZ 60 to SZ 57
                1 quadrireme moved from SZ 62 to SZ 57
                6 cataphracts, 2 hoplites and 4 phalanxs moved from Memphis to Hermopolis
                2 catapults, 15 hoplites, 12 phalanxs and 1 warelephant moved from Seleucia to Susa

    Purchase Units - Seleucid
                Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction
                Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction
                Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 9 cataphracts and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in SZ 57
                    Seleucid attack with 1 flagship, 4 quadriremes, 2 quinqueremes, 1 suprareme and 2 triremes
                    Pergamon defend with 1 flagship and 2 triremes; Egypt defend with 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
                    Units damaged: 1 flagship owned by the Seleucid
                    Seleucid win with 1 flagship, 3 quadriremes, 2 quinqueremes and 1 suprareme remaining. Battle score for attacker is 58
                    Casualties for Pergamon: 1 flagship and 2 triremes
                    Casualties for Egypt: 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
                    Casualties for Seleucid: 1 quadrireme and 2 triremes
                Battle in Rhodos
                Battle in Susa
                    Seleucid attack with 2 catapults, 15 hoplites, 12 phalanxs and 1 warelephant
                    Parthia defend with 7 cataphracts, 1 leader, 2 walls and 7 warelephants
                    Seleucid win, taking Rhodos from GreekCityStates, taking Susa from Parthia with 2 catapults, 7 hoplites, 12 phalanxs and 1 warelephant remaining. Battle score for attacker is 110
                    Casualties for Parthia: 7 cataphracts, 1 leader, 2 walls and 7 warelephants
                    Casualties for Seleucid: 8 hoplites
                Battle in Hermopolis
                    Seleucid attack with 6 cataphracts, 2 hoplites and 4 phalanxs
                    Egypt defend with 1 archer
                    Seleucid win, taking Hermopolis from Egypt with 6 cataphracts, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer

    Non Combat Move - Seleucid
                1 cataphract moved from Sidon to Pharan
                1 cataphract moved from Jerusalem to Memphis
                1 hoplite moved from Pharan to Memphis
                1 hoplite and 1 warelephant moved from Sidon to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 cataphract and 1 hoplite moved from Antioch to Sidon

    Place Units - Seleucid
                6 cataphracts and 1 wall placed in Seleucia
                3 cataphracts placed in Antioch
                1 trireme placed in SZ 61

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 99 PUs; end with 100 PUs total
                Seleucid collect 2 PUs from War Bonds; end with 102 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 98 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 97 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 96 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 94 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 97 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 100 PUs

  • 18 16 15

    Since all the ACGTO games are starting, do you want to declare this as a draw? :)

  • 20 18 17 15

    yeah.  I don’t think the balancing is very good on some units. And why do horse archers RECEIVE support and not give it? Do you really expect them to wait for the catapults?  And why do catapults defend at 0? That’s a terrible unit for 7ics.  for 2 more you can get a defense of 4!

  • 18 16 15

    I didn’t go into the unit balance that much, just played with what I got :-)

    Thanks for practicing!

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