16L G40 Giallo (Allies +23) vs Shin Ji (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                6 fighters moved from Queensland to Hawaiian Islands

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
                ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Samara
                1 mech_infantry moved from Rostov to Samara
                6 armour and 8 mech_infantrys moved from Northwest Persia to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 fighter moved from Northwest Persia to Samara
                1 fighter moved from Northwest Persia to Samara
                5 bombers moved from Northwest Persia to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 5 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Samara to Russia
                3 fighters moved from Norway to Russia
                1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from Norway to Finland
                1 mech_infantry moved from Finland to Karelia
                3 armour and 1 mech_infantry moved from Volgograd to Caucasus
                5 aaGuns, 32 artilleries and 30 infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                5 bombers moved from Kazakhstan to Iraq
                7 armour and 4 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 armour and 26 mech_infantrys moved from Rostov to Russia
                3 armour and 6 mech_infantrys moved from Rostov to Northwest Persia

    Place Units - Germans
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                3 infantry moved from Vologda to Samara
                2 artilleries moved from Vologda to Samara
                4 infantry moved from Novosibirsk to Kansu
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
                1 infantry moved from Urals to Novosibirsk
                12 artilleries and 30 infantry moved from Vologda to Novosibirsk

    Combat - Russians
                Battle in Kansu
                    Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 4 armour
                    Russians win, taking Kansu from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 4 armour
                Battle in Samara
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
                EDIT: Adding units owned by Russians to Samara: 4 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Kansu to Novosibirsk

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Manchuria to Amur
                1 mech_infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour moved from Shensi to Kansu
                1 armour moved from Tsinghai to Kansu
                1 submarine moved from 3 Sea Zone to 7 Sea Zone
                6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from Midway to 26 Sea Zone
                16 bombers moved from Midway to 26 Sea Zone
                4 artilleries moved from Midway to 25 Sea Zone
                4 infantry moved from Midway to 25 Sea Zone
                4 artilleries, 2 battleships, 7 carriers, 4 infantry, 3 submarines and 4 transports moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                1 bomber moved from Japan to Caroline Islands
                9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys moved from West India to India

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 16 bombers, 9 fighters and 7 tactical_bombers
                    Americans defend with 6 transports
                    Japanese win with 16 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Americans: 6 transports
                Battle in Amur
                    Japanese attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Amur from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Tsinghai to Kweichow
                1 mech_infantry moved from Sikang to Kweichow
                1 mech_infantry moved from Shensi to Kweichow
                2 armour moved from Suiyuyan to Kweichow
                1 aaGun moved from West India to India
                7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
                16 bombers moved from 26 Sea Zone to Caroline Islands
                2 fighters moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                3 infantry placed in India
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kwangtung
                3 artilleries and 3 infantry placed in Japan
                1 destroyer and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '15

    Happened to notice you’re looking for another game.  This one’s essentially over unless I’ve overlooked something drastic, so do you want to start on a rematch?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 6 Sea Zone
                3 bombers moved from Western United States to Amur
                2 armour moved from Yakut S.S.R. to Amur
                1 infantry moved from Sakha to Amur
                1 destroyer moved from 9 Sea Zone to 7 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer and 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer and 3 transports
                Battle in Amur
                    Americans attack with 2 armour, 3 bombers and 1 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                    Americans win, taking Amur from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry

    Non Combat Move - Americans
                20 fighters moved from Hawaiian Islands to New Zealand
                3 artilleries and 3 infantry moved from New South Wales to South Australia
                3 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to New Zealand
                1 destroyer moved from 12 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 bomber moved from 6 Sea Zone to Siberia
                3 bombers moved from Amur to Siberia

    Place Units - Americans
                1 destroyer, 5 fighters and 2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 1.
                2 transports placed in 10 Sea Zone
                2 artilleries, 4 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                2 fighters placed in Eastern United States
                2 artilleries, 3 fighters and 2 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 bomber moved from Egypt to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 fighters moved from Gibraltar to Egypt

  • '21 '20 '19 '18 '17 '16

    scramble?

    This one looks like its over but I like to cont for now

    We can start a new one, bis is 24, with one more pu i might make it :-)

  • '15

    Sure, I’ll scramble off Italy.

    And I’d be happy to offer you a rematch at 24.  Trying to tighten my Axis game.  Learned a few useful things from this game so far - like positioning for the with with Japan.  I could have won already if I had been more careful with my NCM, I think.

  • '15

    • for the win, I mean.
  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 28 PUs;
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 bomber moved from Egypt to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 fighters moved from Gibraltar to Egypt

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Persia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 armour and 1 factory_minor
                    British win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 2 destroyers and 3 submarines
                    Italians defend with 1 destroyer and 3 fighters
                    British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 destroyer and 3 fighters

    Non Combat Move - British
                4 aaGuns, 5 armour, 31 artilleries, 29 infantry and 14 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 bomber moved from Persia to Turkmenistan
                1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 70 Sea Zone to 71 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • '21 '20 '19 '18 '17 '16

    It happened to me for the 2nd time to get overrun on the pac side, a lot of people are to focused on India but you can easily pressure us and anzac both. Us has to focus on pacside and Germany gets it easier. I’ll need to tweak that in our new game

  • '21 '20 '19 '18 '17 '16

    bid will be a factory in Egypt fig in scotland 1 pu uk pac 1 pu russia

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                3 armour and 4 mech_infantrys moved from Iraq to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
                    British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British win with 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
                    Casualties for Italians: 3 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 infantry and 3 mech_infantrys

    Non Combat Move - Italians

    Place Units - Italians
                3 armour placed in Iraq
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs

  • '21 '20 '19 '18 '17 '16

    did you already set the new one up?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                6 fighters moved from Hawaiian Islands to New Zealand
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from New South Wales to South Australia

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

  • '15

    No.  I thought we’d finish this first.  Unless you’re OK with stopping here.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
                5 bombers moved from Iraq to Egypt
                2 bombers moved from Western Germany to Egypt
                1 mech_infantry moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 fighter moved from Russia to Vologda
                4 fighters moved from Russia to Samara
                1 armour and 2 mech_infantrys moved from Bryansk to Samara
                2 mech_infantrys moved from Russia to Samara
                1 destroyer, 1 submarine and 1 transport moved from 126 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 1 transport
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 4 fighters and 4 mech_infantrys
                    Russians defend with 2 artilleries and 4 infantry
                    Germans win, taking Samara from Russians with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Egypt
                    Germans attack with 6 armour, 7 bombers and 8 mech_infantrys
                    British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
                    Germans win, taking Egypt from British with 2 armour and 7 bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 4 armour and 8 mech_infantrys
                    Casualties for British: 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                5 aaGuns, 32 artilleries and 30 infantry moved from Iraq to Northwest Persia
                4 fighters moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                3 armour moved from Volgograd to Russia
                2 mech_infantrys moved from Kazakhstan to Tambov
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Karelia to Belarus
                6 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
                5 bombers moved from Egypt to Northwest Persia
                2 bombers moved from Egypt to Trans-Jordan

    Place Units - Germans
                3 bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

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