@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 destroyers and 5 fighters; Remaining resources: 5 PUs;Combat Move - Americans
5 bombers moved from Western United States to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
7 fighters moved from 10 Sea Zone to 13 Sea Zone
3 fighters moved from Western United States to 13 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to SakhaCombat - Americans
Battle in 14 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters moved from 26 Sea Zone to Hawaiian Islands
10 fighters moved from 13 Sea Zone to Hawaiian Islands
5 bombers moved from 14 Sea Zone to Western United States
4 artilleries and 4 infantry moved from Southeast Mexico to 64 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 64 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
4 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Turkmenistan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
4 aaGuns, 5 armour, 31 artilleries, 31 infantry and 14 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
1 armour and 2 fighters placed in Egypt
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 fighters moved from Southern France to Southern Italy
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor; French defend with 1 fighter
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for French: 1 fighterNon Combat Move - Italians
2 armour and 3 mech_infantrys moved from Northwest Persia to IraqPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
6 fighters moved from Queensland to Hawaiian IslandsCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
6 armour and 8 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 fighter moved from Northwest Persia to Samara
1 fighter moved from Northwest Persia to Samara
5 bombers moved from Northwest Persia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Samara to Russia
3 fighters moved from Norway to Russia
1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
5 aaGuns, 32 artilleries and 30 infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
5 bombers moved from Kazakhstan to Iraq
7 armour and 4 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 26 mech_infantrys moved from Rostov to Russia
3 armour and 6 mech_infantrys moved from Rostov to Northwest PersiaPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
3 infantry moved from Vologda to Samara
2 artilleries moved from Vologda to Samara
4 infantry moved from Novosibirsk to Kansu
3 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
1 infantry moved from Urals to Novosibirsk
12 artilleries and 30 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Kansu
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 armour
Russians win, taking Kansu from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 armour
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
EDIT: Adding units owned by Russians to Samara: 4 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Tsinghai to Kansu
1 submarine moved from 3 Sea Zone to 7 Sea Zone
6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
16 bombers moved from Midway to 26 Sea Zone
4 artilleries moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
4 artilleries, 2 battleships, 7 carriers, 4 infantry, 3 submarines and 4 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 bomber moved from Japan to Caroline Islands
9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys moved from West India to IndiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 16 bombers, 9 fighters and 7 tactical_bombers
Americans defend with 6 transports
Japanese win with 16 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Amur
Japanese attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tsinghai to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Shensi to Kweichow
2 armour moved from Suiyuyan to Kweichow
1 aaGun moved from West India to India
7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
16 bombers moved from 26 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Happened to notice you’re looking for another game. This one’s essentially over unless I’ve overlooked something drastic, so do you want to start on a rematch?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
3 bombers moved from Western United States to Amur
2 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Sakha to Amur
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Amur
Americans attack with 2 armour, 3 bombers and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Americans
20 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from New South Wales to South Australia
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to New Zealand
1 destroyer moved from 12 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Siberia
3 bombers moved from Amur to SiberiaPlace Units - Americans
1 destroyer, 5 fighters and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
2 artilleries, 3 fighters and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Egypt -
scramble?
This one looks like its over but I like to cont for now
We can start a new one, bis is 24, with one more pu i might make it :-)
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Sure, I’ll scramble off Italy.
And I’d be happy to offer you a rematch at 24. Trying to tighten my Axis game. Learned a few useful things from this game so far - like positioning for the with with Japan. I could have won already if I had been more careful with my NCM, I think.
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- for the win, I mean.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to EgyptCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer and 3 fightersNon Combat Move - British
4 aaGuns, 5 armour, 31 artilleries, 29 infantry and 14 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber moved from Persia to Turkmenistan
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - British
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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It happened to me for the 2nd time to get overrun on the pac side, a lot of people are to focused on India but you can easily pressure us and anzac both. Us has to focus on pacside and Germany gets it easier. I’ll need to tweak that in our new game
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bid will be a factory in Egypt fig in scotland 1 pu uk pac 1 pu russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 armour and 4 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British win with 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Italians: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
3 armour placed in Iraq
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
did you already set the new one up?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
6 fighters moved from Hawaiian Islands to New Zealand
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from New South Wales to South AustraliaPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total