AND the Dice Roll is ODD!
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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I went with the usual casualties for the Russians. Feel free to edit them differently if you’d like.
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you used the wrong save
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Oh? Oh, I see. The other saves were on another page. OK, let me reevaluate.
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OK, I’m gonna have to reroll, because that changes quite a bit. Sorry for not seeing the extra page before!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 armour moved from Chahar to Suiyuyan
2 armour moved from Shensi to Kansu
9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys moved from India to West India
16 bombers and 2 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 14 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
7 fighters and 7 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 16 bombers, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 26 Sea Zone from Neutral with 16 bombers, 1 destroyer, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 destroyer and 3 transports
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 4 armour and 1 artillery
Chinese defend with 3 infantry
Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 aaGun moved from India to West India
3 artilleries moved from Burma to India
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
16 bombers and 1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
6 fighters and 7 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
4 artilleries and 3 infantry moved from 25 Sea Zone to MidwayPlace Units - Japanese
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Japan
3 destroyers and 2 transports placed in 6 Sea Zone
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
And the two battles that were the same worked out the same! Ah, that’s a relief.
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great!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 destroyers and 5 fighters; Remaining resources: 5 PUs;Combat Move - Americans
5 bombers moved from Western United States to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
7 fighters moved from 10 Sea Zone to 13 Sea Zone
3 fighters moved from Western United States to 13 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to SakhaCombat - Americans
Battle in 14 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters moved from 26 Sea Zone to Hawaiian Islands
10 fighters moved from 13 Sea Zone to Hawaiian Islands
5 bombers moved from 14 Sea Zone to Western United States
4 artilleries and 4 infantry moved from Southeast Mexico to 64 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 64 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
4 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Turkmenistan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
4 aaGuns, 5 armour, 31 artilleries, 31 infantry and 14 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
1 armour and 2 fighters placed in Egypt
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 fighters moved from Southern France to Southern Italy
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor; French defend with 1 fighter
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for French: 1 fighterNon Combat Move - Italians
2 armour and 3 mech_infantrys moved from Northwest Persia to IraqPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
6 fighters moved from Queensland to Hawaiian IslandsCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
6 armour and 8 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 fighter moved from Northwest Persia to Samara
1 fighter moved from Northwest Persia to Samara
5 bombers moved from Northwest Persia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Samara to Russia
3 fighters moved from Norway to Russia
1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Finland to Karelia
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
5 aaGuns, 32 artilleries and 30 infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
5 bombers moved from Kazakhstan to Iraq
7 armour and 4 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 26 mech_infantrys moved from Rostov to Russia
3 armour and 6 mech_infantrys moved from Rostov to Northwest PersiaPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
3 infantry moved from Vologda to Samara
2 artilleries moved from Vologda to Samara
4 infantry moved from Novosibirsk to Kansu
3 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
1 infantry moved from Urals to Novosibirsk
12 artilleries and 30 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Kansu
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 armour
Russians win, taking Kansu from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 armour
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
EDIT: Adding units owned by Russians to Samara: 4 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Tsinghai to Kansu
1 submarine moved from 3 Sea Zone to 7 Sea Zone
6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
16 bombers moved from Midway to 26 Sea Zone
4 artilleries moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
4 artilleries, 2 battleships, 7 carriers, 4 infantry, 3 submarines and 4 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 bomber moved from Japan to Caroline Islands
9 armour, 17 artilleries, 17 infantry and 11 mech_infantrys moved from West India to IndiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 16 bombers, 9 fighters and 7 tactical_bombers
Americans defend with 6 transports
Japanese win with 16 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Amur
Japanese attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tsinghai to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Shensi to Kweichow
2 armour moved from Suiyuyan to Kweichow
1 aaGun moved from West India to India
7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
16 bombers moved from 26 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Happened to notice you’re looking for another game. This one’s essentially over unless I’ve overlooked something drastic, so do you want to start on a rematch?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
3 bombers moved from Western United States to Amur
2 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Sakha to Amur
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Amur
Americans attack with 2 armour, 3 bombers and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Americans
20 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from New South Wales to South Australia
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to New Zealand
1 destroyer moved from 12 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Siberia
3 bombers moved from Amur to SiberiaPlace Units - Americans
1 destroyer, 5 fighters and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
2 artilleries, 3 fighters and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Egypt -
scramble?
This one looks like its over but I like to cont for now
We can start a new one, bis is 24, with one more pu i might make it :-)
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Sure, I’ll scramble off Italy.
And I’d be happy to offer you a rematch at 24. Trying to tighten my Axis game. Learned a few useful things from this game so far - like positioning for the with with Japan. I could have won already if I had been more careful with my NCM, I think.