Had another edit to do so posted the French one.
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 30 Sea Zone to 33 Sea Zone
11 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
12 fighters moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Malaya
Battle in Caroline Islands
Americans attack with 12 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese, taking Caroline Islands from Japanese with 12 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
12 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
7 carriers, 6 destroyers and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
3 fighters moved from Cyprus to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Queensland to South Australia
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 30 Sea Zone to 33 Sea Zone
11 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
12 fighters moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Malaya
Battle in Caroline Islands
Americans attack with 12 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese, taking Caroline Islands from Japanese with 12 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
12 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
7 carriers, 6 destroyers and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
3 fighters moved from Cyprus to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Queensland to South Australia
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
7 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 40 PUs;
British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
6 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Egypt
3 armour moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 40 PUs;
British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
6 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Egypt
3 armour moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 40 PUs;
British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
6 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Egypt
3 armour moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 40 PUs;
British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
6 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Egypt
3 armour moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
2 infantry moved from Southern France to France
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Iraq to Southern Italy
2 infantry moved from Caucasus to Northwest PersiaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,4,6,2,2,6,1,6,4,4,2
Italians collect 2 PUs (10 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 37 Sea Zone to Shan StateCombat - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 artillery
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese defend with 1 artillery
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
Used original dice. Something went wrong.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 37 Sea Zone to Shan StateCombat - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 artillery
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese defend with 1 artillery
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers and 7 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Bryansk to Egypt
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Nenetsia
2 bombers moved from Bryansk to Vologda
2 bombers moved from Bryansk to Samara
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Greece to Romania -
No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers and 7 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Bryansk to Egypt
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Nenetsia
2 bombers moved from Bryansk to Vologda
2 bombers moved from Bryansk to Samara
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Greece to RomaniaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Iceland
Battle in Nenetsia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
retreated to Nenetsia
Russians win, taking Iceland from British with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
7 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Southern Italy
2 bombers moved from Samara to Bryansk
1 bomber moved from Nenetsia to Bryansk
2 bombers moved from Vologda to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Egypt to IraqPlace Units - Germans
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4,5,6,5,3,5,1,3,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
Are those AA gun casualties. I almost forgot what those looked like.
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Heh. THe dice always even out over time.
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@Shin:
Heh. THe dice always even out over time.
I am aware. Just a matter of surviving long enough.