@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour and 6 mech_infantrys moved from Poland to Western UkraineNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,3,5,5,2,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Caucasus to KazakhstanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 armour, 32 artilleries, 30 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Russia to 113 Sea Zone
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Karelia to FinlandCombat - Germans
Battle in 113 Sea Zone
Germans attack with 7 bombers
Americans defend with 2 carriers and 1 destroyer; Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 2 carriers owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 4 bombers
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 4 armour, 32 artilleries, 30 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour, 32 artilleries, 29 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 1 mech_infantry
Germans win, taking Finland from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Urals to Samara
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
5 aaGuns moved from Samara to Volgograd
5 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Baltic States to Bryansk
4 armour and 12 mech_infantrys moved from Karelia to Belarus
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,2,1,3,5,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Sikang to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 aaGuns, 1 armour, 10 artilleries and 37 infantry moved from Sikang to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 4 mech_infantrys and 7 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
6 armour and 11 mech_infantrys moved from Kweichow to Burma
1 aaGun, 17 artilleries and 11 infantry moved from Burma to India
3 artilleries moved from Kweichow to Yunnan
2 armour moved from Suiyuyan to Kweichow
1 armour moved from Jehol to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kwangtung to Yunnan
9 bombers moved from Kwangsi to Caroline Islands
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 battleships, 7 carriers, 4 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 5 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
7 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 1 harbour and 4 infantry; Remaining resources: 5 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
10 fighters moved from 26 Sea Zone to 16 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from Egypt to Trans-JordanCombat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
10 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 armour and 3 infantry moved from 64 Sea Zone to Central AmericaPlace Units - Americans
1 harbour placed in Central America
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 2.
4 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
forgot to move the russian aa i made an edit there
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - British
1 bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
14 artilleries and 28 infantry moved from Turkmenistan to Eastern Persia
6 artilleries moved from Persia to Eastern Persia
3 artilleries moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
5 armour and 11 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - British
1 bomber moved from India to PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,1,4,4,4
Italians collect 4 PUs (12 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Poland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - French
Battle in Caucasus
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
retreated to Caucasus
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Caucasus to PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 bombers and 3 fighters moved from Western Germany to United Kingdom -
Would you like to intercept in London?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 bombers and 3 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Northwest Persia from French with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novosibirsk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
15 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
5 aaGuns, 4 armour, 32 artilleries, 29 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Novosibirsk to Caucasus
4 armour and 12 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
7 armour and 4 mech_infantrys moved from Finland to Novgorod
3 mech_infantrys moved from Poland to Western Ukraine
3 fighters moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from France to Holland BelgiumPlace Units - Germans
2 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,2,4,3,6,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan
14 artilleries and 30 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Novosibirsk
12 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 14 artilleries and 42 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 14 artilleries and 42 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Shensi
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Shensi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Shensi to Kansu
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Kazakhstan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 1 SuicideAttackTokens; 81 PUs;
Japanese buy 6 bombers and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
5 bombers moved from Caroline Islands to 31 Sea Zone
5 bombers moved from Caroline Islands to 16 Sea Zone
2 fighters moved from Caroline Islands to Japan
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Chahar
3 armour moved from Kweichow to Chahar
3 armour moved from Kweichow to Shensi
3 armour moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
6 armour and 11 mech_infantrys moved from Burma to India
3 artilleries moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 6 armour and 1 artillery
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 6 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in MidwayNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from 16 Sea Zone to Japan
5 bombers moved from 31 Sea Zone to Japan
2 battleships, 7 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
6 bombers placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 1 SuicideAttackTokens; 81 PUs;
Japanese buy 6 bombers and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
5 bombers moved from Caroline Islands to 31 Sea Zone
5 bombers moved from Caroline Islands to 16 Sea Zone
2 fighters moved from Caroline Islands to Japan
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Chahar
3 armour moved from Kweichow to Chahar
3 armour moved from Kweichow to Shensi
3 armour moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
6 armour and 11 mech_infantrys moved from Burma to India
3 artilleries moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 6 armour and 1 artillery
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 6 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in MidwayNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from 16 Sea Zone to Japan
5 bombers moved from 31 Sea Zone to Japan
2 battleships, 7 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
6 bombers placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 3 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode