@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
4 artilleries and 4 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 6 armour and 3 mech_infantrys
Russians win, taking Tsinghai from Japanese with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 5 infantry
Casualties for Japanese: 6 armour and 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Caucasus
2 aaGuns, 1 armour, 10 artilleries and 35 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Kazakhstan to Sikang
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Adding units owned by Japanese to Burma: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
4 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from Alexandria to Egypt
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Norway to United Kingdom
1 mech_infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour and 4 infantry placed in Western United States
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
14 artilleries and 28 infantry moved from Eastern Persia to Turkmenistan
4 artilleries and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Persia
Place Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour and 6 mech_infantrys moved from Poland to Western Ukraine
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,3,5,5,2,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 armour, 32 artilleries, 30 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Russia to 113 Sea Zone
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Karelia to Finland
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 7 bombers
Americans defend with 2 carriers and 1 destroyer; Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 2 carriers owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 4 bombers
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 4 armour, 32 artilleries, 30 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour, 32 artilleries, 29 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 1 mech_infantry
Germans win, taking Finland from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Urals to Samara
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
5 aaGuns moved from Samara to Volgograd
5 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Baltic States to Bryansk
4 armour and 12 mech_infantrys moved from Karelia to Belarus
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,2,1,3,5,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 aaGuns, 1 armour, 10 artilleries and 37 infantry moved from Sikang to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 4 mech_infantrys and 7 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
6 armour and 11 mech_infantrys moved from Kweichow to Burma
1 aaGun, 17 artilleries and 11 infantry moved from Burma to India
3 artilleries moved from Kweichow to Yunnan
2 armour moved from Suiyuyan to Kweichow
1 armour moved from Jehol to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kwangtung to Yunnan
9 bombers moved from Kwangsi to Caroline Islands
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 battleships, 7 carriers, 4 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 5 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
7 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 1 harbour and 4 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
10 fighters moved from 26 Sea Zone to 16 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
10 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 armour and 3 infantry moved from 64 Sea Zone to Central America
Place Units - Americans
1 harbour placed in Central America
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 2.
4 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
forgot to move the russian aa i made an edit there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Move - British
1 bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
14 artilleries and 28 infantry moved from Turkmenistan to Eastern Persia
6 artilleries moved from Persia to Eastern Persia
3 artilleries moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
5 armour and 11 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Non Combat Move - British
1 bomber moved from India to Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,1,4,4,4
Italians collect 4 PUs (12 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Poland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Caucasus
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
retreated to Caucasus
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Caucasus to Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 bombers and 3 fighters moved from Western Germany to United Kingdom