@crockett36 will be playing the madman in Europe and I will be playing for the glory of the Emperor
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
14 artilleries and 28 infantry moved from Persia to Eastern Persia
1 bomber moved from Persia to India
4 artilleries moved from Iraq to Persia
2 infantry moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Iraq to Persia
2 fighters moved from Egypt to GibraltarCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.Non Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from Iraq to Persia
5 mech_infantrys moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to IraqPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 3 armour and 6 mech_infantrys
EDIT: Adding units owned by Italians to Poland: 3 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 29 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
5 fighters moved from 55 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 submarines moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to Rostov -
Intercept in London?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to RostovCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 aaGuns, 3 armour, 32 artilleries, 32 infantry and 3 mech_infantrys moved from Russia to Samara
10 armour and 15 mech_infantrys moved from Belarus to Karelia
1 armour and 4 mech_infantrys moved from Baltic States to Karelia
2 fighters moved from Volgograd to Russia
1 bomber moved from Tambov to Russia
1 bomber moved from Rostov to Russia
1 armour moved from Ukraine to Russia
10 mech_infantrys moved from Germany to Baltic States
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,1,1,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
4 artilleries and 4 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 6 armour and 3 mech_infantrys
Russians win, taking Tsinghai from Japanese with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 5 infantry
Casualties for Japanese: 6 armour and 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Caucasus
2 aaGuns, 1 armour, 10 artilleries and 35 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Kazakhstan to SikangTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to KwangsiPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to KwangsiPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Adding units owned by Japanese to Burma: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
4 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from Alexandria to EgyptCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Norway to United Kingdom
1 mech_infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour and 4 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
14 artilleries and 28 infantry moved from Eastern Persia to Turkmenistan
4 artilleries and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to PersiaPlace Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour and 6 mech_infantrys moved from Poland to Western UkraineNon Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,3,5,5,2,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Caucasus to KazakhstanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 armour, 32 artilleries, 30 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Russia to 113 Sea Zone
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Karelia to FinlandCombat - Germans
Battle in 113 Sea Zone
Germans attack with 7 bombers
Americans defend with 2 carriers and 1 destroyer; Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 2 carriers owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 4 bombers
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 4 armour, 32 artilleries, 30 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour, 32 artilleries, 29 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 1 mech_infantry
Germans win, taking Finland from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Urals to Samara
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
5 aaGuns moved from Samara to Volgograd
5 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Baltic States to Bryansk
4 armour and 12 mech_infantrys moved from Karelia to Belarus
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,2,1,3,5,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Sikang to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 aaGuns, 1 armour, 10 artilleries and 37 infantry moved from Sikang to TsinghaiTurn Complete - Russians