@Daaras I’m not quite sure I have heard both on this forum.
Odonis (Axis) vs Giallo (Allies +18) G4016L
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Rolls: 1@3; Total Hits: 11@3: (3)
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and forgot to attack ita tr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from South West Africa to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 21 infantry moved from West India to Eastern Persia
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to GreeceCombat - British
British creates battle in territory 39 Sea Zone
Battle in Greece
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers and 1 transport
1 submarine owned by the British Submerged
Battle in French Equatorial AfricaNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to Eastern Persia
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Southern Italy: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 armour moved from Egypt to EthiopiaCombat - Italians
Battle in Ethiopia
Italians attack with 1 armour
British defend with 1 armour
Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to TambovTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
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Assumed you wanted to intercept in S. Italy, which was the correct decision for you btw ;)
Let me know if this was wrong and I’d be happy to re-roll! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 67 PUs;
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 4 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
3 bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 cruiser
Americans defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 10 armour, 4 artilleries, 14 infantry and 17 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 4 artilleries, 11 infantry and 17 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry and 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Air Battle in Southern Italy
Germans attacks with 3 units heading to Southern Italy
Americans launches 2 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Northern Italy to Western Germany
11 infantry moved from Western Germany to Northern Italy
2 artilleries moved from France to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from Tambov to Russia
12 armour moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Western Germany to Northern Italy
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Novgorod to Western Germany
1 bomber moved from Northern Italy to Western Germany
2 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 mech_infantrys placed in Germany
3 mech_infantrys placed in France
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 69 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs -
Germany turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
16 artilleries and 37 infantry moved from Samara to Volgograd
3 fighters moved from Samara to Greece
1 infantry moved from Siberia to SakhaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
1 aaGun and 11 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 armour, 3 artilleries, 3 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 battleship moved from 39 Sea Zone to 72 Sea Zone
2 transports moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
3 fighters moved from French Indo China to Japan
2 fighters moved from 16 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Manchuria to Chahar
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to Kweichow
2 carriers moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to French Indo ChinaPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 armour, 3 artilleries, 3 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 battleship moved from 39 Sea Zone to 72 Sea Zone
2 transports moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
3 fighters moved from French Indo China to Japan
2 fighters moved from 16 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Manchuria to Chahar
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to Kweichow
2 carriers moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to French Indo ChinaPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
3 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
3 armour, 1 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 armour and 1 infantry moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Egypt
1 fighter moved from Southern Italy to Greece
1 battleship and 3 cruisers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
3 bombers moved from Southern Italy to Egypt
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 3 armour, 3 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking Egypt from Italians with 2 armour, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 7 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans win, taking French West Africa from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 cruiser
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 104 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from French West Africa to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 bombers moved from Egypt to Greece
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 infantry placed in Western United States
4 fighters placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 71 Sea Zone to 72 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Eastern Persia to Persia
British take Persia from ItaliansCombat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - British
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 carrier and 1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea ZonePlace Units - British
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 armour moved from Ethiopia to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Caucasus to Northwest PersiaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
5 fighters moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Southern Italy to United Kingdom
1 infantry moved from Gold Coast to French West AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
6 artilleries moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern ItalyCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 6 artilleries, 3 fighters and 9 infantry
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 6 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleriesNon Combat Move - Germans
3 fighters moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Albania
3 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Southern Italy
3 bombers moved from Western Germany to Russia
2 aaGuns, 21 armour, 4 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Tambov
3 armour moved from Rostov to Tambov
3 mech_infantrys moved from France to Northern Italy
5 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 fighters placed in Novgorod
2 artilleries placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Sakha to Buryatia
1 infantry moved from Volgograd to Samara
15 artilleries and 35 infantry moved from Volgograd to Kazakhstan
3 fighters moved from Greece to Trans-JordanCombat - Russians
Battle in Kazakhstan
Russians attack with 15 artilleries and 35 infantry
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 15 artilleries and 34 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 aaGun and 11 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 harbour, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from French Indo China to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Western Australia
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from India to Java
2 fighters and 2 tactical_bombers moved from India to Java
3 mech_infantrys moved from Chahar to Shensi
1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Shantung to Hunan
1 destroyer moved from 42 Sea Zone to 56 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in India
1 destroyer and 1 transport placed in 36 Sea Zone
2 destroyers and 1 transport placed in 6 Sea Zone
1 harbour placed in Java
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs