16L G40 Giallo (Allies +23) vs Shin Ji (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 5 artilleries and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                1 fighter moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 1 armour
                    British win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Persia to Trans-Jordan
                2 fighters moved from West India to Iraq
                1 aaGun and 3 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone

    Place Units - British
                3 artilleries placed in Persia
                1 factory_minor placed in Iraq
                British undo move 1.
                3 artilleries placed in Egypt
                1 armour and 2 artilleries placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 3 mech_infantrys
                EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
                EDIT: Removing units owned by British from Eastern Persia: 3 infantry
                EDIT: Adding units owned by British to Persia: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Southern Italy to Western Germany

    Non Combat Move - Italians

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3,5,1,5,2,3,5
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Americans
                1 bomber moved from Novgorod to Tambov
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                4 bombers and 2 fighters moved from Novgorod to Russia
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Combat - Germans

  • '15

    Ignore the battle in Archangel - I meant to cancel that.

    But would you like to intercept?  Odds favor you - 4 bombers and 2 Ftrs vs 7 Ftrs.

    Also, OOL for your fighters?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Volgograd
                4 bombers and 2 fighters moved from Novgorod to Russia

  • '15

    Fixed my move.  Intercept?  OOL?

  • '21 '20 '19 '18 '17 '16

    intercept loose uk fighters first

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Volgograd
                4 bombers and 2 fighters moved from Novgorod to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Russians launches 7 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,7,6,3 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Smolensk from Russians to Germans
                EDIT: Turning off Edit Mode
                4 bombers moved from Russia to Bryansk
                7 mech_infantrys moved from Baltic States to Bryansk
                9 armour and 17 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour and 6 mech_infantrys placed in Germany
                Germans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to Bryansk: 2 fighters
                EDIT: Turning off Edit Mode
                1 armour and 5 mech_infantrys placed in Germany
                6 mech_infantrys placed in Western Germany
                Germans undo move 3.
                1 mech_infantry placed in Novgorod
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,1,4,1,5,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • '15

    Niiiiice

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Tambov to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Germans

    Combat - Russians
                Russians creates battle in territory 105 Sea Zone
                Battle in Volgograd
                    Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Volgograd to Samara
                3 aaGuns, 2 armour, 15 artilleries, 65 infantry and 1 mech_infantry moved from Russia to Samara

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 carriers and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Sakha to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                8 armour and 5 mech_infantrys moved from Anhwe to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                5 artilleries moved from Jehol to Chahar
                3 mech_infantrys moved from Shantung to Hopei
                2 bombers moved from Kiangsi to Sikang

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Chahar
                    Japanese attack with 5 artilleries
                    Chinese defend with 1 infantry
                    Japanese win, taking Aleutian Islands from Americans, taking Chahar from Chinese with 5 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Japan to Kwangsi
                1 aaGun, 4 armour, 17 artilleries, 11 infantry and 9 mech_infantrys moved from India to West India
                2 fighters and 3 tactical_bombers moved from Kwangsi to India
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers moved from Sikang to Yunnan
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to West India

    Place Units - Japanese
                3 carriers placed in 20 Sea Zone
                1 carrier placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                Japanese collect 73 PUs (3 lost to blockades); end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

  • '21 '20 '19 '18 '17 '16

    use the 2nd save scramble?

  • '15

    I don’t understand what you mean.

  • '21 '20 '19 '18 '17 '16

    i Always have errors it will take a few minutes before the posts are there

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Germany
                4 fighters moved from 113 Sea Zone to Germany
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 submarine moved from 44 Sea Zone to 42 Sea Zone

  • '21 '20 '19 '18 '17 '16

    ill post again, just use the save where I also attack novgorod

  • '15

    Ah yes. �Been having the same problems.

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