Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from West Russia to Caucasus
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 artilleries and 2 fighters in Caucasus, round 3 : 3/4 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
2 armour owned by the Germans, 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
2 armour moved from Russia to West Russia
2 infantry moved from Archangel to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Szechwan to Kazakh S.S.R.
Place Units - Russians
5 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 artillery and 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 5 artilleries, 1 factory and 2 infantry
West Russia : 1 flag, 2 aaGuns, 6 armour, 1 fighter and 11 infantry
Yakut S.S.R. : 4 infantry
Production/PUs Summary :
Russians : 23 / 23
Germans : 41 / 45
British : 30 / 32
Japanese : 32 / 37
Americans : 42 / 44
Yeah, but I still think loosing the entire british fleet was worse ;)
Russia didn’t do too good either… Had to sacrifice my fighter to take back Caucasus boohoo. This could be interesting.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Libya to India
2 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Algeria to Libya
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Egypt
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Archangel
1 battleship moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 11 Sea Zone to 9 Sea Zone
Combat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Battle in Caucasus
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Germany to Bulgaria Romania
2 fighters moved from Libya to France
1 aaGun, 5 armour and 3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Poland
2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 aaGun moved from France to Germany
1 bomber moved from India to French Indo-China Thailand
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Germany to Baltic States
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
2 fighters and 2 infantry placed in Germany
Germans undo move 3.
1 fighter placed in Italy
1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 29 PUs;
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Trans-Jordan to India
1 fighter moved from West Russia to India
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 armour moved from Eastern United States to 11 Sea Zone
1 armour and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from United Kingdom to Iceland
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Western Canada to Alaska
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Territory Summary for British :
3 Sea Zone : 1 destroyer
23 Sea Zone : 1 transport
27 Sea Zone : 1 transport
Alaska : 1 infantry
Anglo-Egyptian Sudan : 1 armour, 1 artillery and 4 infantry
French West Africa : 1 armour and 1 fighter
Iceland : 1 fighter
India : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
Western Australia : 3 infantry
Production/PUs Summary :
Russians : 18 / 23
Germans : 48 / 49
British : 28 / 28
Japanese : 32 / 37
Americans : 42 / 44
Hi, may I move my destroyer in non-combat to SZ 9 instead of 3?
Cheers
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 bomber moved from Japan to India
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 bomber moved from Wake Island to Kwangtung
Combat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kwangtung from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 carrier moved from 51 Sea Zone to 36 Sea Zone
1 fighter moved from East Indies to 36 Sea Zone
2 fighters moved from French Indo-China Thailand to Burma
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
2 destroyers moved from 51 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 transports placed in 60 Sea Zone
2 armour placed in French Indo-China Thailand
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
regarding your Destroyer, is that a legal move? if its legal, go ahead, move it to 9. does that mean when Germany starts their turn they must attack the destroyer?
Yes, it is legal. And no, your subs do not have to attack per default. You can move them away in much the same way as you moved your subs from SZ11 after I put my am destroyer there.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to 9 Sea Zone
1 bomber moved from Hawaiian Islands to Yakut S.S.R.
2 fighters moved from Hawaiian Islands to Alaska
Combat - Americans
Battle in 9 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 9 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 9 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 9 Sea Zone
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 fighter moved from French West Africa to Anglo-Egyptian Sudan
1 bomber moved from 9 Sea Zone to French West Africa
1 fighter moved from West Russia to India
1 infantry moved from Kazakh S.S.R. to Russia
1 transport moved from 19 Sea Zone to 11 Sea Zone
1 battleship moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs total
Territory Summary for Americans :
9 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
11 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
13 Sea Zone : 1 submarine
Alaska : 2 fighters and 1 infantry
Anglo-Egyptian Sudan : 1 fighter
Central United States : 3 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
French West Africa : 1 bomber
Hawaiian Islands : 1 infantry
India : 1 fighter
Midway : 1 infantry
Russia : 1 infantry
Western United States : 1 aaGun and 1 factory
Yakut S.S.R. : 1 bomber
Production/PUs Summary :
Russians : 17 / 23
Germans : 48 / 49
British : 28 / 28
Japanese : 37 / 37
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
5 infantry moved from West Russia to Caucasus
6 armour moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 6 armour and 5 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 6 armour and 5 infantry in Caucasus, round 2 : 3/11 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from West Russia to Caucasus
1 fighter moved from Archangel to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
5 infantry moved from West Russia to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Territory Summary for Russians :
Archangel : 1 artillery
Buryatia S.S.R. : 1 infantry
Caucasus : 2 aaGuns, 6 armour, 1 factory and 5 infantry
Russia : 6 artilleries, 1 factory and 10 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 1 fighter and 3 infantry
Production/PUs Summary :
Russians : 23 / 23
Germans : 43 / 49
British : 28 / 28
Japanese : 36 / 37
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from French Indo-China Thailand to India
1 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to West Russia
8 infantry moved from Karelia S.S.R. to Archangel
8 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Libya to Egypt
Combat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Battle in Trans-Jordan
Germans attack with 1 artillery and 4 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 8 armour, 1 fighter and 9 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 8 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Archangel to Ukraine S.S.R.
2 fighters moved from West Russia to Ukraine S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to Archangel
1 artillery moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Germany to Baltic States
1 aaGun moved from Germany to Baltic States
1 fighter moved from Italy to France
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Ukraine S.S.R.
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from India to Karelia S.S.R.
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 fighter and 6 infantry placed in Germany
3 infantry placed in Italy
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from India to Kiangsu
1 armour, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsu, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsu
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - British
1 bomber moved from Kiangsu to Buryatia S.S.R.
1 fighter moved from Russia to India
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to Iceland
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 transport moved from 27 Sea Zone to 23 Sea Zone
1 infantry moved from Alaska to Western Canada
Place Units - British
1 armour and 2 fighters placed in India
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Territory Summary for British :
10 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 armour and 1 fighter
Buryatia S.S.R. : 1 bomber
Egypt : 1 armour, 1 artillery and 3 infantry
Iceland : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 5 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 3 infantry
Western Canada : 1 infantry
Production/PUs Summary :
Russians : 22 / 23
Germans : 43 / 45
British : 29 / 30
Japanese : 36 / 37
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from India to Kiangsu
1 armour, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Kiangsu, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Kiangsu, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kiangsu
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - British
1 bomber moved from Kiangsu to Buryatia S.S.R.
1 fighter moved from Russia to India
1 fighter moved from Iceland to Russia
1 fighter moved from United Kingdom to Iceland
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 transport moved from 27 Sea Zone to 23 Sea Zone
1 infantry moved from Alaska to Western Canada
Place Units - British
1 armour and 2 fighters placed in India
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 23 Sea Zone: 1 transport
EDIT: Adding units owned by British to 28 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for British :
10 Sea Zone : 1 destroyer and 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 armour and 1 fighter
Buryatia S.S.R. : 1 bomber
Egypt : 1 armour, 1 artillery and 3 infantry
Iceland : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 5 fighters and 8 infantry
New Zealand : 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 3 infantry
Western Canada : 1 infantry
Production/PUs Summary :
Russians : 22 / 23
Germans : 43 / 45
British : 29 / 30
Japanese : 36 / 37
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Okinawa
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry moved from Kwangtung to 61 Sea Zone
2 armour moved from French Indo-China Thailand to Burma
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 3 infantry
British defend with 1 bomber; Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 bomber
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Manchuria
2 armour placed in French Indo-China Thailand
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 infantry moved from Russia to Novosibirsk
1 fighter moved from India to Novosibirsk
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novosibirsk
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Germans to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Novosibirsk to Russia
1 bomber moved from 62 Sea Zone to India
2 fighters moved from Alaska to Yakut S.S.R.
1 fighter moved from Anglo-Egyptian Sudan to India
1 bomber moved from French West Africa to India
1 cruiser and 2 destroyers moved from 9 Sea Zone to 13 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Central United States
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from 13 Sea Zone to Morocco
1 armour moved from 13 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to French Equatorial Africa
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
14 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
Central United States : 1 aaGun and 3 infantry
Eastern United States : 1 aaGun and 1 factory
French Equatorial Africa : 1 fighter
Hawaiian Islands : 1 infantry
India : 2 bombers and 1 fighter
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 factory
Yakut S.S.R. : 2 fighters
Production/PUs Summary :
Russians : 19 / 23
Germans : 42 / 45
British : 29 / 30
Japanese : 39 / 40
Americans : 39 / 39
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries and 10 infantry moved from Russia to Archangel
6 armour moved from Caucasus to Archangel
1 fighter moved from Yakut S.S.R. to Archangel
4 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Archangel
Russians attack with 6 armour, 6 artilleries, 1 fighter and 10 infantry
Germans defend with 1 aaGun, 8 armour and 8 infantry
AA fire in Archangel : 0/1 hits
Russians roll dice for 6 armour, 6 artilleries, 1 fighter and 10 infantry in Archangel, round 2 : 8/23 hits
Germans roll dice for 1 aaGun, 8 armour and 8 infantry in Archangel, round 2 : 6/16 hits
6 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 6 armour, 6 artilleries, 1 fighter and 4 infantry in Archangel, round 3 : 9/17 hits
Germans roll dice for 8 armour and 1 infantry in Archangel, round 3 : 3/9 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 8 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour, 6 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 50
Casualties for Germans: 1 aaGun, 8 armour and 8 infantry
Casualties for Russians: 9 infantry
Battle in Kazakh S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kazakh S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to West Russia
2 aaGuns moved from Caucasus to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Archangel : 6 armour, 6 artilleries and 1 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 4 infantry
Russia : 2 aaGuns, 2 artilleries, 1 factory, 1 fighter and 5 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 3 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 41 / 45
British : 29 / 30
Japanese : 37 / 40
Americans : 39 / 39
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
4 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Ukraine S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to India
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Morocco
3 fighters moved from France to Morocco
3 fighters moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 armour moved from Ukraine S.S.R. to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Battle in Morocco
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
3 fighters moved from Morocco to France
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 infantry moved from Italy to France
6 infantry moved from Germany to Baltic States
1 bomber moved from India to Burma
Place Units - Germans
1 carrier and 3 transports placed in 5 Sea Zone
1 armour and 1 artillery placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 27 PUs;
British buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Egypt to Persia
British take Trans-Jordan from Germans
1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
5 fighters moved from India to Persia
1 fighter moved from Anglo-Egyptian Sudan to Persia
1 fighter moved from Russia to Persia
1 armour moved from Anglo-Egyptian Sudan to Libya
British take Libya from Germans
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 artillery, 7 fighters and 1 infantry in Persia, round 2 : 4/10 hits
Germans roll dice for 1 artillery and 4 infantry in Persia, round 2 : 3/5 hits
1 infantry owned by the British, 1 armour owned by the British, 4 infantry owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Persia
British win with 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
7 fighters moved from Persia to India
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Iceland to 6 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Western Australia to Eastern Australia
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
2 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 1 fighter
10 Sea Zone : 1 transport
34 Sea Zone : 1 transport
Eastern Australia : 3 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 7 fighters and 10 infantry
Libya : 1 flag, 1 armour
New Zealand : 1 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Production/PUs Summary :
Russians : 16 / 22
Germans : 46 / 48
British : 30 / 33
Japanese : 37 / 40
Americans : 39 / 39
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Okinawa to 51 Sea Zone
1 artillery moved from Okinawa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to 34 Sea Zone
2 armour moved from French Indo-China Thailand to Burma
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 battleship moved from 51 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
Place Units - Japanese
3 armour placed in Manchuria
1 fighter placed in Japan
2 armour placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from 11 Sea Zone to 6 Sea Zone
1 bomber moved from India to Karelia S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
Americans roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits
Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from India to Russia
1 fighter moved from Russia to India
1 fighter moved from French Equatorial Africa to India
2 fighters moved from Yakut S.S.R. to Russia
1 fighter moved from 14 Sea Zone to 6 Sea Zone
1 carrier moved from 11 Sea Zone to 2 Sea Zone
2 infantry moved from Central United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Greenland
1 transport moved from 13 Sea Zone to 10 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
1 fighter and 4 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 carrier and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
10 Sea Zone : 1 transport
11 Sea Zone : 1 transport
14 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 aaGun
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 artillery, 1 factory, 1 fighter and 1 infantry
Greenland : 2 infantry
India : 3 fighters
Midway : 1 infantry
Morocco : 1 flag
Russia : 2 bombers and 2 fighters
Sinkiang : 1 infantry
Western United States : 1 factory, 1 fighter and 4 infantry
Production/PUs Summary :
Russians : 16 / 22
Germans : 46 / 48
British : 30 / 33
Japanese : 37 / 38
Americans : 39 / 39