@Culann
No problem, things come up. It’s better to report by you. Thanks for playing.
16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)
-
no thanks anything when you have more bombers or fighters than I have just go ahead an roll if its even or I have advantage send them up
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
2 armour moved from Romania to Baltic States
3 bombers moved from Eastern Poland to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 127 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 11 artilleries and 28 infantry moved from Eastern Poland to Belarus
6 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns and 10 artilleries moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
1 bomber moved from Novgorod to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from France to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to Belarus
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
7 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
no thanks anything when you have more bombers or fighters than I have just go ahead an roll if its even or I have advantage send them up
Thanks, Mike! I’ll keep that in mind.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 37 PUs;
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 37 PUs;
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
5 infantry placed in Russia
2 armour and 1 fighter placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 5 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
5 fighters moved from Japan to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
6 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Chahar
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 fighters
Americans defend with 1 artillery
Japanese win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to Japan
5 fighters moved from Korea to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 artillery moved from Yunnan to KweichowPlace Units - Japanese
1 bomber and 4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,1,6,6,3,2,3,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 5 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
5 fighters moved from Japan to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
6 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Anhwe to Chahar
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 fighters
Americans defend with 1 artillery
Japanese win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to Japan
5 fighters moved from Korea to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 artillery moved from Yunnan to KweichowPlace Units - Japanese
1 bomber and 4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,1,6,6,3,2,3,4
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Midway to KoreaPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to West India
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery moved from Ethiopia to Italian Somaliland
2 infantry moved from Kenya to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to West India
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery moved from Ethiopia to Italian Somaliland
2 infantry moved from Kenya to Italian SomalilandCombat - British
British creates battle in territory 106 Sea Zone
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 airfield placed in Gibraltar
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to Vologda
1 armour moved from Belarus to Nenetsia
Italians take Archangel from Russians
Italians take Nenetsia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 aaGun
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
1 bomber moved from Vologda to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 armour moved from Belarus to BessarabiaPlace Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 1 mech_infantry moved from Baltic States to Novgorod
3 bombers moved from Eastern Poland to Russia
1 armour and 3 mech_infantrys moved from Poland to Novgorod
6 artilleries and 6 infantry moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to BessarabiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novgorod
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 1 mech_infantry moved from Baltic States to Novgorod
3 bombers moved from Eastern Poland to Russia
1 armour and 3 mech_infantrys moved from Poland to Novgorod
6 artilleries and 6 infantry moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to BessarabiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Novgorod
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 aaGuns, 5 artilleries, 37 infantry and 1 mech_infantry moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Russia
3 infantry moved from Timguska to Urals
2 aaGuns and 15 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 5 infantry moved from Kweichow to Anhwe
3 bombers and 9 fighters moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 bombers and 9 fighters
Americans defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese win with 6 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 bombers and 3 fightersNon Combat Move - Japanese
3 fighters moved from Korea to Okinawa
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 aaGun moved from Kwangsi to 36 Sea Zone
1 aaGun and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Okinawa
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan StatePlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Okinawa
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,6,4,4,6,3,6,1,5,4,3
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs