@cwglee51 Hey what version of tripleA is this?
15L Playoff Rd1: [1] bmnielsen (Axis) vs. [8] Gamerman01 (Allies +28)
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Java was dramatic, but you got the desired result……
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Oh crap, whiff in round one in 43!
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And a double hit back, jeez…… :-P
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Holy cow, then you score a hit and I whiff back, what a relief for you
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What the? Then another whiff?!
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And of course the cruiser hits again! Jeez! It’s G1 all over again
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Fighter hits, cruiser hits!! How did you not say anything about this Japan dice?! Invasion of Borneo proceeds with no interruptions…… :-P What a HUGE FIGHTER HIT
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What the?! After the expected 2 hits on Borneo, the infantry double hit back and Borneo HOLDS? Man, the drama just continues
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Man, I was fortunate to take Borneo in the first place, and now this…. and to think I hesitated to throw in the ANZ destroyer. What else lies in wait on this turn… I’m about to find out
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More disappointment in FIC, but now I’m happy for you, for the moment
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WHIFF in Kwe?! Jeez!!!
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Double sixes defense. Hmph, no harm, no foul
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You roll 3 sixes in the second round, but get a very important hit….
Hope you don’t mind the play by play -
And Kwe is like Java. Scary and dramatic, but captured with only loss of one infantry, so a great success…
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And Yunnan goes according to plan…… no Chinese artillery
Now, prepare to die :-D
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You did get the bomber on Guam, though. Man, that would have hurt
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Didn’t take a chance in 16 of my sub hitting your lone blocker - very smart
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Man, you’ve either got ice in your veins or you were a frazzled mess after that turn…. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 battleship moved from 25 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 106 Sea Zone from Germans, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters, 1 harbour and 2 infantry
Italians win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 carriers and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Brazil to British Guiana
1 infantry moved from Southeast Mexico to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to Eastern United States
3 bombers moved from Western United States to United Kingdom
1 aaGun moved from Central United States to Eastern United States
1 fighter moved from Wake Island to Western United States
1 fighter moved from Wake Island to 33 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Quebec to Central United States
1 mech_infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
2 artilleries placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
13 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 fighters moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs





