15L Playoff Rd1: [1] bmnielsen (Axis) vs. [8] Gamerman01 (Allies +28)


  • Java was dramatic, but you got the desired result……


  • Oh crap, whiff in round one in 43!


  • And a double hit back, jeez……  :-P


  • Holy cow, then you score a hit and I whiff back, what a relief for you


  • What the?  Then another whiff?!


  • And of course the cruiser hits again!  Jeez!  It’s G1 all over again


  • Fighter hits, cruiser hits!!  How did you not say anything about this Japan dice?!  Invasion of Borneo proceeds with no interruptions……  :-P  What a HUGE FIGHTER HIT


  • What the?!  After the expected 2 hits on Borneo, the infantry double hit back and Borneo HOLDS?  Man, the drama just continues


  • Man, I was fortunate to take Borneo in the first place, and now this…. and to think I hesitated to throw in the ANZ destroyer.  What else lies in wait on this turn…  I’m about to find out


  • More disappointment in FIC, but now I’m happy for you, for the moment


  • WHIFF in Kwe?!  Jeez!!!


  • Double sixes defense.  Hmph, no harm, no foul


  • You roll 3 sixes in the second round, but get a very important hit….
    Hope you don’t mind the play by play


  • And Kwe is like Java.  Scary and dramatic, but captured with only loss of one infantry, so a great success…


  • And Yunnan goes according to plan…… no Chinese artillery

    Now, prepare to die  :-D


  • You did get the bomber on Guam, though.  Man, that would have hurt


  • Didn’t take a chance in 16 of my sub hitting your lone blocker - very smart


  • Man, you’ve either got ice in your veins or you were a frazzled mess after that turn….  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
                1 cruiser moved from 25 Sea Zone to 33 Sea Zone
                1 battleship moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 43 Sea Zone to 38 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 armour and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking 106 Sea Zone from Germans, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour
                    Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters, 1 harbour and 2 infantry
                    Italians win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 16 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                2 carriers and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 infantry moved from Southeast Mexico to Mexico
                1 mech_infantry moved from Southeast Mexico to Mexico
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                2 destroyers moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from Quebec to Eastern United States
                3 bombers moved from Western United States to United Kingdom
                1 aaGun moved from Central United States to Eastern United States
                1 fighter moved from Wake Island to Western United States
                1 fighter moved from Wake Island to 33 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Quebec to Eastern United States
                1 mech_infantry moved from Quebec to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 artilleries placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 fighters moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                13 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 fighters moved from Kweichow to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

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