@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
2015 2nd Playoffs G40 Soulblighter (Allies +28) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kansu to Kweichow
2 infantry moved from Anhwe to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Anhwe
Chinese undo move 3.
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 26 PUs;
British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 4 infantry and 3 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Cyprus to Russia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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0/12 regarding AA 0/7 regarding intercept. I am lucky to get a single hit it seems.
:x
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You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
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@Shin:
You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
I would expect 3 dead planes, maybe 4. So it is still way below average.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Ukraine to Greece
4 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 armour and 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
5 fighters moved from Greece to Southern Italy
2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
@Shin:
You actually did kill one bomber with that intercept. It doesn’t show up in the log for some reason, but it happened. 1/7 is about what you’d expect (in fact, that’s why i sent two!)
I would expect 3 dead planes, maybe 4. So it is still way below average.
Including the AAs? Oh yea. I was just talking about the intercept specifically. I know it doesn’t help you, but I’m in another game right now where I’m losing fully 50% of my bombers to AA fire. So somebody is getting that luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Ukraine to Greece
4 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 armour and 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
5 fighters moved from Greece to Southern Italy
2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,5,3,3,2,6,1,2,3,4
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
You tend to roll exactly what you need when you need it :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Cyprus to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Cyprus to RussiaTurn Complete - French
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Ask for intercept orders in case you want to do a bombingrun.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea Zone -
How you feelin’ bout an intercept?
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No intercept the tactical bomber is the first or the last of the AA gun targets. I doubt it will matter, but you must decide which is which before rolling. This avoids having to roll on the forum. As much as I like some different dice :'(.
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OK, I’ll say the tac bomber is the first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 9 armour and 4 mech_infantrys
British defend with 1 artillery, 4 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 4 infantry and 3 mech_infantrys
Battle in 97 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 cruisers, 2 destroyers and 4 submarines; French defend with 1 destroyer
4 submarines owned by the British Submerged
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 97 Sea Zone to Southern Italy
5 bombers moved from 97 Sea Zone to Southern Italy
2 bombers moved from Russia to Poland
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to NovgorodPlace Units - Germans
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,6,3,6,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
9 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Russia
1 armour moved from Nenetsia to Novgorod
3 bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Rostov to 99 Sea Zone
2 bombers moved from Ukraine to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 7, airfield = 2
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 9 armour and 4 mech_infantrys
British defend with 1 artillery, 4 infantry and 3 mech_infantrys
Germans win, taking Caucasus from Russians with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 4 infantry and 3 mech_infantrys
Battle in 97 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 cruisers, 2 destroyers and 4 submarines; French defend with 1 destroyer
4 submarines owned by the British Submerged
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 97 Sea Zone to Southern Italy
5 bombers moved from 97 Sea Zone to Southern Italy
2 bombers moved from Russia to Poland
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to NovgorodPlace Units - Germans
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,6,3,6,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 mech_infantry
EDIT: Turning off Edit Mode