@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 cruiser
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 fighter
British win with no units remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Slovakia Hungary to Poland
6 artilleries and 2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
6 armour moved from France to Yugoslavia
5 infantry moved from Bulgaria to Romania
2 bombers and 3 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 infantry moved from Kazakhstan to Sikang
2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
3 fighters and 1 tactical_bomber moved from Russia to Szechwan
8 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Ukraine to Western Ukraine
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 bomber moved from Kwangsi to Chahar
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 bomber moved from Kwangsi to Chahar
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Sumatra
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Java
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Java from Dutch, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Chahar to Shantung
1 mech_infantry moved from Anhwe to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
scramble 112?
Yes please. Send that fighter up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Germans defend with 1 cruiser, 1 fighter and 1 transport
retreated to 112 Sea Zone
Germans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to Suriname
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 artilleries placed in Central United States
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
4 infantry moved from Yunnan to Szechwan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Malta to Iraq
1 transport moved from 76 Sea Zone to 71 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Shan State to Burma
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Southern France to Yugoslavia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
2 armour, 9 artilleries and 18 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Novgorod
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns, 8 artilleries and 4 infantry moved from Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
10 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Holland Belgium to Western Germany
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Belarus to Novgorod
6 infantry moved from Buryatia to Amur
2 infantry moved from Sikang to Szechwan
2 armour and 2 mech_infantrys moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Russians
2 aaGuns, 1 artillery and 10 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 artillery and 14 infantry moved from Belarus to Smolensk
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Shantung to Shensi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in Ceylon
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
2 bombers moved from Shensi to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 aaGun and 3 infantry moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Shantung to Hunan
3 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 fighters moved from Western United States to Midway
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs