Destroyers
Destroyers also have the function to act as AA guns against Missile Strikes and Cruise Missiles Destroyers defend against these attacks at a 1 for each missile fired into a sea zone that contains destroyers. Only one destroyer can defend in each sea zone against missile attacks.
Dog Fighting
Fighters can also be used to attack enemy fighters. During the Combat Movement Phase, the attacker states which of their fighter(s) are going to dog fight against the enemy’s aircraft. If all of the attacker’s fighters are not used the minimal number of fighter the attacker uses must equal or exceed the defender’s total aircraft that are in the defending territory. This rule also applies to the defending aircraft and is reapplied between each round of combat. If the defender or attacker wishes to send more aircraft than a necessary they may. When it comes time for the Combat Phase, attacking fighters attack at a 2 or less and defending fighters defend at a 2 or less. This battle continues until air superiority is reached or the attacker withdrawals from the air. All dog fights are resolved during land combat. The survivor of the dog fight can still partake in the ground attack.
Bombers
They defend on a 1 during all combat including dog fighting. Bombers can not participate in a dog fight as the attacker. During strategic bombing bombers may be escorted (see more at scramble against bombers). Bombers can carry 1 infantry unit into battle or in non-combat move phase. If so the bomber cannot attack during this phase.
Scramble (against missiles)
Fighters may defend against missiles that enter its territory on a 2 or less this includes combat and non combat movement. This missile does not have to stop in that particular territory. This combat only lasts 1 round. Fighters cannot scramble if they participate in a dogfight. They can not opt out of a dogfight either.
Scramble (against bombers)
Fighters may defend against bombers(s) at a 2 or less. The attacker may escort the bomber(s) with fighters. If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble. If a dog fight is occurring in the territory the bomber(s) stop at, they just “tag†along. They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.
Close Air Support
Fighters now get a sneak attack at 3(4 for defenders) or less like submarines as long as there are no enemy fighters in the territory. This only works in land combat.
Missile Strike
AA guns fire 1 missile at 3 spaces or less and can target a specific unit or IPCs. AA guns in a territory defend as appropriate. Missile hits at 3 or less. Destroyers defend against missiles at a 1.
Nation specific:
Cruise Missiles (US and Russia) [Japan may buy this tech for 10 ipcs] – Battleships can now fire 2 cruise missiles up to 3 spaces at a 4 or less. If cruise missiles are used, the battleship cannot take part in combat. A cruise missile can attack a specific unit or target IPC production. AA guns in a territory defend as appropriate. Destroyers defend at 1 for sea units.
Heavy Bombers (US and Russia) [china and Europe may but this tech for 15 ipcs] – Bombers now attack with two dice at 4 or less.