I think the issue with this is there aren’t really a lot of “pitched battles” in the Revolution. I think this would need to be more on the lines of the AH “Battlecry” or DOW’s “Memoir '44” based on the commands and colors “engine.”
Houston game, Dec. 6th, rolling for countries
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So Robert = Japan. Moving on…
Players:
1: Chris
2: Cody
3: Phillip
4: RossCountries:
1: Germany
2: Russia
3: UK
4: USPlayer number
Rolling 1d4:
(4) get country number
Rolling 1d4:
(2) - 
					
					
					
					
Ross = Russia
Players:
1: Chris
2: Cody
3: PhillipCountries:
1: Germany
2: UK
3: USPlayer #
Rolling 1d3:
(2) gets country #
Rolling 1d3:
(3) - 
					
					
					
					
Cody = US
Players:
1: Chris
2: PhillipCountries:
1: Germany
2: UKPlayer #
Rolling 1d2:
(2) get country #
Rolling 1d2:
(2) - 
					
					
					
					
Phillip = UK. By process of elimination, Chris gets Germany.
To recap:
AXIS
Chris = Germany
Robert = JapanALLIES
Ross = Russia
Cody = US
Phillip = UKThis work for everybody? Not trying to overrule Ross’ randomizer, but I think it’s good for everyone to be able to see the selection process as it takes place.
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Oh, just so everybody can see, I’m going to roll some dice, then try to edit the post.
Rolling 6d6:
(1, 1, 3, 6, 5, 5)EDIT: ^^^ This is what happens when you try to edit…it gets all wonky. They use the die roller here for serious games, as well as tournaments, so I have a good bit of confidence in it.
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Okay, rolling for second game.
Players:
1: Brett
2: Charles
3: Chris’ friend
4: Joe
5: TyCountries:
1: Germany
2: Japan
3: Russia
4: UK
5: USPlayer #
Rolling 1d5:
(3) get country #
Rolling 1d5:
(3) - 
					
					
					
					
Chris’ friend gets Russia.
Players:
1: Brett
2: Charles
3: Joe
4: TyCountries
1: Germany
2: Japan
3: UK
4: USPlayer #
Rolling 1d4:
(1) get country #
Rolling 1d4:
(3) - 
					
					
					
					
Brett gets UK
Players:
1: Charles
2: Joe
3: TyCountries:
1: Germany
2: Japan
3: USPlayer #
Rolling 1d3:
(3) get country #
Rolling 1d3:
(2) - 
					
					
					
					
Ty gets Japan
Player
1: Charles
2: JoeCountry
1: Germany
2: USPlayer #
Rolling 1d2:
(2) get country #
Rolling 1d2:
(1) - 
					
					
					
					
Joe gets Germany, which means Charles gets the U.S.
Axis:
Joe = Germany
Ty = JapanAllies:
Brett = UK
Charles = US
Chris’ friend = Russia 


		
		


