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Pherman1215 (Axis) Vs Hobo (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 bomber and 3 fighters moved from Southern Italy to Egypt
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                    British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 bomber and 2 fighters moved from Egypt to Alexandria
                2 infantry moved from Bulgaria to Yugoslavia
                2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • dammit  :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Morocco

    Turn Complete - French


  • Yeah, you can’t catch a break this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Greece to Romania
                4 infantry moved from Greece to Bulgaria
                2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
                3 bombers moved from 98 Sea Zone to Southern Italy
                2 armour and 1 mech_infantry moved from Yugoslavia to Poland
                2 mech_infantrys moved from Western Germany to Poland
                4 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                2 artilleries and 1 infantry placed in France
                9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Novgorod to Belarus
                13 infantry moved from Bryansk to Belarus
                9 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Caucasus
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 bomber moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                Battle in Java

    Non Combat Move - Japanese
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 bomber moved from India to French Indo China
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 battleship moved from 38 Sea Zone to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 36 Sea Zone
                4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                2 artilleries and 3 infantry moved from Kiangsi to Hunan
                1 aaGun, 1 fighter, 10 infantry and 1 mech_infantry moved from Manchuria to Korea

    Place Units - Japanese
                2 fighters and 2 infantry placed in Japan
                1 airfield and 3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery
                EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 cruiser moved from 17 Sea Zone to 33 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 battleship moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to Caroline Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                2 cruisers moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone


  • west germany scramble orders


  • well that’s just stupid.


  • don’t worry I’ve made a few mistakes too that costed quite a bit of ipcs, although the dicing helped somewhat on those  :wink:


  • Well there is no coming back from a Germany plunder in that situation so unless I can edit my Germany placement it’s GG.


  • it’s bad but not unrecoverable. you did extremely well in the past round killing a ton of my stuff with few/no losses. taking egypt was pretty huge and you also have a grip over india now.


  • It’s unrecoverable really.  I haven’t even declared on the USSR yet.


  • well it’s up to you. I’m fairly lenient on ncms as long as it’s before the next player turn but not after a couple turns have past. as I count I’m down well over 50 ipcs I should have killed in a few major battles which you won very decisively. india and egypt falling was the result of those battles.


  • Yeah, I agree you have been getting diced really hard.  But whether or not to allow these types of edits shouldn’t be based on circumstances like your getting diced or not diced.  Either allow them or don’t.  I’m pretty laid back when it come to editing.  I’ve had players forget about my Italian can opens on Russia’s turn and I’ve let them edit to cover Moscow on Italys.  But I’m generally more lenient than most.  It’s up to you to allow the edit or not.  I won’t hold a grudge or anything either way.  Just let me know.


  • I’m just awaiting your response to my request to edited units to Germany and then I’m ready to proceed.


  • I think from my response I can’t allow edits past another players turn.


  • alright then, no scramble.

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