@pacifiersboard scramble to 114?
Pherman1215 (Axis) Vs Hobo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 bomber moved from United Kingdom to 113 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 113 Sea Zone to United KingdomPlace Units - Americans
3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
3 infantry moved from Shan State to BurmaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 4 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
5 infantry moved from United Kingdom to Scotland
4 infantry moved from Brazil to Suriname
British take Suriname from DutchPlace Units - British
1 carrier placed in 109 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber and 3 fighters moved from Southern Italy to Egypt
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber and 2 fighters moved from Egypt to Alexandria
2 infantry moved from Bulgaria to Yugoslavia
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
dammit :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to MoroccoTurn Complete - French
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Yeah, you can’t catch a break this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
3 bombers moved from 98 Sea Zone to Southern Italy
2 armour and 1 mech_infantry moved from Yugoslavia to Poland
2 mech_infantrys moved from Western Germany to Poland
4 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 submarine placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
13 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
2 artilleries and 3 infantry moved from Kiangsi to Hunan
1 aaGun, 1 fighter, 10 infantry and 1 mech_infantry moved from Manchuria to KoreaPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 airfield and 3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 battleship moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 cruisers moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone -
west germany scramble orders
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well that’s just stupid.
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don’t worry I’ve made a few mistakes too that costed quite a bit of ipcs, although the dicing helped somewhat on those :wink:
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Well there is no coming back from a Germany plunder in that situation so unless I can edit my Germany placement it’s GG.
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it’s bad but not unrecoverable. you did extremely well in the past round killing a ton of my stuff with few/no losses. taking egypt was pretty huge and you also have a grip over india now.
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It’s unrecoverable really. I haven’t even declared on the USSR yet.
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well it’s up to you. I’m fairly lenient on ncms as long as it’s before the next player turn but not after a couple turns have past. as I count I’m down well over 50 ipcs I should have killed in a few major battles which you won very decisively. india and egypt falling was the result of those battles.
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Yeah, I agree you have been getting diced really hard. But whether or not to allow these types of edits shouldn’t be based on circumstances like your getting diced or not diced. Either allow them or don’t. I’m pretty laid back when it come to editing. I’ve had players forget about my Italian can opens on Russia’s turn and I’ve let them edit to cover Moscow on Italys. But I’m generally more lenient than most. It’s up to you to allow the edit or not. I won’t hold a grudge or anything either way. Just let me know.





