15L Playoff - Balladeer (axis) vs ArtofWar1947 (Allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 fighters moved from Rostov to Russia
                2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber and 1 tactical_bomber moved from Iraq to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 artillery moved from Tobruk to Alexandria
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
                1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 fighter moved from Persia to Russia
                1 armour, 1 fighter and 1 mech_infantry moved from Persia to Caucasus

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer and 2 transports
                EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 2 transports
                EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
        44 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 armour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 3 fighters
        Caucasus : 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        92 Sea Zone : 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        83 Sea Zone : 1 cruiser
        Northwest Persia : 2 infantry
        Persia : 1 flag, 1 factory_minor and 3 fighters

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 28 / 31
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 fighters moved from Rostov to Russia
                2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber and 1 tactical_bomber moved from Iraq to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 artillery moved from Tobruk to Alexandria
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
                1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 fighter moved from Persia to Russia
                1 armour, 1 fighter and 1 mech_infantry moved from Persia to Caucasus

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer and 2 transports
                EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 2 transports
                EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
        44 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 armour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 3 fighters
        Caucasus : 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        92 Sea Zone : 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        83 Sea Zone : 1 cruiser
        Northwest Persia : 2 infantry
        Persia : 1 flag, 1 factory_minor and 3 fighters

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 28 / 31
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                1 bomber moved from Poland to Western Ukraine
                1 fighter moved from Southern Italy to Western Ukraine
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Ukraine
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser and 2 submarines
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 26 / 31
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 15 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 26 / 31
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 15 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Western Germany to Bryansk
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries, 3 bombers and 2 infantry
                    Russians defend with 5 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                3 bombers moved from Bryansk to Eastern Poland
                2 bombers moved from Smolensk to Eastern Poland
                3 aaGuns, 10 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 artillery placed in France
                2 fighters and 1 mech_infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                2 artilleries, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 2 infantry moved from Russia to Smolensk
                10 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 10 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 10 infantry in Vologda, round 2 :  3/10 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 infantry
                        Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  4/5 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Russia to Vologda
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Rostov to Russia
                8 artilleries and 2 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 artilleries, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

    Territory Summary for Russians :

    Kazakhstan : 2 armour and 2 mech_infantrys
        Ethiopia : 1 flag, 1 mech_infantry
        Bryansk : 2 artilleries and 1 infantry
        Rostov : 1 infantry and 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 2 aaGuns and 12 infantry
        Vologda : 2 aaGuns and 10 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Samara : 8 artilleries, 8 infantry and 1 mech_infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 29 / 35
        Japanese : 57 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 12 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                1 armour, 3 artilleries and 6 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Hunan to Burma
                3 artilleries and 2 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Burma

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 3 armour, 6 artilleries, 8 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
                2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Manchuria to Jehol
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 1 mech_infantry placed in Malaya
                1 fighter placed in Malaya

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Wake Island to 55 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Celebes
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                Americans undo move 2.
                1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to Malta: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber, 3 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 transport
        26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Malta : 1 fighter
        United Kingdom : 1 bomber
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 29 / 35
        Japanese : 62 / 70
        Americans : 52 / 72
        Chinese : 3 / 9
        British : 32 / 38
        UK_Pacific : 5 / 6
        Italians : 12 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                8 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 8 infantry in Suiyuyan, round 2 :  3/8 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Suiyuyan
                Chinese undo move 1.
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 11 infantry
        Kansu : 2 fighters
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 29 / 35
        Japanese : 60 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 38
        UK_Pacific : 5 / 6
        Italians : 12 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                3 fighters moved from United Kingdom to 119 Sea Zone

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                3 fighters moved from 119 Sea Zone to United Kingdom
                1 destroyer and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 83 Sea Zone to 91 Sea Zone
                3 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Kenya to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                2 fighters moved from Caucasus to Russia
                1 bomber and 1 tactical_bomber moved from Caucasus to Persia
                3 aaGuns, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
                2 fighters and 1 tactical_bomber moved from West India to Persia
                2 fighters moved from Persia to Northwest Persia
                1 fighter moved from Persia to Russia

    Place Units - British
                1 armour and 2 fighters placed in Persia
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        44 Sea Zone : 1 flag
        West India : 3 aaGuns, 2 artilleries, 12 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 6 fighters
        119 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 1 armour, 3 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
        Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 infantry and 2 tactical_bombers
        91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 29 / 35
        Japanese : 60 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 12 / 16
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                3 infantry moved from Ukraine to Rostov
                1 bomber and 1 fighter moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Rostov from Russians with 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Southern Italy
                1 mech_infantry moved from Southern Italy to France
                1 fighter moved from Southern Italy to Ukraine
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,4
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 3 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 submarines
        62 Sea Zone : 1 flag, 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 27 / 35
        Japanese : 56 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 14 / 12
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 27 / 35
        Japanese : 56 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 14 / 12
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by French from Morocco: 2 infantry
                EDIT: Adding units owned by French to 91 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer
        Northwest Persia : 1 infantry
        91 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 27 / 35
        Japanese : 56 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 14 / 12
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
                3 bombers moved from Eastern Poland to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Eastern Poland to Belarus
                2 bombers moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
                2 bombers moved from Smolensk to Germany
                3 bombers moved from Bryansk to Germany
                3 aaGuns, 10 armour, 3 artilleries, 17 infantry and 9 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to France
                1 mech_infantry moved from Yugoslavia to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                4 mech_infantrys moved from Eastern Poland to Ukraine

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 3 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
                3 bombers moved from Eastern Poland to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Eastern Poland to Belarus
                2 bombers moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
                2 bombers moved from Smolensk to Germany
                3 bombers moved from Bryansk to Germany
                3 aaGuns, 10 armour, 3 artilleries, 17 infantry and 9 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to France
                1 mech_infantry moved from Yugoslavia to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                4 mech_infantrys moved from Eastern Poland to Ukraine

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 3 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • '18 '16 '15

    I’ll be on holiday until the 12th, so no moves the coming 1,5 week. Take your time with the Russian move ;)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Samara to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Samara to Tambov
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking 97 Sea Zone from Italians, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Bryansk to Russia
                2 aaGuns and 10 infantry moved from Vologda to Russia
                6 artilleries and 5 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Russia to Vologda

    Place Units - Russians
                4 artilleries, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Bryansk : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 22 artilleries, 1 factory_major, 2 fighters, 26 infantry and 9 mech_infantrys
        Tambov : 1 artillery and 2 infantry
        Vologda : 2 aaGuns and 14 infantry
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        Caucasus : 2 mech_infantrys
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag, 2 armour, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 27 / 36
        Japanese : 56 / 70
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 14 / 12
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Have a good holiday.

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