TAW: Witt (Rome) vs AetV (Carthage)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 legionaire moved from Valentia to Tarraco
                1 legionaire moved from Valentia to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                1 legionaire moved from Verona to Patavium
                1 legionaire moved from Verona to Patavium
                2 cataphracts and 1 leader moved from Genua to Mediolanum
                1 legionaire moved from Verona to Patavium
                1 ballista and 5 legionaires moved from Verona to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 6 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 5 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Patavium
                    RomanRepublic attack with 3 legionaires
                    AI_Barbarians defend with 1 horsearcher
                    RomanRepublic win, taking Patavium from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Tarraco
                    RomanRepublic attack with 2 legionaires and 2 skirmishers
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Tarraco from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite

    Non Combat Move - RomanRepublic
                1 quinquereme moved from SZ 25 to SZ 33
                4 legionaires and 1 skirmisher moved from Roma to Arretium
                1 legionaire moved from Delphi to Dodona

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                4 legionaires and 2 skirmishers placed in Roma
                2 legionaires and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quinqueremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quinqueremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 69 PUs; end with 69 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 62 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 4 legionaires, 1 skirmisher and 1 wall
        Roma : 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Verona : 1 flag
        Tarraco : 1 flag, 2 legionaires and 2 skirmishers
        Messana : 1 wall
        Mediolanum : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 4 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 1 quadrireme
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag
        Dodona : 1 legionaire
        Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 44 / 50
        Pergamon : 22 / 35
        Carthage : 51 / 63
        Macedonia : 37 / 47
        Bosporus : 29 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 19 / 31
        AI_Neutral : 133 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates
                1 archer moved from Dodona to Larissa
                3 cavalrys moved from Athens to Larissa
                1 archer moved from Sparta to SZ 67
                1 archer and 1 trireme moved from SZ 67 to SZ 68
                1 archer and 1 trireme moved from SZ 68 to SZ 69
                1 archer moved from SZ 69 to Larissa
                1 cavalry moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 cavalrys, 1 hoplite, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 2 archers and 4 cavalrys
                    Macedonia defend with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 2 archers and 2 cavalrys remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
                    Casualties for GreekCityStates: 2 cavalrys

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Corinth to Athens
                1 archer moved from Sparta to Corinth
                4 cavalrys moved from Sparta to Athens
                1 hoplite moved from Syracuse to Lilybaeum

    Place Units - GreekCityStates
                4 cavalrys, 1 hoplite and 1 skirmisher placed in Sparta
                1 trireme placed in SZ 67

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 4 cavalrys, 1 city, 1 hoplite, 1 skirmisher and 2 walls
        Larissa : 1 flag, 2 archers and 2 cavalrys
        Corinth : 1 archer
        Athens : 4 cavalrys and 1 skirmisher
        SZ 69 : 1 quadrireme and 2 triremes
        SZ 67 : 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite
        Dodona : 1 flag

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 22 / 35
        Carthage : 51 / 63
        Macedonia : 32 / 47
        Bosporus : 29 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 19 / 31
        AI_Neutral : 133 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                1 unit repaired.
                1 skirmisher moved from Nicaea to Heraclea Pontica
                      Pergamon take Heraclea Pontica from Pontus
                1 spearman moved from Sardis to Halicarnassus
                2 cavalrys moved from Sardis to Pergamum
                1 cavalry moved from Sardis to Byzantium
                1 skirmisher moved from Nicaea to Pergamum
                1 skirmisher moved from Nicaea to Pergamum
                4 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen moved from Nicaea to Byzantium

    Purchase Units - Pergamon
                Pergamon buy 3 cavalrys and 1 quinquereme; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
                    Pontus defend with 1 chariot and 1 hoplite; Macedonia defend with 1 phalanx
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Byzantium from Macedonia with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen remaining. Battle score for attacker is 22
                    Casualties for Pontus: 1 chariot and 1 hoplite
                    Casualties for Macedonia: 1 phalanx
                Battle in Pergamum
                    Pergamon attack with 2 cavalrys and 2 skirmishers
                    Pontus defend with 1 hoplite
                    Pergamon win, taking Pergamum from Pontus with 2 cavalrys remaining. Battle score for attacker is -1
                    Casualties for Pontus: 1 hoplite
                    Casualties for Pergamon: 2 skirmishers

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 quinquereme placed in SZ 69
                3 cavalrys placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 36 PUs; end with 37 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 36 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
                city in Sardis creates 3 PUs; Pergamon end with 36 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

    Territory Summary for Pergamon :

    Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 skirmisher, 3 spearmen and 2 walls
        Byzantium : 1 flag, 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
        Pergamum : 2 cavalrys
        Heraclea Pontica : 1 flag, 1 skirmisher
        SZ 70 : 1 flagship and 2 triremes
        SZ 69 : 1 quinquereme
        Sardis : 3 cavalrys, 1 city and 5 walls
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag
        Valentia : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 36 / 36
        Carthage : 51 / 63
        Macedonia : 26 / 47
        Bosporus : 29 / 36
        Pontus : 4 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 19 / 31
        AI_Neutral : 133 / 573

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                1 unit repaired.
                1 warrior moved from Apollonia to Dodona

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys and 4 skirmishers; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Dodona
                    Macedonia attack with 1 warrior
                    RomanRepublic defend with 1 legionaire
                    GreekCityStates win with no units remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Macedonia
                1 phalanx moved from Nicopolis to Odessus
                1 phalanx moved from Nicopolis to Philippopolis

    Place Units - Macedonia
                1 cavalry and 3 skirmishers placed in Thessalonica
                2 cavalrys and 1 skirmisher placed in Apollonia
                2 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 26 PUs; end with 27 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 25 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 24 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 27 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 30 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                2 cataphracts and 3 cavalrys moved from Sarmizegetusa to Durostorum
                1 cavalry moved from Phasis to Artaxata
                6 archers, 3 cataphracts, 2 cavalrys, 4 horsearchers and 1 leader moved from Phasis to Armavira

    Purchase Units - Bosporus
                Trigger BOSconstruction: buyWall removed from BosporusProduction
                Trigger BOSconstruction: buyWallX added to BosporusProduction
                Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 3 cataphracts, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Armavira
                    Bosporus attack with 6 archers, 3 cataphracts, 2 cavalrys, 4 horsearchers and 1 leader
                    Armenia defend with 1 cataphract, 1 city, 2 skirmishers, 11 spearmen and 3 walls
                        AAwall fire in Armavira :  1/3 hits
                        1 cavalry owned by the Bosporus lost in Armavira
                        Bosporus roll dice for 6 archers, 3 cataphracts, 1 cavalry, 4 horsearchers and 1 leader in Armavira, round 2 :  8/15 hits
                        Armenia roll dice for 1 cataphract, 2 skirmishers, 11 spearmen and 3 walls in Armavira, round 2 :  3/15 hits
                    Units damaged: 1 leader owned by the Bosporus
                        2 horsearchers owned by the Bosporus, 2 skirmishers owned by the Armenia and 3 walls owned by the Armenia lost in Armavira
                        Bosporus roll dice for 6 archers, 3 cataphracts, 1 cavalry, 2 horsearchers and 1 leader in Armavira, round 3 :  4/13 hits
                        Armenia roll dice for 1 cataphract and 11 spearmen in Armavira, round 3 :  5/12 hits
                        2 horsearchers owned by the Bosporus, 4 spearmen owned by the Armenia and 3 archers owned by the Bosporus lost in Armavira
                        Bosporus roll dice for 3 archers, 3 cataphracts, 1 cavalry and 1 leader in Armavira, round 4 :  4/8 hits
                        Armenia roll dice for 1 cataphract and 7 spearmen in Armavira, round 4 :  3/8 hits
                        1 cataphract owned by the Bosporus, 1 cataphract owned by the Armenia, 1 cavalry owned by the Bosporus, 3 spearmen owned by the Armenia and 1 archer owned by the Bosporus lost in Armavira
                        Bosporus roll dice for 2 archers, 2 cataphracts and 1 leader in Armavira, round 5 :  3/5 hits
                        Armenia roll dice for 4 spearmen in Armavira, round 5 :  1/4 hits
                        1 leader owned by the Bosporus and 3 spearmen owned by the Armenia lost in Armavira
                        Bosporus roll dice for 2 archers and 2 cataphracts in Armavira, round 6 :  3/4 hits
                        Armenia roll dice for 1 spearman in Armavira, round 6 :  1/1 hits
                        1 spearman owned by the Armenia and 1 archer owned by the Bosporus lost in Armavira
                    Bosporus win, taking Armavira from Armenia with 1 archer and 2 cataphracts remaining. Battle score for attacker is 47
                    Casualties for Armenia: 1 cataphract, 2 skirmishers, 11 spearmen and 3 walls
                    Casualties for Bosporus: 5 archers, 1 cataphract, 2 cavalrys, 4 horsearchers and 1 leader
                Battle in Artaxata
                    Bosporus attack with 1 cavalry
                    Parthia defend with 1 archer
                        Bosporus roll dice for 1 cavalry in Artaxata, round 2 :  1/1 hits
                        Armenia roll dice for 1 archer in Artaxata, round 2 :  1/1 hits
                        1 archer owned by the Parthia and 1 cavalry owned by the Bosporus lost in Artaxata
                    Armenia win with no units remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 cavalry
                    Casualties for Parthia: 1 archer
                Battle in Durostorum
                    Bosporus attack with 2 cataphracts and 3 cavalrys
                    AI_Neutral defend with 2 cavalry_neutrals
                        Bosporus roll dice for 2 cataphracts and 3 cavalrys in Durostorum, round 2 :  2/5 hits
                        AI_Neutral roll dice for 2 cavalry_neutrals in Durostorum, round 2 :  0/2 hits
                        2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum
                    Bosporus win, taking Durostorum from AI_Neutral with 2 cataphracts and 3 cavalrys remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 80
                1 hoplite moved from SZ 80 to Sinda
                1 flagship and 2 quadriremes moved from SZ 78 to SZ 80
                2 cataphracts moved from Theodesia to SZ 80
                1 cataphract moved from SZ 80 to Sinda
                1 cataphract moved from SZ 80 to Sinda
                3 hoplites moved from Olbia to Tyras

    Place Units - Bosporus
                3 cataphracts, 1 cavalry, 1 horsearcher and 1 wall placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus rolls :  0/1 hits
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 34 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 32 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 38 PUs

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus
                1 catapult moved from Tarsus to Antioch

    Purchase Units - Pontus
                Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
                Pontus buy nothing; Remaining resources: 0 techTokens; 23 PUs;

    Non Combat Move - Pontus

    Place Units - Pontus
                1 skirmisher were produced but were not placed

    Turn Complete - Pontus
                Pontus collect 4 PUs; end with 27 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 cataphract and 1 hoplite moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 4 phalanxs; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Sidon
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 1 cataphract and 1 hoplite in Sidon, round 2 :  1/2 hits
                        Egypt roll dice for 1 chariot in Sidon, round 2 :  0/1 hits
                        1 chariot owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid
                1 phalanx moved from Antioch to SZ 61
                1 phalanx moved from SZ 61 to Salamis
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                1 suprareme moved from SZ 62 to SZ 61

    Place Units - Seleucid
                4 phalanxs placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid rolls :  0/1 hits
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 27 PUs; end with 27 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 26 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 25 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 28 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt
                1 warelephant moved from Jerusalem to Sidon
                2 chariots moved from Pharan to Sidon
                1 archer moved from Alexandria to SZ 57
                2 archers moved from Memphis to SZ 57
                3 archers, 1 bireme, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 63
                3 archers, 1 bireme, 1 quadrireme and 2 triremes moved from SZ 63 to SZ 60
                3 archers moved from SZ 60 to Sidon
                2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants moved from Damascus to Antioch

    Purchase Units - Egypt
                Egypt buy 1 archer, 5 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 3 archers, 2 chariots and 1 warelephant
                    Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt win, taking Sidon from Seleucid with 2 archers, 2 chariots and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Antioch
                    Egypt attack with 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
                    Pontus defend with 1 catapult; Seleucid defend with 1 city, 2 hoplites, 7 phalanxs, 4 walls and 4 warelephants
                    Units damaged: 4 walls owned by the Seleucid
                    Seleucid win with 1 catapult, 2 hoplites, 7 phalanxs and 4 warelephants remaining. Battle score for attacker is -7
                    Casualties for Egypt: 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
                    Casualties for Seleucid: 4 walls

    Non Combat Move - Egypt
                1 chariot moved from Alexandria to Pharan
                1 phalanx moved from Pharan to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 chariot moved from Alexandria to Pharan
                1 chariot moved from Alexandria to Pharan

    Place Units - Egypt
                1 archer and 5 chariots placed in Alexandria
                1 trireme placed in SZ 57

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
                city in Alexandria creates 3 PUs; Egypt end with 53 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Jerusalem : 1 archer and 1 phalanx
        Alexandria : 1 archer, 5 chariots, 1 city and 2 walls
        Damascus : 1 flag
        SZ 60 : 1 bireme, 1 quadrireme and 2 triremes
        Cyrene : 1 archer and 1 phalanx
        Bostra : 1 flag
        SZ 57 : 1 trireme
        Sidon : 2 archers, 2 chariots and 1 warelephant
        Pharan : 3 chariots

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 36 / 36
        Carthage : 61 / 65
        Macedonia : 26 / 30
        Bosporus : 34 / 38
        Pontus : 4 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 22 / 30
        AI_Barbarians : 17 / 31
        AI_Neutral : 124 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 warelephant moved from Edessa to Antioch
                4 cataphracts and 1 horsearcher moved from Hatra to Antioch
                6 cataphracts, 1 leader and 2 warelephants moved from Emesa to Antioch

    Purchase Units - Parthia
                Trigger PARnavalWALL: 1 wall gained by PlayerID named:Parthia
                Trigger PARnavalAcademy: 1 flagship gained by PlayerID named:Parthia
                Parthia buy 7 cataphracts; Remaining resources: 18 PUs; 3 techTokens;

    Combat - Parthia
                Battle in Antioch
                    Parthia attack with 10 cataphracts, 1 horsearcher, 1 leader and 3 warelephants
                    Pontus defend with 1 catapult; Seleucid defend with 1 city, 7 phalanxs, 2 walls and 4 warelephants
                    Seleucid win with 1 phalanx and 3 warelephants remaining. Battle score for attacker is -5
                    Casualties for Pontus: 1 catapult
                    Casualties for Seleucid: 6 phalanxs, 2 walls and 1 warelephant
                    Casualties for Parthia: 10 cataphracts, 1 horsearcher, 1 leader and 3 warelephants

    Non Combat Move - Parthia
                1 warelephant moved from Hatra to Emesa
                1 archer moved from Hatra to Emesa
                1 archer moved from Hatra to Edessa
                5 cataphracts and 1 horsearcher moved from Seleucia to Emesa
                1 catapult moved from Seleucia to Hatra
                1 warelephant moved from East to SZ 84
                1 warelephant moved from SZ 84 to Albana

    Place Units - Parthia
                1 flagship placed in SZ 84
                7 cataphracts placed in Seleucia
                1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover siegeWeapons

    Activate Technology - Parthia
                Parthia activating siegeWeapons

    Turn Complete - Parthia
                Parthia collect 67 PUs; end with 85 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 83 PUs
                city in Seleucia creates 3 PUs; Parthia end with 86 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 89 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 92 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Albana : 1 warelephant
        Edessa : 1 flag, 1 archer
        Babylon : 1 flag
        Ninive : 1 flag
        SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
        Hatra : 1 flag, 1 catapult
        Susa : 2 walls
        Palmyra : 1 flag
        Seleucia : 1 flag, 7 cataphracts, 1 city and 1 wall
        Emesa : 1 flag, 1 archer, 5 cataphracts, 1 horsearcher and 1 warelephant
        Persepolis : 1 city and 4 walls
        Pityus : 1 flag, 1 archer
        East : 1 city and 3 walls

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 36 / 36
        Carthage : 61 / 65
        Macedonia : 26 / 30
        Bosporus : 34 / 38
        Pontus : 4 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 22 / 30
        AI_Barbarians : 17 / 31
        AI_Neutral : 124 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia
                7 cataphracts moved from Trapezus to Armavira
                      Armenia take Phasis from Bosporus
                1 horsearcher moved from Trapezus to Armavira
                1 horsearcher moved from Trapezus to Armavira
                2 horsearchers, 1 skirmisher and 2 spearmen moved from Sinope to Tavium

    Purchase Units - Armenia
                Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
                Trigger ARMconscriptionWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 6 spearmen; Remaining resources: 0 PUs; 3 techTokens;

    Combat - Armenia
                Battle in Armavira
                    Armenia attack with 7 cataphracts and 2 horsearchers
                    Bosporus defend with 1 archer, 2 cataphracts and 1 city
                    Armenia win, taking Armavira from Bosporus with 7 cataphracts and 1 horsearcher remaining. Battle score for attacker is 18
                    Casualties for Armenia: 1 horsearcher
                    Casualties for Bosporus: 1 archer and 2 cataphracts
                Battle in Tavium
                    Armenia attack with 2 horsearchers, 1 skirmisher and 2 spearmen
                    Seleucid defend with 1 hoplite
                    Armenia win, taking Tavium from Pontus with 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 3
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Armenia
                1 catapult moved from Trapezus to Phasis
                1 leader moved from Trapezus to Artaxata
                1 leader moved from Artaxata to Armavira
                1 skirmisher moved from Sinope to Trapezus

    Place Units - Armenia
                1 skirmisher, 2 spearmen and 1 wall placed in Sinope
                3 spearmen placed in Albana
                1 spearman placed in Sinope

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 34 PUs; end with 34 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 32 PUs
                city in Albana creates 3 PUs; Armenia end with 35 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Sinope creates 3 PUs; Armenia end with 38 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 41 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens

    Territory Summary for Armenia :

    Albana : 1 city, 3 spearmen and 4 walls
        Tavium : 1 flag, 2 horsearchers and 2 spearmen
        Phasis : 1 catapult
        Sinope : 1 flag, 1 city, 2 skirmishers, 4 spearmen and 1 wall
        Trapezus : 1 flag, 1 skirmisher
        Armavira : 7 cataphracts, 1 city, 1 horsearcher and 1 leader
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 36 / 36
        Carthage : 61 / 65
        Macedonia : 26 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 17 / 31
        AI_Neutral : 124 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 2 cataphracts, 1 leader and 4 legionaires moved from Mediolanum to Nemausus
                1 skirmisher moved from Tarraco to Toletum
                      RomanRepublic take Toletum from AI_Neutral
                1 skirmisher moved from Valentia to Carthago Nova
                3 legionaires moved from Valentia to Carthago Nova

    Purchase Units - RomanRepublic
                Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
                Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
                Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 legionaires, 2 quinqueremes and 2 skirmishers; Remaining resources: 1 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Carthago Nova
                    RomanRepublic attack with 3 legionaires and 1 skirmisher
                    Carthage defend with 1 cavalry and 1 hoplite
                    RomanRepublic win, taking Carthago Nova from Carthage with 3 legionaires remaining. Battle score for attacker is 9
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Nemausus from AI_Neutral with 2 cataphracts, 1 leader and 1 legionaire remaining. Battle score for attacker is -22
                    Casualties for RomanRepublic: 1 ballista and 3 legionaires
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                4 legionaires and 1 skirmisher moved from Arretium to Genua
                1 quadrireme moved from SZ 28 to SZ 33
                1 legionaire moved from Tarraco to Valentia

    Place Units - RomanRepublic
                2 legionaires, 1 skirmisher and 1 wall placed in Roma
                2 quinqueremes placed in SZ 28
                2 legionaires and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 78 PUs; end with 79 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 73 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 76 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 6 legionaires, 3 skirmishers and 3 walls
        Verona : 1 flag
        Tarraco : 1 flag, 1 legionaire and 1 skirmisher
        Messana : 1 wall
        Mediolanum : 1 flag
        Carthago Nova : 1 flag, 3 legionaires
        Toletum : 1 flag, 1 skirmisher
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 2 quinqueremes
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag, 4 legionaires and 1 skirmisher
        Nemausus : 1 flag, 2 cataphracts, 1 leader and 1 legionaire
        Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 49
        Pergamon : 36 / 36
        Carthage : 55 / 65
        Macedonia : 24 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 121 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 quadrireme and 2 triremes moved from SZ 69 to SZ 71
                2 archers and 2 cavalrys moved from Larissa to Thessalonica
                4 cavalrys moved from Athens to Thessalonica

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 cavalrys, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in SZ 71
                    GreekCityStates attack with 1 quadrireme and 2 triremes
                    Pontus defend with 1 flagship and 2 triremes
                    1 quadrireme owned by the GreekCityStates retreated to SZ 70
                    Pontus win with 1 trireme remaining. Battle score for attacker is -15
                    Casualties for Pontus: 1 flagship and 1 trireme
                    Casualties for GreekCityStates: 2 triremes
                Battle in Thessalonica
                    GreekCityStates attack with 2 archers and 6 cavalrys
                    Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 phalanx, 8 skirmishers and 3 walls
                    Units damaged: 3 walls owned by the Macedonia
                    2 archers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Larissa
                    Macedonia win with 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls remaining. Battle score for attacker is -14
                    Casualties for Macedonia: 1 cavalry and 1 skirmisher
                    Casualties for GreekCityStates: 4 cavalrys

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Athens to Larissa
                1 archer moved from Corinth to Athens
                4 cavalrys moved from Sparta to Athens
                1 hoplite moved from Sparta to SZ 67
                1 hoplite and 1 trireme moved from SZ 67 to SZ 69
                1 hoplite moved from SZ 69 to Larissa
                1 skirmisher moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 trireme placed in SZ 67
                5 cavalrys and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 5 cavalrys, 1 city, 1 skirmisher and 2 walls
        Larissa : 1 flag, 2 archers, 2 cavalrys, 1 hoplite and 1 skirmisher
        Corinth : 1 skirmisher
        Athens : 1 archer and 4 cavalrys
        SZ 70 : 1 quadrireme
        SZ 69 : 1 trireme
        SZ 67 : 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 36 / 36
        Carthage : 55 / 65
        Macedonia : 24 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 121 / 699

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 unit repaired.
                5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen moved from Byzantium to Thessalonica
                1 flagship and 2 triremes moved from SZ 70 to SZ 71
                3 cavalrys moved from Sardis to Pessinus
                2 cavalrys moved from Pergamum to Pessinus

    Purchase Units - Pergamon
                Turning on Edit Mode
                EDIT: Adding units owned by Pergamon to SZ 71: 1 quinquereme
                EDIT: Removing units owned by Pergamon from SZ 69: 1 quinquereme
                EDIT: Turning off Edit Mode
                Pergamon buy 1 quinquereme and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in SZ 71
                    Pergamon attack with 1 flagship, 1 quinquereme and 2 triremes
                    Pontus defend with 1 trireme
                    Pergamon win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 15
                    Casualties for Pontus: 1 trireme
                Battle in Pessinus
                    Pergamon attack with 5 cavalrys
                    AI_Neutral defend with 2 spearman_neutrals
                    Pergamon win, taking Pessinus from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Thessalonica
                    Pergamon attack with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
                    Macedonia defend with 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers and 3 walls
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Thessalonica from Macedonia with 5 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is 89
                    Casualties for Macedonia: 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls
                    Casualties for Pergamon: 3 skirmishers and 3 spearmen

    Non Combat Move - Pergamon
                1 skirmisher moved from Heraclea Pontica to Sinope

    Place Units - Pergamon
                4 spearmen placed in Sardis
                1 quinquereme placed in SZ 69

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 46 PUs; end with 46 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 45 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 42 PUs
                city in Thessalonica creates 3 PUs; Pergamon end with 45 PUs
                city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 48 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 2 techTokens

    Territory Summary for Pergamon :

    Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 skirmisher, 3 spearmen and 2 walls
        Thessalonica : 1 flag, 5 cavalrys, 1 city, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen
        Byzantium : 1 flag
        Pessinus : 1 flag, 5 cavalrys
        Heraclea Pontica : 1 flag
        Sinope : 1 skirmisher
        SZ 71 : 1 flagship, 1 quinquereme and 2 triremes
        SZ 69 : 1 quinquereme
        Sardis : 1 city, 4 spearmen and 5 walls
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag
        Valentia : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 46 / 48
        Carthage : 55 / 65
        Macedonia : 17 / 30
        Bosporus : 26 / 38
        Pontus : 0 / 27
        Seleucid : 21 / 28
        Egypt : 52 / 53
        Parthia : 67 / 92
        Armenia : 34 / 41
        AI_Barbarians : 23 / 35
        AI_Neutral : 118 / 699

  • 22 21 20 19 18 17 16

    How do I get a flagship?
    Watch out for those babarians. I wasn’t Aware at the beginning that they move and fight ,too!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I think it is from a Tech, called Naval Academy.

    The Barbarians are a power unto themselves, yes.
    Not sure how you prevent them attacking. How strong you need to be, I mean.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys moved from Carthago to Cirta
                1 cavalry moved from Thapsus to Cirta
                1 cavalry moved from Zama to Cirta
                3 hoplites and 1 warelephant moved from Zama to Cirta
                1 warelephant moved from Igilgili to Cirta
                1 cavalry and 2 warelephants moved from Auzia to Cirta
                1 leader moved from Carthago to Cirta
                1 cavalry, 1 hoplite, 1 leader and 2 phalanxs moved from Hispatis to Pax Julia

    Purchase Units - Carthage
                Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
                Carthage buy 4 hoplites, 1 phalanx, 1 quadrireme and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Pax Julia
                    Carthage attack with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs
                    AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
                        Carthage roll dice for 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs in Pax Julia, round 2 :  4/5 hits
                        AI_Neutral roll dice for 1 cavalry_neutral and 3 warrior_neutrals in Pax Julia, round 2 :  1/4 hits
                    Units damaged: 1 leader owned by the Carthage
                        1 cavalry_neutral owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Pax Julia
                    Carthage win, taking Pax Julia from AI_Neutral with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
                Battle in Cirta
                    Carthage attack with 8 cavalrys, 3 hoplites, 1 leader and 4 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                        AAwall fire in Cirta :  1/2 hits
                        1 cavalry owned by the Carthage lost in Cirta
                        Carthage roll dice for 7 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 2 :  9/15 hits
                    Units damaged: 2 walls owned by the AI_Neutral
                        AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals, 2 walls and 1 warrior in Cirta, round 2 :  3/11 hits
                    Units damaged: 1 leader owned by the Carthage
                        2 cavalrys owned by the Carthage, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Cirta
                        Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 3 :  4/13 hits
                        AI_Neutral roll dice for 1 spearman_neutral, 2 walls and 1 warrior in Cirta, round 3 :  2/4 hits
                        2 cavalrys owned by the Carthage, 2 walls owned by the AI_Neutral, 1 spearman_neutral owned by the AI_Neutral and 1 warrior owned by the AI_Barbarians lost in Cirta
                    Carthage win, taking Cirta from AI_Neutral with 3 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 6
                    Casualties for Carthage: 5 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                2 hoplites and 1 warelephant moved from Thapsus to Carthago
                2 biremes and 1 trireme moved from SZ 31 to SZ 32
                1 trireme moved from SZ 29 to SZ 31
                1 hoplite moved from Gades to Hispatis
                1 hoplite moved from Gades to Acci

    Place Units - Carthage
                1 quadrireme placed in SZ 32
                1 hoplite and 1 phalanx placed in Carthago
                1 cavalry and 1 hoplite placed in Tingis
                2 hoplites and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                    Carthage roll 3,6,1 and gets 1 hit
                Carthage removing all Technology Tokens after successful research.
                Carthage discover navalAcademy

    Activate Technology - Carthage
                Carthage activating navalAcademy

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs
                city in Tingis creates 1 techTokens; Carthage end with 3 techTokens
                city in Tingis creates 3 PUs; Carthage end with 64 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Macedonia
                1 phalanx moved from Odessus to Byzantium
                      Macedonia take Byzantium from Pergamon
                1 phalanx moved from Philippopolis to Pella
                1 skirmisher moved from Apollonia to Pella

    Purchase Units - Macedonia
                Macedonia buy 1 skirmisher, 1 wall and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    AI_Barbarians defend with 1 warrior
                        Macedonia roll dice for 1 phalanx and 1 skirmisher in Pella, round 2 :  1/2 hits
                        AI_Barbarians roll dice for 1 warrior in Pella, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Pella
                    Macedonia win, taking Pella from AI_Barbarians with 1 phalanx remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 skirmisher, 1 wall and 1 warrior placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia roll 4,6 and gets 1 hit
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover construction

    Activate Technology - Macedonia
                Macedonia activating construction

    Turn Complete - Macedonia
                Macedonia collect 26 PUs; end with 26 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 25 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 1 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 28 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Bosporus
                3 hoplites moved from Tyras to Napoca
                2 cataphracts and 3 cavalrys moved from Durostorum to Napoca
                1 cataphract and 1 hoplite moved from Sinda to Pityus
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
                1 cataphract moved from SZ 78 to Phasis
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract and 1 quadrireme moved from SZ 80 to SZ 78
                1 cataphract moved from SZ 78 to Trapezus

    Purchase Units - Bosporus
                Bosporus buy 4 cataphracts and 1 cavalry; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Napoca
                    Bosporus attack with 2 cataphracts, 3 cavalrys and 3 hoplites
                    AI_Neutral defend with 4 warrior_neutrals
                        Bosporus roll dice for 2 cataphracts, 3 cavalrys and 3 hoplites in Napoca, round 2 :  4/8 hits
                        AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 2 :  1/4 hits
                        1 cavalry owned by the Bosporus and 4 warrior_neutrals owned by the AI_Neutral lost in Napoca
                    Bosporus win, taking Napoca from AI_Neutral with 2 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 cavalry
                    Casualties for AI_Neutral: 4 warrior_neutrals
                Battle in Trapezus
                    Bosporus attack with 1 cataphract
                    Armenia defend with 1 skirmisher
                        Bosporus roll dice for 1 cataphract in Trapezus, round 2 :  1/1 hits
                        Armenia roll dice for 1 skirmisher in Trapezus, round 2 :  0/1 hits
                        1 skirmisher owned by the Armenia lost in Trapezus
                    Bosporus win, taking Trapezus from Armenia with 1 cataphract remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Pityus
                    Bosporus attack with 1 cataphract and 1 hoplite
                    Parthia defend with 1 archer
                        Bosporus roll dice for 1 cataphract and 1 hoplite in Pityus, round 2 :  1/2 hits
                        Parthia roll dice for 1 archer in Pityus, round 2 :  0/1 hits
                        1 archer owned by the Parthia lost in Pityus
                    Bosporus win, taking Pityus from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Phasis
                    Bosporus attack with 1 cataphract
                    Armenia defend with 1 catapult
                        Bosporus roll dice for 1 cataphract in Phasis, round 2 :  0/1 hits
                        Bosporus roll dice for 1 cataphract in Phasis, round 3 :  0/1 hits
                        Bosporus roll dice for 1 cataphract in Phasis, round 4 :  1/1 hits
                        1 catapult owned by the Armenia lost in Phasis
                    Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 7
                    Casualties for Armenia: 1 catapult

    Non Combat Move - Bosporus
                1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara

    Place Units - Bosporus
                4 cataphracts and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus roll 6,1 and gets 1 hit
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover conscription

    Activate Technology - Bosporus
                Bosporus activating conscription

    Turn Complete - Bosporus
                Bosporus collect 40 PUs; end with 40 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 38 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 41 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid

    Purchase Units - Seleucid
                Seleucid buy 2 phalanxs and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Seleucid
                2 hoplites, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
                2 hoplites, 1 phalanx and 1 warelephant moved from SZ 61 to Antioch

    Place Units - Seleucid
                2 phalanxs and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid rolls :  0/1 hits
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 21 PUs; end with 21 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 20 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 19 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 22 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Egypt
                1 archer moved from Alexandria to SZ 57
                1 archer and 1 trireme moved from SZ 57 to SZ 60
                1 archer moved from SZ 60 to Salamis

    Purchase Units - Egypt
                Egypt buy 1 archer, 5 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Salamis

    Non Combat Move - Egypt
                1 archer and 1 phalanx moved from Jerusalem to Sidon
                3 chariots moved from Pharan to Sidon
                5 chariots moved from Alexandria to Pharan
                1 archer moved from Sidon to Damascus

    Place Units - Egypt
                1 trireme placed in SZ 57
                1 archer and 5 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 58 PUs; end with 58 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 54 PUs
                city in Alexandria creates 3 PUs; Egypt end with 57 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Alexandria : 1 archer, 5 chariots, 1 city and 2 walls
        Damascus : 1 flag, 1 archer
        Salamis : 1 archer
        SZ 60 : 1 bireme, 1 quadrireme and 3 triremes
        Cyrene : 1 archer and 1 phalanx
        Bostra : 1 flag
        SZ 57 : 1 trireme
        Sidon : 2 archers, 5 chariots, 1 phalanx and 1 warelephant
        Pharan : 5 chariots

    Production/PUs Summary :

    RomanRepublic : 78 / 76
        GreekCityStates : 45 / 44
        Pergamon : 40 / 48
        Carthage : 61 / 64
        Macedonia : 26 / 28
        Bosporus : 40 / 41
        Pontus : 0 / 27
        Seleucid : 15 / 22
        Egypt : 58 / 57
        Parthia : 64 / 92
        Armenia : 25 / 41
        AI_Barbarians : 20 / 35
        AI_Neutral : 110 / 699

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