@Stucifer assumed no scramble to 94
TAW: Witt (Rome) vs AetV (Carthage)
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
1 warelephant moved from Palmyra to Emesa
Parthia take Emesa from Seleucid
1 leader moved from Euphrates to Palmyra
2 archers and 6 cataphracts moved from Seleucia to Hatra
1 warelephant moved from Hatra to Emesa
1 warelephant moved from Ninive to Hatra
1 warelephant moved from Hatra to Edessa
Parthia take Edessa from Seleucid
6 cataphracts moved from Hatra to Emesa
1 leader moved from Palmyra to Emesa
4 cataphracts and 1 horsearcher moved from Babylon to Seleucia
4 cataphracts and 1 horsearcher moved from Seleucia to Hatra
1 catapult moved from Susa to SeleuciaPurchase Units - Parthia
Parthia buy 5 cataphracts, 1 horsearcher and 1 quinquereme; Remaining resources: 1 PUs; 3 techTokens;Combat - Parthia
Non Combat Move - Parthia
Turning on Edit Mode
EDIT: Adding units owned by Parthia to Pityus: 1 archer
EDIT: Removing units owned by Parthia from Armavira: 1 archer
EDIT: Changing ownership of Pityus from Bosporus to Parthia
EDIT: Turning off Edit Mode
1 archer moved from Albana to ArtaxataPlace Units - Parthia
1 quinquereme placed in SZ 84
5 cataphracts and 1 horsearcher placed in SeleuciaResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover navalAcademyActivate Technology - Parthia
Parthia activating navalAcademyTurn Complete - Parthia
Parthia collect 67 PUs; end with 68 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 65 PUs
city in Seleucia creates 3 PUs; Parthia end with 68 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 71 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 74 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokensTerritory Summary for Parthia :
Euphrates : 1 flag
Edessa : 1 flag, 1 warelephant
Babylon : 1 flag
Ninive : 1 flag
SZ 84 : 1 flagship, 1 quinquereme and 1 trireme
Hatra : 1 flag, 2 archers, 4 cataphracts, 1 horsearcher and 1 warelephant
Susa : 2 walls
Palmyra : 1 flag
Seleucia : 1 flag, 5 cataphracts, 1 catapult, 1 city, 1 horsearcher and 1 wall
Artaxata : 1 archer
Emesa : 1 flag, 6 cataphracts, 1 leader and 2 warelephants
Persepolis : 1 city and 3 walls
Pityus : 1 flag, 1 archer
East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 64 / 66
GreekCityStates : 44 / 50
Pergamon : 22 / 35
Carthage : 64 / 63
Macedonia : 42 / 47
Bosporus : 34 / 36
Pontus : 12 / 23
Seleucid : 21 / 36
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 21 / 35
AI_Barbarians : 12 / 24
AI_Neutral : 127 / 431 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 unit repaired.
7 cataphracts, 1 catapult, 2 horsearchers and 1 leader moved from Sinope to TrapezusPurchase Units - Armenia
Armenia buy 5 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 3 techTokens;Combat - Armenia
Battle in Trapezus
Armenia attack with 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader
Bosporus defend with 1 hoplite
Armenia win, taking Trapezus from Bosporus with 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
1 spearman moved from Albana to ArmaviraPlace Units - Armenia
2 skirmishers and 3 spearmen placed in Sinope
1 skirmisher placed in Sinope
2 skirmishers placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover conscriptionActivate Technology - Armenia
Armenia activating conscriptionTurn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Sinope creates 3 PUs; Armenia end with 27 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 30 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokensTerritory Summary for Armenia :
Albana : 1 city and 4 walls
Sinope : 1 flag, 1 city, 2 horsearchers, 3 skirmishers and 3 spearmen
Trapezus : 1 flag, 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader
Armavira : 1 cataphract, 1 city, 2 skirmishers, 11 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 64 / 66
GreekCityStates : 44 / 50
Pergamon : 22 / 35
Carthage : 64 / 63
Macedonia : 42 / 47
Bosporus : 29 / 36
Pontus : 12 / 23
Seleucid : 21 / 36
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 26 / 30
AI_Barbarians : 12 / 24
AI_Neutral : 127 / 431 -
Changed my mind about the Caralis attack . Will roll it, as I have to , then edit back all units . No attack!
I do hope you had a fun evening.
-
Sorry. but I will redo whole turn, as I seemed to have omitted putting my Northern Army into Medialonum.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 legionaire moved from Valentia to Tarraco
1 legionaire moved from Valentia to Tarraco
1 skirmisher moved from Valentia to Tarraco
1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Verona to Patavium
1 legionaire moved from Verona to Patavium
2 cataphracts and 1 leader moved from Genua to Mediolanum
1 legionaire moved from Verona to Patavium
1 ballista and 5 legionaires moved from Verona to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 6 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 5 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Patavium
RomanRepublic attack with 3 legionaires
AI_Barbarians defend with 1 horsearcher
RomanRepublic win, taking Patavium from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Barbarians: 1 horsearcher
Battle in Tarraco
RomanRepublic attack with 2 legionaires and 2 skirmishers
Carthage defend with 1 hoplite
RomanRepublic win, taking Tarraco from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hopliteNon Combat Move - RomanRepublic
1 quinquereme moved from SZ 25 to SZ 33
4 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Delphi to DodonaPlace Units - RomanRepublic
1 quadrireme placed in SZ 28
4 legionaires and 2 skirmishers placed in Roma
2 legionaires and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quinqueremesActivate Technology - RomanRepublic
RomanRepublic activating quinqueremesTurn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 4 legionaires, 1 skirmisher and 1 wall
Roma : 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 2 legionaires and 2 skirmishers
Messana : 1 wall
Mediolanum : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 4 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 28 : 1 quadrireme
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag
Dodona : 1 legionaire
Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 2 legionairesProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 44 / 50
Pergamon : 22 / 35
Carthage : 51 / 63
Macedonia : 37 / 47
Bosporus : 29 / 36
Pontus : 12 / 23
Seleucid : 21 / 36
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 26 / 30
AI_Barbarians : 19 / 31
AI_Neutral : 133 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 archer moved from Dodona to Larissa
3 cavalrys moved from Athens to Larissa
1 archer moved from Sparta to SZ 67
1 archer and 1 trireme moved from SZ 67 to SZ 68
1 archer and 1 trireme moved from SZ 68 to SZ 69
1 archer moved from SZ 69 to Larissa
1 cavalry moved from Athens to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 4 cavalrys, 1 hoplite, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 2 archers and 4 cavalrys
Macedonia defend with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers and 2 cavalrys remaining. Battle score for attacker is 16
Casualties for Macedonia: 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
Casualties for GreekCityStates: 2 cavalrysNon Combat Move - GreekCityStates
1 skirmisher moved from Corinth to Athens
1 archer moved from Sparta to Corinth
4 cavalrys moved from Sparta to Athens
1 hoplite moved from Syracuse to LilybaeumPlace Units - GreekCityStates
4 cavalrys, 1 hoplite and 1 skirmisher placed in Sparta
1 trireme placed in SZ 67Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokensTerritory Summary for GreekCityStates :
Sparta : 4 cavalrys, 1 city, 1 hoplite, 1 skirmisher and 2 walls
Larissa : 1 flag, 2 archers and 2 cavalrys
Corinth : 1 archer
Athens : 4 cavalrys and 1 skirmisher
SZ 69 : 1 quadrireme and 2 triremes
SZ 67 : 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 1 hoplite and 2 skirmishers
Rhodos : 1 hoplite
Dodona : 1 flagProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 49 / 49
Pergamon : 22 / 35
Carthage : 51 / 63
Macedonia : 32 / 47
Bosporus : 29 / 36
Pontus : 12 / 23
Seleucid : 21 / 36
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 26 / 30
AI_Barbarians : 19 / 31
AI_Neutral : 133 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 unit repaired.
1 skirmisher moved from Nicaea to Heraclea Pontica
Pergamon take Heraclea Pontica from Pontus
1 spearman moved from Sardis to Halicarnassus
2 cavalrys moved from Sardis to Pergamum
1 cavalry moved from Sardis to Byzantium
1 skirmisher moved from Nicaea to Pergamum
1 skirmisher moved from Nicaea to Pergamum
4 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen moved from Nicaea to ByzantiumPurchase Units - Pergamon
Pergamon buy 3 cavalrys and 1 quinquereme; Remaining resources: 1 PUs; 1 techTokens;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
Pontus defend with 1 chariot and 1 hoplite; Macedonia defend with 1 phalanx
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Byzantium from Macedonia with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen remaining. Battle score for attacker is 22
Casualties for Pontus: 1 chariot and 1 hoplite
Casualties for Macedonia: 1 phalanx
Battle in Pergamum
Pergamon attack with 2 cavalrys and 2 skirmishers
Pontus defend with 1 hoplite
Pergamon win, taking Pergamum from Pontus with 2 cavalrys remaining. Battle score for attacker is -1
Casualties for Pontus: 1 hoplite
Casualties for Pergamon: 2 skirmishersNon Combat Move - Pergamon
Place Units - Pergamon
1 quinquereme placed in SZ 69
3 cavalrys placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 37 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 36 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
city in Sardis creates 3 PUs; Pergamon end with 36 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokensTerritory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 3 spearmen and 2 walls
Byzantium : 1 flag, 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
Pergamum : 2 cavalrys
Heraclea Pontica : 1 flag, 1 skirmisher
SZ 70 : 1 flagship and 2 triremes
SZ 69 : 1 quinquereme
Sardis : 3 cavalrys, 1 city and 5 walls
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag
Valentia : 1 spearmanProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 49 / 49
Pergamon : 36 / 36
Carthage : 51 / 63
Macedonia : 26 / 47
Bosporus : 29 / 36
Pontus : 4 / 23
Seleucid : 21 / 36
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 26 / 30
AI_Barbarians : 19 / 31
AI_Neutral : 133 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Apollonia to DodonaPurchase Units - Macedonia
Macedonia buy 5 cavalrys and 4 skirmishers; Remaining resources: 2 techTokens; 1 PUs;Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 warrior
RomanRepublic defend with 1 legionaire
GreekCityStates win with no units remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 warriorNon Combat Move - Macedonia
1 phalanx moved from Nicopolis to Odessus
1 phalanx moved from Nicopolis to PhilippopolisPlace Units - Macedonia
1 cavalry and 3 skirmishers placed in Thessalonica
2 cavalrys and 1 skirmisher placed in Apollonia
2 cavalrys placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 26 PUs; end with 27 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 25 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 24 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 27 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
2 cataphracts and 3 cavalrys moved from Sarmizegetusa to Durostorum
1 cavalry moved from Phasis to Artaxata
6 archers, 3 cataphracts, 2 cavalrys, 4 horsearchers and 1 leader moved from Phasis to ArmaviraPurchase Units - Bosporus
Trigger BOSconstruction: buyWall removed from BosporusProduction
Trigger BOSconstruction: buyWallX added to BosporusProduction
Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 3 cataphracts, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Armavira
Bosporus attack with 6 archers, 3 cataphracts, 2 cavalrys, 4 horsearchers and 1 leader
Armenia defend with 1 cataphract, 1 city, 2 skirmishers, 11 spearmen and 3 walls
AAwall fire in Armavira : 1/3 hits
1 cavalry owned by the Bosporus lost in Armavira
Bosporus roll dice for 6 archers, 3 cataphracts, 1 cavalry, 4 horsearchers and 1 leader in Armavira, round 2 : 8/15 hits
Armenia roll dice for 1 cataphract, 2 skirmishers, 11 spearmen and 3 walls in Armavira, round 2 : 3/15 hits
Units damaged: 1 leader owned by the Bosporus
2 horsearchers owned by the Bosporus, 2 skirmishers owned by the Armenia and 3 walls owned by the Armenia lost in Armavira
Bosporus roll dice for 6 archers, 3 cataphracts, 1 cavalry, 2 horsearchers and 1 leader in Armavira, round 3 : 4/13 hits
Armenia roll dice for 1 cataphract and 11 spearmen in Armavira, round 3 : 5/12 hits
2 horsearchers owned by the Bosporus, 4 spearmen owned by the Armenia and 3 archers owned by the Bosporus lost in Armavira
Bosporus roll dice for 3 archers, 3 cataphracts, 1 cavalry and 1 leader in Armavira, round 4 : 4/8 hits
Armenia roll dice for 1 cataphract and 7 spearmen in Armavira, round 4 : 3/8 hits
1 cataphract owned by the Bosporus, 1 cataphract owned by the Armenia, 1 cavalry owned by the Bosporus, 3 spearmen owned by the Armenia and 1 archer owned by the Bosporus lost in Armavira
Bosporus roll dice for 2 archers, 2 cataphracts and 1 leader in Armavira, round 5 : 3/5 hits
Armenia roll dice for 4 spearmen in Armavira, round 5 : 1/4 hits
1 leader owned by the Bosporus and 3 spearmen owned by the Armenia lost in Armavira
Bosporus roll dice for 2 archers and 2 cataphracts in Armavira, round 6 : 3/4 hits
Armenia roll dice for 1 spearman in Armavira, round 6 : 1/1 hits
1 spearman owned by the Armenia and 1 archer owned by the Bosporus lost in Armavira
Bosporus win, taking Armavira from Armenia with 1 archer and 2 cataphracts remaining. Battle score for attacker is 47
Casualties for Armenia: 1 cataphract, 2 skirmishers, 11 spearmen and 3 walls
Casualties for Bosporus: 5 archers, 1 cataphract, 2 cavalrys, 4 horsearchers and 1 leader
Battle in Artaxata
Bosporus attack with 1 cavalry
Parthia defend with 1 archer
Bosporus roll dice for 1 cavalry in Artaxata, round 2 : 1/1 hits
Armenia roll dice for 1 archer in Artaxata, round 2 : 1/1 hits
1 archer owned by the Parthia and 1 cavalry owned by the Bosporus lost in Artaxata
Armenia win with no units remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 cavalry
Casualties for Parthia: 1 archer
Battle in Durostorum
Bosporus attack with 2 cataphracts and 3 cavalrys
AI_Neutral defend with 2 cavalry_neutrals
Bosporus roll dice for 2 cataphracts and 3 cavalrys in Durostorum, round 2 : 2/5 hits
AI_Neutral roll dice for 2 cavalry_neutrals in Durostorum, round 2 : 0/2 hits
2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum
Bosporus win, taking Durostorum from AI_Neutral with 2 cataphracts and 3 cavalrys remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to Sinda
1 flagship and 2 quadriremes moved from SZ 78 to SZ 80
2 cataphracts moved from Theodesia to SZ 80
1 cataphract moved from SZ 80 to Sinda
1 cataphract moved from SZ 80 to Sinda
3 hoplites moved from Olbia to TyrasPlace Units - Bosporus
3 cataphracts, 1 cavalry, 1 horsearcher and 1 wall placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 32 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 catapult moved from Tarsus to AntiochPurchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy nothing; Remaining resources: 0 techTokens; 23 PUs;Non Combat Move - Pontus
Place Units - Pontus
1 skirmisher were produced but were not placedTurn Complete - Pontus
Pontus collect 4 PUs; end with 27 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 4 phalanxs; Remaining resources: 1 techTokens; 0 PUs;Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid roll dice for 1 cataphract and 1 hoplite in Sidon, round 2 : 1/2 hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
1 phalanx moved from Antioch to SZ 61
1 phalanx moved from SZ 61 to Salamis
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 suprareme moved from SZ 62 to SZ 61Place Units - Seleucid
4 phalanxs placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid rolls : 0/1 hits
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 27 PUs; end with 27 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 26 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 25 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 warelephant moved from Jerusalem to Sidon
2 chariots moved from Pharan to Sidon
1 archer moved from Alexandria to SZ 57
2 archers moved from Memphis to SZ 57
3 archers, 1 bireme, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 63
3 archers, 1 bireme, 1 quadrireme and 2 triremes moved from SZ 63 to SZ 60
3 archers moved from SZ 60 to Sidon
2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants moved from Damascus to AntiochPurchase Units - Egypt
Egypt buy 1 archer, 5 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - Egypt
Battle in Sidon
Egypt attack with 3 archers, 2 chariots and 1 warelephant
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Sidon from Seleucid with 2 archers, 2 chariots and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Antioch
Egypt attack with 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
Pontus defend with 1 catapult; Seleucid defend with 1 city, 2 hoplites, 7 phalanxs, 4 walls and 4 warelephants
Units damaged: 4 walls owned by the Seleucid
Seleucid win with 1 catapult, 2 hoplites, 7 phalanxs and 4 warelephants remaining. Battle score for attacker is -7
Casualties for Egypt: 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
Casualties for Seleucid: 4 wallsNon Combat Move - Egypt
1 chariot moved from Alexandria to Pharan
1 phalanx moved from Pharan to Jerusalem
1 archer moved from Pharan to Jerusalem
1 chariot moved from Alexandria to Pharan
1 chariot moved from Alexandria to PharanPlace Units - Egypt
1 archer and 5 chariots placed in Alexandria
1 trireme placed in SZ 57Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
city in Alexandria creates 3 PUs; Egypt end with 53 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokensTerritory Summary for Egypt :
Jerusalem : 1 archer and 1 phalanx
Alexandria : 1 archer, 5 chariots, 1 city and 2 walls
Damascus : 1 flag
SZ 60 : 1 bireme, 1 quadrireme and 2 triremes
Cyrene : 1 archer and 1 phalanx
Bostra : 1 flag
SZ 57 : 1 trireme
Sidon : 2 archers, 2 chariots and 1 warelephant
Pharan : 3 chariotsProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 49 / 49
Pergamon : 36 / 36
Carthage : 61 / 65
Macedonia : 26 / 30
Bosporus : 34 / 38
Pontus : 4 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 74
Armenia : 22 / 30
AI_Barbarians : 17 / 31
AI_Neutral : 124 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 warelephant moved from Edessa to Antioch
4 cataphracts and 1 horsearcher moved from Hatra to Antioch
6 cataphracts, 1 leader and 2 warelephants moved from Emesa to AntiochPurchase Units - Parthia
Trigger PARnavalWALL: 1 wall gained by PlayerID named:Parthia
Trigger PARnavalAcademy: 1 flagship gained by PlayerID named:Parthia
Parthia buy 7 cataphracts; Remaining resources: 18 PUs; 3 techTokens;Combat - Parthia
Battle in Antioch
Parthia attack with 10 cataphracts, 1 horsearcher, 1 leader and 3 warelephants
Pontus defend with 1 catapult; Seleucid defend with 1 city, 7 phalanxs, 2 walls and 4 warelephants
Seleucid win with 1 phalanx and 3 warelephants remaining. Battle score for attacker is -5
Casualties for Pontus: 1 catapult
Casualties for Seleucid: 6 phalanxs, 2 walls and 1 warelephant
Casualties for Parthia: 10 cataphracts, 1 horsearcher, 1 leader and 3 warelephantsNon Combat Move - Parthia
1 warelephant moved from Hatra to Emesa
1 archer moved from Hatra to Emesa
1 archer moved from Hatra to Edessa
5 cataphracts and 1 horsearcher moved from Seleucia to Emesa
1 catapult moved from Seleucia to Hatra
1 warelephant moved from East to SZ 84
1 warelephant moved from SZ 84 to AlbanaPlace Units - Parthia
1 flagship placed in SZ 84
7 cataphracts placed in Seleucia
1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover siegeWeaponsActivate Technology - Parthia
Parthia activating siegeWeaponsTurn Complete - Parthia
Parthia collect 67 PUs; end with 85 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 83 PUs
city in Seleucia creates 3 PUs; Parthia end with 86 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 89 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 92 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokensTerritory Summary for Parthia :
Euphrates : 1 flag
Albana : 1 warelephant
Edessa : 1 flag, 1 archer
Babylon : 1 flag
Ninive : 1 flag
SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
Hatra : 1 flag, 1 catapult
Susa : 2 walls
Palmyra : 1 flag
Seleucia : 1 flag, 7 cataphracts, 1 city and 1 wall
Emesa : 1 flag, 1 archer, 5 cataphracts, 1 horsearcher and 1 warelephant
Persepolis : 1 city and 4 walls
Pityus : 1 flag, 1 archer
East : 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 49 / 49
Pergamon : 36 / 36
Carthage : 61 / 65
Macedonia : 26 / 30
Bosporus : 34 / 38
Pontus : 4 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 22 / 30
AI_Barbarians : 17 / 31
AI_Neutral : 124 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
7 cataphracts moved from Trapezus to Armavira
Armenia take Phasis from Bosporus
1 horsearcher moved from Trapezus to Armavira
1 horsearcher moved from Trapezus to Armavira
2 horsearchers, 1 skirmisher and 2 spearmen moved from Sinope to TaviumPurchase Units - Armenia
Trigger ARMconscription: 1 skirmisher gained by PlayerID named:Armenia
Trigger ARMconscriptionWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 6 spearmen; Remaining resources: 0 PUs; 3 techTokens;Combat - Armenia
Battle in Armavira
Armenia attack with 7 cataphracts and 2 horsearchers
Bosporus defend with 1 archer, 2 cataphracts and 1 city
Armenia win, taking Armavira from Bosporus with 7 cataphracts and 1 horsearcher remaining. Battle score for attacker is 18
Casualties for Armenia: 1 horsearcher
Casualties for Bosporus: 1 archer and 2 cataphracts
Battle in Tavium
Armenia attack with 2 horsearchers, 1 skirmisher and 2 spearmen
Seleucid defend with 1 hoplite
Armenia win, taking Tavium from Pontus with 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 catapult moved from Trapezus to Phasis
1 leader moved from Trapezus to Artaxata
1 leader moved from Artaxata to Armavira
1 skirmisher moved from Sinope to TrapezusPlace Units - Armenia
1 skirmisher, 2 spearmen and 1 wall placed in Sinope
3 spearmen placed in Albana
1 spearman placed in SinopeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 34 PUs; end with 34 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 32 PUs
city in Albana creates 3 PUs; Armenia end with 35 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Sinope creates 3 PUs; Armenia end with 38 PUs
city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 41 PUs
city in Armavira creates 1 techTokens; Armenia end with 3 techTokensTerritory Summary for Armenia :
Albana : 1 city, 3 spearmen and 4 walls
Tavium : 1 flag, 2 horsearchers and 2 spearmen
Phasis : 1 catapult
Sinope : 1 flag, 1 city, 2 skirmishers, 4 spearmen and 1 wall
Trapezus : 1 flag, 1 skirmisher
Armavira : 7 cataphracts, 1 city, 1 horsearcher and 1 leader
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 69 / 65
GreekCityStates : 49 / 49
Pergamon : 36 / 36
Carthage : 61 / 65
Macedonia : 26 / 30
Bosporus : 26 / 38
Pontus : 0 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 34 / 41
AI_Barbarians : 17 / 31
AI_Neutral : 124 / 573 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts, 1 leader and 4 legionaires moved from Mediolanum to Nemausus
1 skirmisher moved from Tarraco to Toletum
RomanRepublic take Toletum from AI_Neutral
1 skirmisher moved from Valentia to Carthago Nova
3 legionaires moved from Valentia to Carthago NovaPurchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 legionaires, 2 quinqueremes and 2 skirmishers; Remaining resources: 1 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Carthago Nova
RomanRepublic attack with 3 legionaires and 1 skirmisher
Carthage defend with 1 cavalry and 1 hoplite
RomanRepublic win, taking Carthago Nova from Carthage with 3 legionaires remaining. Battle score for attacker is 9
Casualties for RomanRepublic: 1 skirmisher
Casualties for Carthage: 1 cavalry and 1 hoplite
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 2 cataphracts, 1 leader and 1 legionaire remaining. Battle score for attacker is -22
Casualties for RomanRepublic: 1 ballista and 3 legionaires
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
4 legionaires and 1 skirmisher moved from Arretium to Genua
1 quadrireme moved from SZ 28 to SZ 33
1 legionaire moved from Tarraco to ValentiaPlace Units - RomanRepublic
2 legionaires, 1 skirmisher and 1 wall placed in Roma
2 quinqueremes placed in SZ 28
2 legionaires and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremesActivate Technology - RomanRepublic
RomanRepublic activating quadriremesTurn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 79 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
city in Roma creates 3 PUs; RomanRepublic end with 73 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 76 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 6 legionaires, 3 skirmishers and 3 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire and 1 skirmisher
Messana : 1 wall
Mediolanum : 1 flag
Carthago Nova : 1 flag, 3 legionaires
Toletum : 1 flag, 1 skirmisher
Capua : 5 legionaires, 1 skirmisher and 1 wall
SZ 33 : 2 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes and 2 triremes
Salapia : 1 wall
SZ 28 : 2 quinqueremes
Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
Genua : 1 flag, 4 legionaires and 1 skirmisher
Nemausus : 1 flag, 2 cataphracts, 1 leader and 1 legionaire
Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 2 legionairesProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 49
Pergamon : 36 / 36
Carthage : 55 / 65
Macedonia : 24 / 30
Bosporus : 26 / 38
Pontus : 0 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 34 / 41
AI_Barbarians : 23 / 35
AI_Neutral : 121 / 699 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 quadrireme and 2 triremes moved from SZ 69 to SZ 71
2 archers and 2 cavalrys moved from Larissa to Thessalonica
4 cavalrys moved from Athens to ThessalonicaPurchase Units - GreekCityStates
GreekCityStates buy 5 cavalrys, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in SZ 71
GreekCityStates attack with 1 quadrireme and 2 triremes
Pontus defend with 1 flagship and 2 triremes
1 quadrireme owned by the GreekCityStates retreated to SZ 70
Pontus win with 1 trireme remaining. Battle score for attacker is -15
Casualties for Pontus: 1 flagship and 1 trireme
Casualties for GreekCityStates: 2 triremes
Battle in Thessalonica
GreekCityStates attack with 2 archers and 6 cavalrys
Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 phalanx, 8 skirmishers and 3 walls
Units damaged: 3 walls owned by the Macedonia
2 archers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Larissa
Macedonia win with 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls remaining. Battle score for attacker is -14
Casualties for Macedonia: 1 cavalry and 1 skirmisher
Casualties for GreekCityStates: 4 cavalrysNon Combat Move - GreekCityStates
1 skirmisher moved from Athens to Larissa
1 archer moved from Corinth to Athens
4 cavalrys moved from Sparta to Athens
1 hoplite moved from Sparta to SZ 67
1 hoplite and 1 trireme moved from SZ 67 to SZ 69
1 hoplite moved from SZ 69 to Larissa
1 skirmisher moved from Sparta to CorinthPlace Units - GreekCityStates
1 trireme placed in SZ 67
5 cavalrys and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokensTerritory Summary for GreekCityStates :
Sparta : 5 cavalrys, 1 city, 1 skirmisher and 2 walls
Larissa : 1 flag, 2 archers, 2 cavalrys, 1 hoplite and 1 skirmisher
Corinth : 1 skirmisher
Athens : 1 archer and 4 cavalrys
SZ 70 : 1 quadrireme
SZ 69 : 1 trireme
SZ 67 : 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
Lilybaeum : 1 hoplite and 2 skirmishers
Rhodos : 1 hopliteProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 44
Pergamon : 36 / 36
Carthage : 55 / 65
Macedonia : 24 / 30
Bosporus : 26 / 38
Pontus : 0 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 34 / 41
AI_Barbarians : 23 / 35
AI_Neutral : 121 / 699 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 unit repaired.
5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen moved from Byzantium to Thessalonica
1 flagship and 2 triremes moved from SZ 70 to SZ 71
3 cavalrys moved from Sardis to Pessinus
2 cavalrys moved from Pergamum to PessinusPurchase Units - Pergamon
Turning on Edit Mode
EDIT: Adding units owned by Pergamon to SZ 71: 1 quinquereme
EDIT: Removing units owned by Pergamon from SZ 69: 1 quinquereme
EDIT: Turning off Edit Mode
Pergamon buy 1 quinquereme and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in SZ 71
Pergamon attack with 1 flagship, 1 quinquereme and 2 triremes
Pontus defend with 1 trireme
Pergamon win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 trireme
Battle in Pessinus
Pergamon attack with 5 cavalrys
AI_Neutral defend with 2 spearman_neutrals
Pergamon win, taking Pessinus from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Thessalonica
Pergamon attack with 5 cavalrys, 1 leader, 4 phalanxs, 4 skirmishers and 9 spearmen
Macedonia defend with 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers and 3 walls
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Thessalonica from Macedonia with 5 cavalrys, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is 89
Casualties for Macedonia: 1 catapult, 2 cavalrys, 1 phalanx, 7 skirmishers and 3 walls
Casualties for Pergamon: 3 skirmishers and 3 spearmenNon Combat Move - Pergamon
1 skirmisher moved from Heraclea Pontica to SinopePlace Units - Pergamon
4 spearmen placed in Sardis
1 quinquereme placed in SZ 69Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 46 PUs; end with 46 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 45 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 42 PUs
city in Thessalonica creates 3 PUs; Pergamon end with 45 PUs
city in Thessalonica creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 48 PUs
city in Sardis creates 1 techTokens; Pergamon end with 2 techTokensTerritory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 3 spearmen and 2 walls
Thessalonica : 1 flag, 5 cavalrys, 1 city, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen
Byzantium : 1 flag
Pessinus : 1 flag, 5 cavalrys
Heraclea Pontica : 1 flag
Sinope : 1 skirmisher
SZ 71 : 1 flagship, 1 quinquereme and 2 triremes
SZ 69 : 1 quinquereme
Sardis : 1 city, 4 spearmen and 5 walls
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag
Valentia : 1 spearmanProduction/PUs Summary :
RomanRepublic : 78 / 76
GreekCityStates : 45 / 44
Pergamon : 46 / 48
Carthage : 55 / 65
Macedonia : 17 / 30
Bosporus : 26 / 38
Pontus : 0 / 27
Seleucid : 21 / 28
Egypt : 52 / 53
Parthia : 67 / 92
Armenia : 34 / 41
AI_Barbarians : 23 / 35
AI_Neutral : 118 / 699 -
How do I get a flagship?
Watch out for those babarians. I wasn’t Aware at the beginning that they move and fight ,too! -
I think it is from a Tech, called Naval Academy.
The Barbarians are a power unto themselves, yes.
Not sure how you prevent them attacking. How strong you need to be, I mean. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 unit repaired.
5 cavalrys moved from Carthago to Cirta
1 cavalry moved from Thapsus to Cirta
1 cavalry moved from Zama to Cirta
3 hoplites and 1 warelephant moved from Zama to Cirta
1 warelephant moved from Igilgili to Cirta
1 cavalry and 2 warelephants moved from Auzia to Cirta
1 leader moved from Carthago to Cirta
1 cavalry, 1 hoplite, 1 leader and 2 phalanxs moved from Hispatis to Pax JuliaPurchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 4 hoplites, 1 phalanx, 1 quadrireme and 1 warelephant; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Pax Julia
Carthage attack with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs
AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
Carthage roll dice for 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs in Pax Julia, round 2 : 4/5 hits
AI_Neutral roll dice for 1 cavalry_neutral and 3 warrior_neutrals in Pax Julia, round 2 : 1/4 hits
Units damaged: 1 leader owned by the Carthage
1 cavalry_neutral owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Pax Julia
Carthage win, taking Pax Julia from AI_Neutral with 1 cavalry, 1 hoplite, 1 leader and 2 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
Battle in Cirta
Carthage attack with 8 cavalrys, 3 hoplites, 1 leader and 4 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
AAwall fire in Cirta : 1/2 hits
1 cavalry owned by the Carthage lost in Cirta
Carthage roll dice for 7 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 2 : 9/15 hits
Units damaged: 2 walls owned by the AI_Neutral
AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals, 2 walls and 1 warrior in Cirta, round 2 : 3/11 hits
Units damaged: 1 leader owned by the Carthage
2 cavalrys owned by the Carthage, 4 cavalry_neutrals owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Cirta
Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Cirta, round 3 : 4/13 hits
AI_Neutral roll dice for 1 spearman_neutral, 2 walls and 1 warrior in Cirta, round 3 : 2/4 hits
2 cavalrys owned by the Carthage, 2 walls owned by the AI_Neutral, 1 spearman_neutral owned by the AI_Neutral and 1 warrior owned by the AI_Barbarians lost in Cirta
Carthage win, taking Cirta from AI_Neutral with 3 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 6
Casualties for Carthage: 5 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage
2 hoplites and 1 warelephant moved from Thapsus to Carthago
2 biremes and 1 trireme moved from SZ 31 to SZ 32
1 trireme moved from SZ 29 to SZ 31
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Gades to AcciPlace Units - Carthage
1 quadrireme placed in SZ 32
1 hoplite and 1 phalanx placed in Carthago
1 cavalry and 1 hoplite placed in Tingis
2 hoplites and 1 warelephant placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 3,6,1 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover navalAcademyActivate Technology - Carthage
Carthage activating navalAcademyTurn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUs
city in Tingis creates 1 techTokens; Carthage end with 3 techTokens
city in Tingis creates 3 PUs; Carthage end with 64 PUs





