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Total Ancient War! Whackamatt vs dawgoneit!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 trireme moved from SZ 68 to SZ 67Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 1 techTokens; 28 PUs;Non Combat Move - Pergamon
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 50 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
3 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants moved from Acci to Carthago Nova
2 warelephants moved from Gades to Carthago Nova
2 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Auzia to Cartenna
2 cavalrys and 1 warelephant moved from Igilgili to Cartenna
2 hoplites moved from Carthago to SZ 32
2 biremes and 2 hoplites moved from SZ 32 to SZ 34Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 3 hoplites, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Carthage
Battle in Cartenna
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Carthago Nova
Carthage attack with 3 cavalrys, 3 hoplites, 4 phalanxs and 4 warelephants
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage win, taking Carthago Nova from AI_Neutral with 2 hoplites, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is -25
Casualties for Carthage: 3 cavalrys and 1 hoplite
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutralsNon Combat Move - Carthage
2 hoplites moved from SZ 34 to MessanaPlace Units - Carthage
1 suprareme and 1 trireme placed in SZ 32
2 hoplites and 1 wall placed in Gades
1 cavalry and 1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover biremesActivate Technology - Carthage
Carthage activating biremesTurn Complete - Carthage
Carthage collect 70 PUs; end with 72 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 67 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 65 PUs
city in Carthago creates 3 PUs; Carthage end with 68 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 71 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
2 units repaired.
1 skirmisher moved from Pella to Dodona
Macedonia take Dodona from GreekCityStates
1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme moved from SZ 69 to SZ 68
1 catapult, 1 leader, 2 phalanxs and 5 warriors moved from Corinth to Athens
1 skirmisher moved from Delphi to Larissa
1 skirmisher moved from Delphi to Larissa
1 phalanx moved from Delphi to Larissa
2 warriors moved from Thessalonica to Larissa
1 catapult moved from Thessalonica to Larissa
4 warriors moved from Thessalonica to Pella
1 cavalry, 2 phalanxs and 2 warriors moved from Sardis to PergamumPurchase Units - Macedonia
Macedonia buy 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in SZ 68
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme
GreekCityStates defend with 1 trireme
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 trireme
Battle in Athens
Macedonia attack with 1 catapult, 1 leader, 2 phalanxs and 5 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Larissa
Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
GreekCityStates defend with 2 cavalrys; Pergamon defend with 1 spearman
Macedonia win, taking Larissa from Pergamon with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 2 cavalrys
Casualties for Pergamon: 1 spearman
Battle in Pergamum
Macedonia attack with 1 cavalry, 2 phalanxs and 2 warriors
Pergamon defend with 2 walls
Units damaged: 2 walls owned by the Pergamon
Macedonia win, taking Pergamum from Pergamon with 2 phalanxs remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 2 warriors
Casualties for Pergamon: 2 wallsNon Combat Move - Macedonia
Place Units - Macedonia
1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 68Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 62 PUs; end with 62 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 57 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 59 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Sardis creates 3 PUs; Macedonia end with 62 PUs
city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader moved from Pityus to Armavira
3 hoplites moved from Sinda to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
1 archer moved from Theodesia to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79
1 cataphract moved from Theodesia to AzaraPurchase Units - Bosporus
Bosporus buy 2 archers and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;Combat - Bosporus
Battle in Armavira
Bosporus attack with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader
Armenia defend with 1 city, 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 9 archers, 4 cataphracts, 2 cavalrys, 5 hoplites and 1 leader remaining. Battle score for attacker is 106
Casualties for Armenia: 1 horsearcher, 12 skirmishers, 13 spearmen and 4 walls
Casualties for Bosporus: 1 cataphract, 1 cavalry, 1 hoplite and 12 horsearchersNon Combat Move - Bosporus
1 archer and 1 hoplite moved from SZ 79 to PityusPlace Units - Bosporus
2 archers and 1 hoplite placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 33 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 29 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
city in Theodesia creates 3 PUs; Bosporus end with 31 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Armavira creates 3 PUs; Bosporus end with 34 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers moved from Tavium to Melitene
2 catapults and 1 chariot moved from Sinope to MelitenePurchase Units - Pontus
Trigger PONtriremes: buyTrireme removed from PontusProduction
Trigger PONtriremes: buyTriremeX added to PontusProduction
Trigger PONtriremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Melitene
Pontus attack with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Melitene from AI_Neutral with 3 catapults, 3 chariots, 2 hoplites, 1 leader, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
3 chariots and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
city in Sinope creates 3 PUs; Pontus end with 26 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
still your turn :-)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 phalanx moved from Sidon to Antioch
4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant moved from Susa to Persepolis
2 hoplites moved from Seleucia to Ctesiphon
1 hoplite moved from Seleucia to Ctesiphon
1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes moved from SZ 61 to SZ 62Purchase Units - Seleucid
Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction
Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction
Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 14 hoplites; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in SZ 62
Seleucid attack with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 triremes
Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is 45
Casualties for Egypt: 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Casualties for Seleucid: 1 trireme
Battle in Ctesiphon
Seleucid attack with 3 hoplites
Armenia defend with 1 cataphract
Seleucid win, taking Ctesiphon from Armenia with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Armenia: 1 cataphract
Battle in Persepolis
Seleucid attack with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
Parthia defend with 2 archers, 4 cataphracts, 1 catapult, 1 city, 6 horsearchers, 1 leader and 3 walls
Units damaged: 1 leader owned by the Parthia
Parthia win with 2 archers, 2 cataphracts and 1 leader remaining. Battle score for attacker is -42
Casualties for Seleucid: 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant
Casualties for Parthia: 2 cataphracts, 1 catapult, 6 horsearchers and 3 wallsNon Combat Move - Seleucid
Place Units - Seleucid
6 hoplites and 1 wall placed in Seleucia
8 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 81 PUs; end with 81 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 78 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 archer moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Petra
1 archer moved from Jerusalem to Petra
1 warelephant moved from Jerusalem to Petra
1 phalanx moved from Jerusalem to Bostra
1 warelephant moved from Jerusalem to Bostra
1 archer moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Damascus
Egypt take Damascus from Seleucid
1 warelephant moved from Jerusalem to Sidon
2 archers, 2 chariots, 4 phalanxs and 2 warelephants moved from Berenice to Leptis Magna
4 chariots moved from Pharan to Bostra
1 warelephant moved from Pharan to Jerusalem
1 leader moved from Jerusalem to BostraPurchase Units - Egypt
Trigger EGYsiegeWeapons: buyCatapult removed from EgyptProduction
Trigger EGYsiegeWeapons: buyCatapultX added to EgyptProduction
Trigger EGYsiegeWeapons: 1 catapult gained by PlayerID named:Egypt
Trigger EGYsiegeWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 3 chariots and 2 warelephants; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Seleucid defend with 1 cataphract
Egypt win, taking Sidon from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Bostra
Egypt attack with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant
Seleucid defend with 1 hoplite
Egypt win, taking Bostra from Seleucid with 1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Petra
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Seleucid defend with 1 phalanx
Egypt win, taking Petra from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 phalanx
Battle in Leptis Magna
Egypt attack with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 4 archer_neutrals and 2 walls
Egypt win, taking Leptis Magna from AI_Neutral with 1 phalanx and 2 warelephants remaining. Battle score for attacker is -25
Casualties for Egypt: 2 archers, 2 chariots and 3 phalanxs
Casualties for AI_Neutral: 4 archer_neutrals and 2 wallsNon Combat Move - Egypt
3 chariots moved from Alexandria to Siwa
1 archer moved from Alexandria to Paraetonium
1 chariot moved from Alexandria to Jerusalem
1 phalanx moved from Memphis to Pharan
3 chariots moved from Siwa to BerenicePlace Units - Egypt
1 catapult, 3 chariots, 1 wall and 2 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 62 PUs; end with 62 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 60 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 63 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Artaxata to Satala
1 skirmisher moved from Phasis to Artaxata
7 cataphracts, 6 horsearchers and 1 leader moved from Cyropolis to Albana
1 catapult moved from Cyropolis to Nexuana
1 horsearcher moved from Gazaca to AlbanaPurchase Units - Armenia
Armenia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84Place Units - Armenia
5 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 22 PUs; end with 22 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 unit repaired.
9 legionaires moved from Mediolanum to Nemausus
1 ballista moved from Mediolanum to Nemausus
2 legionaires moved from Vindonissa to Nemausus
1 cataphract and 1 leader moved from Mediolanum to Nemausus
1 cataphract moved from Vindonissa to Nemausus
2 cataphracts moved from Roma to Genua
1 legionaire and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Roma to CapuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 3 cataphracts and 4 legionaires; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cataphracts and 4 legionaires placed in Roma
1 bireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 hoplite moved from Aleria to SZ 21
1 bireme and 1 hoplite moved from SZ 21 to SZ 28
1 skirmisher moved from Sparta to Corinth
GreekCityStates take Corinth from Macedonia
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 50
1 skirmisher moved from SZ 50 to Delphi
2 flagships and 2 quadriremes moved from SZ 65 to SZ 67
1 archer, 1 hoplite and 1 skirmisher moved from Apollonia to DodonaPurchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Dodona from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in DelphiNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 wall placed in Sparta
1 archer placed in Apollonia
1 cavalry, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 27 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 30 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 33 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 1 city; Remaining resources: 0 techTokens; 10 PUs;Non Combat Move - Pergamon
1 flagship moved from SZ 67 to SZ 66
1 trireme moved from SZ 67 to SZ 66Place Units - Pergamon
1 city placed in CydoniaTurn Complete - Pergamon
Pergamon collect 12 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Cydonia creates 1 techTokens; Pergamon end with 1 techTokens
city in Cydonia creates 3 PUs; Pergamon end with 25 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
1 unit repaired.
4 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Cartenna to Siga
1 suprareme and 1 trireme moved from SZ 32 to SZ 34
2 hoplites, 4 phalanxs and 4 warelephants moved from Carthago Nova to ValentiaPurchase Units - Carthage
Trigger CARbiremes: buyBireme removed from CarthageProduction
Trigger CARbiremes: buyBiremeX added to CarthageProduction
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Carthage
Battle in Siga
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 1 cavalry, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Valentia
Carthage attack with 2 hoplites, 4 phalanxs and 4 warelephants
RomanRepublic defend with 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Carthage win, taking Valentia from RomanRepublic with 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 56
Casualties for RomanRepublic: 1 cataphract, 3 legionaires, 1 skirmisher and 2 walls
Casualties for Carthage: 2 hoplitesNon Combat Move - Carthage
Place Units - Carthage
2 biremes, 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 32
1 cavalry and 1 wall placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 71 PUs; end with 73 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 67 PUs
city in Carthago creates 3 PUs; Carthage end with 70 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 73 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Valentia creates 3 PUs; Carthage end with 76 PUs
city in Valentia creates 1 techTokens; Carthage end with 3 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 68 to SZ 67
1 catapult, 1 phalanx, 2 skirmishers and 2 warriors moved from Larissa to Delphi
2 phalanxs moved from Pergamum to Sardis
4 phalanxs, 5 skirmishers and 7 warriors moved from Pella to ApolloniaPurchase Units - Macedonia
Macedonia buy 5 phalanxs, 1 skirmisher and 2 warriors; Remaining resources: 1 PUs; 2 techTokens;Combat - Macedonia
Battle in SZ 67
Macedonia attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
GreekCityStates defend with 2 flagships and 2 quadriremes
Units damaged: 1 flagship owned by the GreekCityStates
Units damaged: 1 flagship owned by the Macedonia
GreekCityStates win with no units remaining. Battle score for attacker is -90
Casualties for GreekCityStates: 2 flagships and 2 quadriremes
Casualties for Macedonia: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 2 triremes
Battle in Delphi
Macedonia attack with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 phalanx, 2 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Apollonia
Macedonia attack with 4 phalanxs, 5 skirmishers and 7 warriors
GreekCityStates defend with 1 archer, 1 city, 5 hoplites, 1 skirmisher and 3 walls
Units damaged: 2 walls owned by the GreekCityStates
Macedonia win, taking Apollonia from GreekCityStates with 4 phalanxs and 2 warriors remaining. Battle score for attacker is 57
Casualties for GreekCityStates: 1 archer, 5 hoplites, 1 skirmisher and 3 walls
Casualties for Macedonia: 5 skirmishers and 5 warriorsNon Combat Move - Macedonia
Place Units - Macedonia
5 phalanxs and 2 warriors placed in Thessalonica
1 skirmisher placed in SardisResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 55 PUs; end with 56 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 51 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 54 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Sardis creates 3 PUs; Macedonia end with 57 PUs
city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 60 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
2 hoplites moved from Pityus to Phasis
Bosporus take Phasis from Armenia
1 archer and 2 hoplites moved from Pityus to Armavira
1 cataphract moved from Azara to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
2 archers and 1 hoplite moved from Theodesia to SZ 80
2 archers, 1 bireme, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79Purchase Units - Bosporus
Bosporus buy 4 archers; Remaining resources: 2 PUs; 2 techTokens;Combat - Bosporus
Non Combat Move - Bosporus
2 archers and 1 hoplite moved from SZ 79 to PityusPlace Units - Bosporus
4 archers placed in ArmaviraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover supraremesActivate Technology - Bosporus
Bosporus activating supraremesTurn Complete - Bosporus
Bosporus collect 35 PUs; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
city in Theodesia creates 3 PUs; Bosporus end with 35 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Armavira creates 3 PUs; Bosporus end with 38 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 unit repaired.
3 chariots moved from Sinope to Trapezus
3 chariots moved from Melitene to Trapezus
2 skirmishers moved from Melitene to Satala
6 phalanxs moved from Melitene to Trapezus
2 catapults moved from Melitene to Satala
3 skirmishers moved from Melitene to Satala
2 hoplites moved from Melitene to Satala
1 leader moved from Melitene to Trapezus
1 catapult moved from Melitene to TrapezusPurchase Units - Pontus
Pontus buy 4 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Satala
Pontus attack with 2 catapults, 2 hoplites and 5 skirmishers
Armenia defend with 1 skirmisher
Pontus win, taking Satala from Armenia with 2 catapults, 2 hoplites and 5 skirmishers remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Trapezus
Pontus attack with 1 catapult, 6 chariots, 1 leader and 6 phalanxs
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Trapezus from AI_Neutral with 1 catapult, 3 chariots, 1 leader and 6 phalanxs remaining. Battle score for attacker is -18
Casualties for Pontus: 3 chariots
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
4 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 30 PUs; end with 32 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 31 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
city in Sinope creates 3 PUs; Pontus end with 32 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Ctesiphon to Ecbatana
Seleucid take Ecbatana from Parthia
1 hoplite moved from Ninive to Gazaca
Seleucid take Gazaca from Armenia
1 hoplite moved from Seleucia to Palmyra
9 hoplites moved from Seleucia to Susa
Seleucid take Susa from Parthia
6 hoplites moved from Antioch to Damascus
1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 62 to SZ 61
4 hoplites moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 phalanx moved from Antioch to Damascus
1 flagship, 6 hoplites, 2 quadriremes, 2 quinqueremes and 1 trireme moved from SZ 61 to SZ 60
6 hoplites moved from SZ 60 to SidonPurchase Units - Seleucid
Seleucid buy 9 phalanxs; Remaining resources: 1 PUs; 2 techTokens;Combat - Seleucid
Battle in Damascus
Seleucid attack with 6 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid win, taking Damascus from Egypt with 5 hoplites and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 6 hoplites
Egypt defend with 1 archer, 1 phalanx and 1 warelephant
Seleucid win, taking Sidon from Egypt with 3 hoplites remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
4 phalanxs placed in Antioch
5 phalanxs placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 81 PUs; end with 82 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 78 PUs
city in Antioch creates 3 PUs; Seleucid end with 81 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 84 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 archer, 4 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Bostra to Damascus
1 warelephant moved from Petra to Jerusalem
1 phalanx moved from Petra to Jerusalem
1 chariot moved from Jerusalem to Damascus
1 warelephant moved from Jerusalem to Damascus
1 phalanx moved from Pharan to Jerusalem
3 chariots moved from Alexandria to Jerusalem
1 warelephant moved from Alexandria to Siwa
1 archer moved from Paraetonium to Siwa
1 warelephant moved from Alexandria to Pharan
1 catapult moved from Alexandria to Paraetonium
3 chariots moved from Berenice to Leptis MagnaPurchase Units - Egypt
Egypt buy 4 chariots, 1 phalanx and 2 warelephants; Remaining resources: 1 techTokens; 10 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer, 5 chariots, 1 leader, 1 phalanx and 2 warelephants
Seleucid defend with 5 hoplites and 1 phalanx
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Damascus from Seleucid with 1 archer, 3 chariots, 1 leader, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 32
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 5 hoplites and 1 phalanxNon Combat Move - Egypt
Place Units - Egypt
4 chariots, 1 phalanx and 2 warelephants placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 56 PUs; end with 66 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 62 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 65 PUs -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Round Complete
AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities! -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
  Round: 5
    Round Complete
      AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!
you have the victory





