TAW: Witt (Rome) vs AetV (Carthage)

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.
                1 chariot moved from Jerusalem to Damascus
                      Egypt take Damascus from Seleucid
                1 warelephant moved from Jerusalem to Sidon
                1 phalanx moved from Jerusalem to Sidon
                1 archer moved from Jerusalem to Sidon
                1 chariot moved from Pharan to Petra
                1 chariot moved from Pharan to Petra
                1 archer moved from Jerusalem to Bostra
                      Egypt take Bostra from Seleucid
                1 chariot moved from Pharan to Petra
                1 phalanx moved from Jerusalem to Sidon
                1 leader moved from Jerusalem to Petra

    Purchase Units - Egypt
                Egypt buy 2 archers, 2 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 1 archer, 2 phalanxs and 1 warelephant
                    Seleucid defend with 2 hoplites and 1 phalanx
                    Egypt win, taking Sidon from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 archer and 1 phalanx
                    Casualties for Seleucid: 2 hoplites and 1 phalanx
                Battle in Petra
                    Egypt attack with 3 chariots and 1 leader
                    Seleucid defend with 1 hoplite
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Petra from Seleucid with 3 chariots and 1 leader remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 3 triremes moved from SZ 59 to SZ 57
                1 warelephant moved from Pharan to Jerusalem
                1 warelephant moved from Pharan to Jerusalem
                1 warelephant moved from Memphis to Pharan
                5 chariots moved from Alexandria to Pharan
                1 phalanx moved from Alexandria to Memphis
                1 archer moved from Alexandria to Memphis

    Place Units - Egypt
                1 trireme placed in SZ 57
                2 archers and 2 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
                city in Alexandria creates 3 PUs; Egypt end with 53 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
        Jerusalem : 1 archer, 1 phalanx and 2 warelephants
        Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
        Damascus : 1 flag, 1 chariot
        Petra : 3 chariots and 1 leader
        Cyrene : 1 archer and 1 phalanx
        Bostra : 1 flag, 1 archer
        SZ 57 : 1 bireme, 1 flagship, 1 quadrireme and 4 triremes
        Sidon : 1 phalanx and 1 warelephant
        Pharan : 5 chariots and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 44 / 55
        Pergamon : 27 / 26
        Carthage : 60 / 60
        Macedonia : 42 / 48
        Bosporus : 28 / 28
        Pontus : 13 / 11
        Seleucid : 50 / 68
        Egypt : 52 / 53
        Parthia : 35 / 49
        Armenia : 24 / 25
        AI_Barbarians : 12 / 26
        AI_Neutral : 127 / 299

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                1 unit repaired.
                1 warelephant moved from Seleucia to Palmyra
                      Parthia take Palmyra from Seleucid
                4 cataphracts and 1 horsearcher moved from Persepolis to Babylon
                1 leader moved from Seleucia to Euphrates
                      Parthia take Euphrates from Seleucid
                1 warelephant moved from Seleucia to Ninive
                      Parthia take Ninive from Seleucid
                3 warelephants moved from Seleucia to Hatra

    Purchase Units - Parthia
                Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
                Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
                Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 6 cataphracts; Remaining resources: 1 PUs; 3 techTokens;

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 4 cataphracts and 1 horsearcher
                    Seleucid defend with 1 hoplite
                    Parthia win, taking Babylon from Seleucid with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Hatra
                    Parthia attack with 3 warelephants
                    Seleucid defend with 1 hoplite
                    Parthia win, taking Hatra from Seleucid with 2 warelephants remaining. Battle score for attacker is -3
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 warelephant

    Non Combat Move - Parthia
                1 archer moved from Susa to Seleucia
                1 archer moved from Susa to Seleucia
                1 catapult moved from Ecbatana to Susa
                1 archer moved from East to SZ 84
                1 archer moved from SZ 84 to Albana
                1 archer moved from Albana to Armavira

    Place Units - Parthia
                6 cataphracts and 1 wall placed in Seleucia

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 55 PUs; end with 56 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 54 PUs
                city in Seleucia creates 3 PUs; Parthia end with 57 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 60 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 63 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 leader
        Albana : 1 archer
        Babylon : 1 flag, 4 cataphracts and 1 horsearcher
        Ninive : 1 flag, 1 warelephant
        Armavira : 1 archer
        SZ 84 : 1 flagship and 1 trireme
        Hatra : 1 flag, 2 warelephants
        Susa : 1 catapult and 2 walls
        Palmyra : 1 flag, 1 warelephant
        Seleucia : 1 flag, 2 archers, 6 cataphracts, 1 city and 1 wall
        Persepolis : 1 city and 3 walls
        East : 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 44 / 55
        Pergamon : 27 / 26
        Carthage : 60 / 60
        Macedonia : 42 / 48
        Bosporus : 28 / 28
        Pontus : 13 / 11
        Seleucid : 30 / 68
        Egypt : 52 / 53
        Parthia : 55 / 63
        Armenia : 24 / 25
        AI_Barbarians : 12 / 26
        AI_Neutral : 127 / 299

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen moved from Trapezus to Sinope

    Purchase Units - Armenia
                Armenia buy 5 spearmen; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Armenia
                Battle in Sinope
                    Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
                    Pontus defend with 3 chariots, 1 city, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
                    Units damaged: 1 leader owned by the Pontus
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Sinope from Pontus with 7 cataphracts, 1 catapult, 4 horsearchers and 1 leader remaining. Battle score for attacker is 118
                    Casualties for Pontus: 3 chariots, 3 hoplites, 1 leader, 8 phalanxs, 9 skirmishers and 5 walls
                    Casualties for Armenia: 1 cataphract, 1 horsearcher, 10 skirmishers and 15 spearmen

    Non Combat Move - Armenia
                1 spearman moved from Phasis to Armavira
                1 spearman moved from Phasis to Armavira
                1 spearman moved from Phasis to Armavira

    Place Units - Armenia
                4 spearmen placed in Armavira
                1 spearman placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 30 PUs; end with 30 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 26 PUs
                city in Albana creates 3 PUs; Armenia end with 29 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Sinope creates 3 PUs; Armenia end with 32 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 35 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens

    Territory Summary for Armenia :

    Albana : 1 city, 1 spearman and 4 walls
        Phasis : 1 skirmisher
        Sinope : 1 flag, 7 cataphracts, 1 catapult, 1 city, 4 horsearchers and 1 leader
        Trapezus : 1 flag
        Armavira : 1 cataphract, 1 city, 10 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 68 / 67
        GreekCityStates : 44 / 55
        Pergamon : 27 / 26
        Carthage : 60 / 60
        Macedonia : 42 / 48
        Bosporus : 28 / 28
        Pontus : 7 / 11
        Seleucid : 30 / 68
        Egypt : 52 / 53
        Parthia : 55 / 63
        Armenia : 30 / 35
        AI_Barbarians : 12 / 26
        AI_Neutral : 127 / 299

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.

    Purchase Units - RomanRepublic
                RomanRepublic buy 7 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;

    Non Combat Move - RomanRepublic
                1 bireme moved from SZ 35 to SZ 33
                1 trireme moved from SZ 35 to SZ 34
                1 skirmisher moved from Capua to SZ 34
                1 skirmisher and 1 trireme moved from SZ 34 to SZ 33
                1 skirmisher moved from SZ 33 to Lilybaeum
                2 cataphracts and 1 leader moved from Patavium to Genua
                1 ballista and 8 legionaires moved from Patavium to Verona
                1 cataphract, 2 legionaires and 1 skirmisher moved from Toletum to Valentia
                1 catapult moved from Roma to SZ 28
                1 catapult and 1 quinquereme moved from SZ 28 to SZ 33
                1 catapult moved from SZ 33 to Lilybaeum
                1 legionaire moved from Roma to Capua
                1 skirmisher moved from Roma to Capua
                1 legionaire moved from Roma to Capua
                1 legionaire moved from Roma to Capua
                1 legionaire moved from Delphi to Dodona

    Place Units - RomanRepublic
                1 quinquereme placed in SZ 28
                RomanRepublic undo move 1.
                1 quinquereme placed in SZ 25
                4 legionaires and 1 skirmisher placed in Roma
                3 legionaires placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 68 PUs; end with 68 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 4 legionaires, 1 skirmisher and 2 walls
        Verona : 1 flag, 1 ballista and 8 legionaires
        Delphi : 1 legionaire
        Tarraco : 1 flag
        Messana : 1 wall
        Toletum : 1 flag
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 3 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 25 : 1 quinquereme
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag, 2 cataphracts and 1 leader
        Dodona : 1 legionaire
        Valentia : 1 cataphract, 1 city, 9 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag

    Production/PUs Summary :

    RomanRepublic : 68 / 66
        GreekCityStates : 44 / 55
        Pergamon : 27 / 26
        Carthage : 55 / 60
        Macedonia : 42 / 48
        Bosporus : 28 / 28
        Pontus : 7 / 11
        Seleucid : 30 / 68
        Egypt : 52 / 53
        Parthia : 55 / 63
        Armenia : 30 / 35
        AI_Barbarians : 12 / 24
        AI_Neutral : 132 / 431

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 quadrireme moved from SZ 68 to SZ 69
                1 trireme moved from SZ 68 to SZ 69
                1 leader moved from Delphi to Apollonia
                3 archers moved from Dodona to Apollonia
                1 hoplite moved from Delphi to Larissa
                1 cavalry, 1 hoplite and 3 skirmishers moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 4 cavalrys and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - GreekCityStates
                Battle in SZ 69
                    GreekCityStates attack with 1 quadrireme and 1 trireme
                    Macedonia defend with 1 bireme
                    GreekCityStates win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is 12
                    Casualties for Macedonia: 1 bireme
                Battle in Apollonia
                    GreekCityStates attack with 3 archers and 1 leader
                    Macedonia defend with 1 cavalry, 1 city, 1 leader, 1 phalanx and 1 skirmisher
                    Units damaged: 1 leader owned by the Macedonia
                    Units damaged: 1 leader owned by the GreekCityStates
                    3 archers owned by the GreekCityStates and 1 leader owned by the GreekCityStates retreated to Dodona
                Battle in Larissa
                    GreekCityStates attack with 1 cavalry, 2 hoplites and 3 skirmishers
                    Macedonia defend with 1 phalanx
                    GreekCityStates winMacedonia win with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining, taking Larissa from Macedonia with 1 cavalry, 2 hoplites and 3 skirmishers remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 1 phalanx

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
                EDIT: Removing units owned by GreekCityStates from Larissa: 1 skirmisher
                EDIT: Removing units owned by GreekCityStates from Dodona: 1 leader
                EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
                EDIT: Removing units owned by GreekCityStates from Dodona: 1 archer
                EDIT: Removing units owned by Macedonia from Apollonia: 1 skirmisher
                EDIT: Turning off Edit Mode
                1 skirmisher moved from Sparta to Corinth
                4 cavalrys moved from Sparta to Athens

    Place Units - GreekCityStates
                1 trireme placed in SZ 67
                2 archers and 4 cavalrys placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 47 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 50 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 4 cavalrys, 1 city and 2 walls
        Larissa : 1 flag, 1 cavalry, 2 hoplites and 1 skirmisher
        Corinth : 1 skirmisher
        Athens : 4 cavalrys
        SZ 69 : 1 quadrireme and 1 trireme
        SZ 67 : 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 2 skirmishers
        Rhodos : 1 hoplite
        Dodona : 1 flag, 1 archer

    Production/PUs Summary :

    RomanRepublic : 68 / 66
        GreekCityStates : 49 / 50
        Pergamon : 27 / 26
        Carthage : 55 / 60
        Macedonia : 37 / 48
        Bosporus : 28 / 28
        Pontus : 7 / 11
        Seleucid : 30 / 68
        Egypt : 52 / 53
        Parthia : 55 / 63
        Armenia : 30 / 35
        AI_Barbarians : 12 / 24
        AI_Neutral : 132 / 431

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Al turned off the wifi, so I have redone my go, as it happened the first time.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 spearman moved from Nicaea to Byzantium
                      Pergamon take Byzantium from Macedonia
                1 spearman moved from Sardis to SZ 68
                1 spearman and 1 trireme moved from SZ 68 to SZ 62
                1 spearman moved from SZ 62 to Salamis
                2 cavalrys moved from Sardis to Heraclea Pontica
                1 flagship and 2 triremes moved from SZ 68 to SZ 70
                2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Nicaea to Heraclea Pontica

    Purchase Units - Pergamon
                Trigger PERquinqueremes: buyQuinquereme removed from PergamonProduction
                Trigger PERquinqueremes: buyQuinqueremeX added to PergamonProduction
                Trigger PERquinqueremesWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 3 cavalrys and 1 spearman; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in SZ 70
                    Pergamon attack with 1 flagship and 2 triremes
                    Macedonia defend with 1 trireme
                    Pergamon win with 1 flagship and 2 triremes remaining. Battle score for attacker is 15
                    Casualties for Macedonia: 1 trireme
                Battle in Salamis
                Battle in Heraclea Pontica
                    Pergamon attack with 4 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen
                    Pontus defend with 1 chariot, 4 hoplites, 3 skirmishers and 2 walls
                    Units damaged: 1 leader owned by the Pergamon
                    1 leader owned by the Pergamon, 6 spearmen owned by the Pergamon, 6 skirmishers owned by the Pergamon, 4 cavalrys owned by the Pergamon and 4 phalanxs owned by the Pergamon retreated to Nicaea
                    Pontus win, taking Salamis from Seleucid with 1 chariot and 1 hoplite remaining. Battle score for attacker is 61
                    Casualties for Pontus: 3 hoplites, 3 skirmishers and 2 walls
                    Casualties for Pergamon: 3 skirmishers

    Non Combat Move - Pergamon
                1 skirmisher and 3 spearmen moved from Pergamum to Nicaea

    Place Units - Pergamon
                3 cavalrys, 1 spearman and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 36 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                city in Sardis creates 3 PUs; Pergamon end with 35 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

    Territory Summary for Pergamon :

    Barcino : 1 spearman and 2 walls
        Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
        Byzantium : 1 flag, 1 spearman
        Salamis : 1 spearman
        SZ 70 : 1 flagship and 2 triremes
        SZ 62 : 1 trireme
        Sardis : 3 cavalrys, 1 city, 1 spearman and 5 walls
        Tarraco : 1 spearman
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag, 4 cavalrys, 1 leader, 4 phalanxs, 7 skirmishers and 9 spearmen
        Valentia : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 68 / 66
        GreekCityStates : 49 / 50
        Pergamon : 33 / 35
        Carthage : 55 / 60
        Macedonia : 31 / 48
        Bosporus : 28 / 28
        Pontus : 7 / 11
        Seleucid : 24 / 68
        Egypt : 58 / 53
        Parthia : 55 / 63
        Armenia : 30 / 35
        AI_Barbarians : 12 / 24
        AI_Neutral : 132 / 431

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                5 hoplites and 5 phalanxs moved from Carthago Nova to Corduba
                1 cavalry moved from Gades to Corduba
                1 trireme moved from SZ 18 to SZ 29
                1 hoplite moved from Igilgili to SZ 29
                1 hoplite and 1 trireme moved from SZ 29 to SZ 17
                1 hoplite moved from SZ 17 to Tarraco

    Purchase Units - Carthage
                Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
                Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
                Carthage buy 2 biremes, 3 cavalrys and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Corduba
                    Carthage attack with 1 cavalry, 5 hoplites and 5 phalanxs
                    AI_Barbarians defend with 1 warrior
                        Carthage roll dice for 1 cavalry, 5 hoplites and 5 phalanxs in Corduba, round 2 :  7/11 hits
                        AI_Neutral roll dice for 1 warrior in Corduba, round 2 :  0/1 hits
                        1 warrior owned by the AI_Barbarians lost in Corduba
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 5 hoplites and 5 phalanxs remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Tarraco
                    Carthage attack with 1 hoplite
                    Pergamon defend with 1 spearman
                        Carthage roll dice for 1 hoplite in Tarraco, round 2 :  1/1 hits
                        RomanRepublic roll dice for 1 spearman in Tarraco, round 2 :  0/1 hits
                        1 spearman owned by the Pergamon lost in Tarraco
                    Carthage win, taking Tarraco from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman

    Non Combat Move - Carthage
                1 hoplite moved from Gades to Acci
                2 biremes and 2 triremes moved from SZ 15 to SZ 29
                1 cavalry and 1 warelephant moved from Igilgili to Cartenna
                2 cavalrys and 3 hoplites moved from Thenae to Thapsus

    Place Units - Carthage
                2 cavalrys and 1 leader placed in Gades
                2 biremes placed in SZ 32
                Carthage undo move 1.
                1 quadrireme placed in SZ 14
                1 cavalry and 1 leader placed in Gades
                2 cavalrys and 1 wall placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                    Carthage roll 5,6 and gets 1 hit
                Carthage removing all Technology Tokens after successful research.
                Carthage discover conscription

    Activate Technology - Carthage
                Carthage activating conscription

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 64 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 62 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 57 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 60 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 63 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Axiopolis to Durostorum
                1 phalanx moved from Nicopolis to Durostorum
                1 warrior moved from Thessalonica to Byzantium
                1 phalanx moved from Thessalonica to Byzantium
                1 cavalry, 1 leader and 1 phalanx moved from Apollonia to Dodona
                1 catapult, 3 cavalrys, 1 phalanx and 1 warrior moved from Thessalonica to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 1 phalanx, 5 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior
                    GreekCityStates defend with 1 cavalry, 2 hoplites and 1 skirmisher
                        Macedonia roll dice for 1 catapult, 3 cavalrys, 1 phalanx and 1 warrior in Larissa, round 2 :  1/6 hits
                        GreekCityStates roll dice for 1 cavalry, 2 hoplites and 1 skirmisher in Larissa, round 2 :  1/4 hits
                        1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Larissa
                        Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx and 1 warrior in Larissa, round 3 :  5/5 hits
                        GreekCityStates roll dice for 1 cavalry and 2 hoplites in Larissa, round 3 :  1/3 hits
                        2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior remaining. Battle score for attacker is 12
                    Casualties for Macedonia: 2 cavalrys
                    Casualties for GreekCityStates: 1 cavalry, 2 hoplites and 1 skirmisher
                Battle in Byzantium
                    Macedonia attack with 1 phalanx and 1 warrior
                    Pergamon defend with 1 spearman
                        Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 2 :  0/2 hits
                        Pergamon roll dice for 1 spearman in Byzantium, round 2 :  0/1 hits
                        Macedonia roll dice for 1 phalanx and 1 warrior in Byzantium, round 3 :  0/2 hits
                        Pergamon roll dice for 1 spearman in Byzantium, round 3 :  1/1 hits
                        1 warrior owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 1 phalanx in Byzantium, round 4 :  1/1 hits
                        Pergamon roll dice for 1 spearman in Byzantium, round 4 :  0/1 hits
                        1 spearman owned by the Pergamon lost in Byzantium
                    Macedonia win, taking Byzantium from Pergamon with 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Pergamon: 1 spearman
                    Casualties for Macedonia: 1 warrior
                Battle in Durostorum
                    Macedonia attack with 2 phalanxs and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals
                        Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 2 :  0/4 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 :  0/3 hits
                        Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 3 :  0/4 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 3 :  0/3 hits
                        Macedonia roll dice for 2 phalanxs and 2 skirmishers in Durostorum, round 4 :  1/4 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 4 :  2/3 hits
                        2 skirmishers owned by the Macedonia and 1 cavalry_neutral owned by the AI_Neutral lost in Durostorum
                    2 phalanxs owned by the Macedonia retreated to Nicopolis
                    AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -8
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for AI_Neutral: 1 cavalry_neutral
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 1 leader and 1 phalanx
                    RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer
                        Macedonia roll dice for 1 cavalry, 1 leader and 1 phalanx in Dodona, round 2 :  1/3 hits
                        GreekCityStates roll dice for 1 archer and 1 legionaire in Dodona, round 2 :  2/2 hits
                        1 legionaire owned by the RomanRepublic and 1 leader owned by the Macedonia lost in Dodona
                    1 phalanx owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Apollonia
                    GreekCityStates win with 1 archer remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Macedonia: 1 leader

    Non Combat Move - Macedonia
                Turning on Edit Mode
                EDIT: Removing units owned by Macedonia from Apollonia: 1 cavalry
                EDIT: Adding units owned by Macedonia to Apollonia: 1 leader
                EDIT: Cleaning up during movement phase

    Place Units - Macedonia
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Macedonia owned units to: leader = 1
                EDIT: Turning off Edit Mode
                1 catapult and 5 skirmishers placed in Thessalonica
                1 phalanx and 2 warriors placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia roll 5,5 and gets 0 hits
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 42 PUs; end with 42 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 47 PUs

  • 22 21 20 19 18 17 16

    It is very late for me. Will do my remaining moves tomorrow night…
    Have a good one.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                1 cataphract moved from Theodesia to SZ 80
                1 hoplite moved from Sinda to SZ 80
                1 cataphract, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 80 to SZ 78
                1 hoplite moved from SZ 78 to Trapezus
                1 cataphract moved from SZ 78 to Phasis
                6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Pityus to Phasis

    Purchase Units - Bosporus
                Bosporus buy 1 bireme and 2 cataphracts; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Phasis
                    Bosporus attack with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
                    Armenia defend with 1 skirmisher
                        Bosporus roll dice for 1 flagship in Phasis, round 2 :  1/1 hits
                        Armenia roll dice for 1 skirmisher in Phasis, round 2 :  0/1 hits
                        1 skirmisher owned by the Armenia lost in Phasis
                    Bosporus win, taking Phasis from Armenia with 6 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Trapezus

    Non Combat Move - Bosporus
                1 cataphract moved from Tyras to Sarmizegetusa
                3 cavalrys moved from Olbia to Sarmizegetusa
                1 hoplite moved from Tanais to Theodesia
                3 hoplites moved from Tanais to Olbia

    Place Units - Bosporus
                1 bireme placed in SZ 80
                2 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                    Bosporus rolls :  1/1 hits
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover construction

    Activate Technology - Bosporus
                Bosporus activating construction

    Turn Complete - Bosporus
                Bosporus collect 37 PUs; end with 37 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 34 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 36 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 hoplite moved from Heraclea Pontica to SZ 76
                1 hoplite and 1 trireme moved from SZ 76 to SZ 71
                1 hoplite moved from SZ 71 to Pergamum

    Purchase Units - Pontus
                Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
                Trigger PONconscriptionWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy nothing; Remaining resources: 1 techTokens; 11 PUs;

    Combat - Pontus
                Battle in Pergamum

    Non Combat Move - Pontus
                1 chariot moved from Heraclea Pontica to SZ 76
                1 chariot, 1 flagship and 1 trireme moved from SZ 76 to SZ 71
                1 chariot moved from SZ 71 to Byzantium
                1 hoplite moved from Odessus to Byzantium
                1 chariot moved from Sardica to Pella
                1 catapult moved from Tavium to Tarsus

    Place Units - Pontus
                1 skirmisher and 1 wall were produced but were not placed

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                    Pontus rolls :  0/1 hits
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 12 PUs; end with 23 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 warelephant moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite, 1 suprareme and 1 warelephant moved from SZ 61 to SZ 62
                1 hoplite and 1 warelephant moved from SZ 62 to Salamis
                2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 57
                1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Antioch to Sidon
                1 cataphract and 1 hoplite moved from Antioch to Damascus

    Purchase Units - Seleucid
                Trigger SELquinqueremes: buyQuinquereme removed from SeleucidProduction
                Trigger SELquinqueremes: buyQuinqueremeX added to SeleucidProduction
                Trigger SELquinqueremesWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 1 hoplite, 1 phalanx, 2 quinqueremes and 2 warelephants; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in SZ 57
                    Seleucid attack with 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Egypt defend with 1 bireme, 1 flagship, 1 quadrireme and 4 triremes
                        quad_VS_tri fire in SZ 57 :  1/1 hits
                        quin_VS_quad fire in SZ 57 :  0/1 hits
                        tri_VS_bi fire in SZ 57 :  1/1 hits
                        quad_VS_tri fire in SZ 57 :  0/1 hits
                        tri_VS_bi fire in SZ 57 :  0/2 hits
                        1 bireme owned by the Egypt and 1 trireme owned by the Egypt lost in SZ 57
                        Seleucid roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 57, round 2 :  2/6 hits
                        Egypt roll dice for 1 flagship, 1 quadrireme and 3 triremes in SZ 57, round 2 :  4/5 hits
                    Units damaged: 1 flagship owned by the Seleucid
                        1 trireme owned by the Seleucid, 2 biremes owned by the Seleucid and 1 flagship owned by the Egypt lost in SZ 57
                        Seleucid roll dice for 1 flagship, 1 quadrireme and 1 quinquereme in SZ 57, round 3 :  1/3 hits
                        Egypt roll dice for 1 quadrireme and 3 triremes in SZ 57, round 3 :  2/4 hits
                        1 flagship owned by the Seleucid, 1 trireme owned by the Egypt and 1 quadrireme owned by the Seleucid lost in SZ 57
                        Seleucid roll dice for 1 quinquereme in SZ 57, round 4 :  1/1 hits
                        Egypt roll dice for 1 quadrireme and 2 triremes in SZ 57, round 4 :  2/3 hits
                        1 trireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 57
                    Egypt win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is -16
                    Casualties for Egypt: 1 bireme, 1 flagship and 3 triremes
                    Casualties for Seleucid: 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                Battle in SZ 62
                    Seleucid attack with 1 suprareme
                    Pergamon defend with 1 trireme
                        Seleucid roll dice for 1 suprareme in SZ 62, round 2 :  2/2 hits
                        Pergamon roll dice for 1 trireme in SZ 62, round 2 :  0/1 hits
                        1 trireme owned by the Pergamon lost in SZ 62
                    Seleucid win with 1 suprareme remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 1 trireme
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 1 cataphract and 1 hoplite in Damascus, round 2 :  2/2 hits
                        Egypt roll dice for 1 chariot in Damascus, round 2 :  0/1 hits
                        1 chariot owned by the Egypt lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot
                Battle in Salamis
                    Seleucid attack with 1 hoplite and 1 warelephant
                    Pergamon defend with 1 spearman
                        Seleucid roll dice for 1 hoplite and 1 warelephant in Salamis, round 2 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 2 :  0/1 hits
                        Seleucid roll dice for 1 hoplite and 1 warelephant in Salamis, round 3 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 :  0/1 hits
                        Seleucid roll dice for 1 hoplite and 1 warelephant in Salamis, round 4 :  2/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 4 :  0/1 hits
                        1 spearman owned by the Pergamon lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman
                Battle in Sidon
                    Seleucid attack with 1 cataphract and 1 warelephant
                    Egypt defend with 1 phalanx and 1 warelephant
                        Seleucid roll dice for 1 cataphract and 1 warelephant in Sidon, round 2 :  1/2 hits
                        Egypt roll dice for 1 phalanx and 1 warelephant in Sidon, round 2 :  1/2 hits
                        1 warelephant owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 warelephant in Sidon, round 3 :  0/1 hits
                        Egypt roll dice for 1 phalanx in Sidon, round 3 :  0/1 hits
                        Seleucid roll dice for 1 warelephant in Sidon, round 4 :  1/1 hits
                        Egypt roll dice for 1 phalanx in Sidon, round 4 :  1/1 hits
                        1 phalanx owned by the Egypt and 1 warelephant owned by the Seleucid lost in Sidon
                    Egypt win with no units remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 1 cataphract and 1 warelephant

    Non Combat Move - Seleucid
                1 phalanx moved from Tarsus to Antioch
                1 hoplite moved from Tarsus to Tavium
                2 hoplites moved from Tarsus to Antioch

    Place Units - Seleucid
                2 quinqueremes placed in SZ 61
                1 hoplite, 1 phalanx, 1 wall and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                    Seleucid rolls :  0/1 hits
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 35 PUs; end with 35 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 34 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 33 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 36 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt
                1 unit repaired.
                1 archer moved from Bostra to Damascus
                1 leader moved from Petra to Damascus
                3 chariots moved from Petra to Damascus
                2 warelephants moved from Jerusalem to Damascus
                1 archer moved from Jerusalem to Damascus
                1 phalanx moved from Jerusalem to Damascus
                4 chariots moved from Pharan to Damascus

    Purchase Units - Egypt
                Egypt buy 1 archer, 1 bireme, 3 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
                    Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 15
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Egypt
                1 warelephant moved from Pharan to Jerusalem
                1 chariot moved from Pharan to Sidon
                1 archer moved from Memphis to Pharan
                1 phalanx moved from Memphis to Pharan
                1 chariot moved from Alexandria to Pharan
                1 chariot moved from Alexandria to Pharan
                1 archer moved from Alexandria to Memphis
                1 archer moved from Alexandria to Memphis

    Place Units - Egypt
                1 bireme and 1 trireme placed in SZ 57
                1 archer and 3 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 52 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
                city in Alexandria creates 3 PUs; Egypt end with 53 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Memphis : 2 archers
        Jerusalem : 1 warelephant
        Alexandria : 1 archer, 3 chariots, 1 city and 2 walls
        Damascus : 1 flag, 2 archers, 7 chariots, 1 leader, 1 phalanx and 2 warelephants
        Cyrene : 1 archer and 1 phalanx
        Bostra : 1 flag
        SZ 57 : 1 bireme, 1 quadrireme and 2 triremes
        Sidon : 1 chariot
        Pharan : 1 archer, 2 chariots and 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 64 / 66
        GreekCityStates : 44 / 50
        Pergamon : 22 / 35
        Carthage : 64 / 63
        Macedonia : 42 / 47
        Bosporus : 37 / 36
        Pontus : 12 / 23
        Seleucid : 30 / 36
        Egypt : 52 / 53
        Parthia : 55 / 63
        Armenia : 21 / 35
        AI_Barbarians : 12 / 24
        AI_Neutral : 127 / 431

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Parthia
                1 warelephant moved from Palmyra to Emesa
                      Parthia take Emesa from Seleucid
                1 leader moved from Euphrates to Palmyra
                2 archers and 6 cataphracts moved from Seleucia to Hatra
                1 warelephant moved from Hatra to Emesa
                1 warelephant moved from Ninive to Hatra
                1 warelephant moved from Hatra to Edessa
                      Parthia take Edessa from Seleucid
                6 cataphracts moved from Hatra to Emesa
                1 leader moved from Palmyra to Emesa
                4 cataphracts and 1 horsearcher moved from Babylon to Seleucia
                4 cataphracts and 1 horsearcher moved from Seleucia to Hatra
                1 catapult moved from Susa to Seleucia

    Purchase Units - Parthia
                Parthia buy 5 cataphracts, 1 horsearcher and 1 quinquereme; Remaining resources: 1 PUs; 3 techTokens;

    Combat - Parthia

    Non Combat Move - Parthia
                Turning on Edit Mode
                EDIT: Adding units owned by Parthia to Pityus: 1 archer
                EDIT: Removing units owned by Parthia from Armavira: 1 archer
                EDIT: Changing ownership of Pityus from Bosporus to Parthia
                EDIT: Turning off Edit Mode
                1 archer moved from Albana to Artaxata

    Place Units - Parthia
                1 quinquereme placed in SZ 84
                5 cataphracts and 1 horsearcher placed in Seleucia

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover navalAcademy

    Activate Technology - Parthia
                Parthia activating navalAcademy

    Turn Complete - Parthia
                Parthia collect 67 PUs; end with 68 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 65 PUs
                city in Seleucia creates 3 PUs; Parthia end with 68 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 71 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 74 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Edessa : 1 flag, 1 warelephant
        Babylon : 1 flag
        Ninive : 1 flag
        SZ 84 : 1 flagship, 1 quinquereme and 1 trireme
        Hatra : 1 flag, 2 archers, 4 cataphracts, 1 horsearcher and 1 warelephant
        Susa : 2 walls
        Palmyra : 1 flag
        Seleucia : 1 flag, 5 cataphracts, 1 catapult, 1 city, 1 horsearcher and 1 wall
        Artaxata : 1 archer
        Emesa : 1 flag, 6 cataphracts, 1 leader and 2 warelephants
        Persepolis : 1 city and 3 walls
        Pityus : 1 flag, 1 archer
        East : 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 64 / 66
        GreekCityStates : 44 / 50
        Pergamon : 22 / 35
        Carthage : 64 / 63
        Macedonia : 42 / 47
        Bosporus : 34 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 21 / 35
        AI_Barbarians : 12 / 24
        AI_Neutral : 127 / 431

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                1 unit repaired.
                7 cataphracts, 1 catapult, 2 horsearchers and 1 leader moved from Sinope to Trapezus

    Purchase Units - Armenia
                Armenia buy 5 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 3 techTokens;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Trapezus from Bosporus with 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader remaining. Battle score for attacker is 7
                    Casualties for Bosporus: 1 hoplite

    Non Combat Move - Armenia
                1 spearman moved from Albana to Armavira

    Place Units - Armenia
                2 skirmishers and 3 spearmen placed in Sinope
                1 skirmisher placed in Sinope
                2 skirmishers placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover conscription

    Activate Technology - Armenia
                Armenia activating conscription

    Turn Complete - Armenia
                Armenia collect 26 PUs; end with 26 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Sinope creates 3 PUs; Armenia end with 27 PUs
                city in Sinope creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 30 PUs
                city in Armavira creates 1 techTokens; Armenia end with 3 techTokens

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Sinope : 1 flag, 1 city, 2 horsearchers, 3 skirmishers and 3 spearmen
        Trapezus : 1 flag, 7 cataphracts, 1 catapult, 2 horsearchers and 1 leader
        Armavira : 1 cataphract, 1 city, 2 skirmishers, 11 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 64 / 66
        GreekCityStates : 44 / 50
        Pergamon : 22 / 35
        Carthage : 64 / 63
        Macedonia : 42 / 47
        Bosporus : 29 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 12 / 24
        AI_Neutral : 127 / 431

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Changed my mind about the Caralis attack . Will roll it, as I have to , then edit back all units . No attack!

    I do hope you had a fun evening.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry. but I will redo whole turn, as I seemed to have omitted putting  my Northern Army into  Medialonum.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 legionaire moved from Valentia to Tarraco
                1 legionaire moved from Valentia to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                1 legionaire moved from Verona to Patavium
                1 legionaire moved from Verona to Patavium
                2 cataphracts and 1 leader moved from Genua to Mediolanum
                1 legionaire moved from Verona to Patavium
                1 ballista and 5 legionaires moved from Verona to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 6 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader and 5 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Patavium
                    RomanRepublic attack with 3 legionaires
                    AI_Barbarians defend with 1 horsearcher
                    RomanRepublic win, taking Patavium from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Tarraco
                    RomanRepublic attack with 2 legionaires and 2 skirmishers
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Tarraco from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite

    Non Combat Move - RomanRepublic
                1 quinquereme moved from SZ 25 to SZ 33
                4 legionaires and 1 skirmisher moved from Roma to Arretium
                1 legionaire moved from Delphi to Dodona

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                4 legionaires and 2 skirmishers placed in Roma
                2 legionaires and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quinqueremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quinqueremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 69 PUs; end with 69 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 62 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 4 legionaires, 1 skirmisher and 1 wall
        Roma : 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Verona : 1 flag
        Tarraco : 1 flag, 2 legionaires and 2 skirmishers
        Messana : 1 wall
        Mediolanum : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 4 legionaires
        Capua : 5 legionaires, 1 skirmisher and 1 wall
        SZ 33 : 2 biremes, 1 flagship, 2 quadriremes, 4 quinqueremes and 2 triremes
        Salapia : 1 wall
        SZ 28 : 1 quadrireme
        Lilybaeum : 1 flag, 1 catapult, 8 legionaires and 4 skirmishers
        Genua : 1 flag
        Dodona : 1 legionaire
        Valentia : 1 cataphract, 1 city, 9 legionaires, 1 skirmisher and 2 walls
        Patavium : 1 flag, 2 legionaires

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 44 / 50
        Pergamon : 22 / 35
        Carthage : 51 / 63
        Macedonia : 37 / 47
        Bosporus : 29 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 19 / 31
        AI_Neutral : 133 / 573

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates
                1 archer moved from Dodona to Larissa
                3 cavalrys moved from Athens to Larissa
                1 archer moved from Sparta to SZ 67
                1 archer and 1 trireme moved from SZ 67 to SZ 68
                1 archer and 1 trireme moved from SZ 68 to SZ 69
                1 archer moved from SZ 69 to Larissa
                1 cavalry moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 cavalrys, 1 hoplite, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 2 archers and 4 cavalrys
                    Macedonia defend with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 2 archers and 2 cavalrys remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
                    Casualties for GreekCityStates: 2 cavalrys

    Non Combat Move - GreekCityStates
                1 skirmisher moved from Corinth to Athens
                1 archer moved from Sparta to Corinth
                4 cavalrys moved from Sparta to Athens
                1 hoplite moved from Syracuse to Lilybaeum

    Place Units - GreekCityStates
                4 cavalrys, 1 hoplite and 1 skirmisher placed in Sparta
                1 trireme placed in SZ 67

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 4 cavalrys, 1 city, 1 hoplite, 1 skirmisher and 2 walls
        Larissa : 1 flag, 2 archers and 2 cavalrys
        Corinth : 1 archer
        Athens : 4 cavalrys and 1 skirmisher
        SZ 69 : 1 quadrireme and 2 triremes
        SZ 67 : 1 trireme
        Narbo : 1 flag
        Massilia : 1 hoplite and 2 walls
        Syracuse : 2 cavalrys, 3 hoplites, 2 skirmishers and 4 walls
        SZ 33 : 1 trireme
        Lilybaeum : 1 hoplite and 2 skirmishers
        Rhodos : 1 hoplite
        Dodona : 1 flag

    Production/PUs Summary :

    RomanRepublic : 69 / 65
        GreekCityStates : 49 / 49
        Pergamon : 22 / 35
        Carthage : 51 / 63
        Macedonia : 32 / 47
        Bosporus : 29 / 36
        Pontus : 12 / 23
        Seleucid : 21 / 36
        Egypt : 52 / 53
        Parthia : 67 / 74
        Armenia : 26 / 30
        AI_Barbarians : 19 / 31
        AI_Neutral : 133 / 573

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