1d6: 3
TAW: Witt (Rome) vs AetV (Carthage)
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78Purchase Units - Bosporus
Bosporus buy 3 cavalrys; Remaining resources: 1 techTokens; 4 PUs;Combat - Bosporus
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
quad_VS_tri fire in SZ 78 : 1/1 hits
tri_VS_bi fire in SZ 78 : 0/1 hits
1 trireme owned by the Armenia lost in SZ 78
Bosporus roll dice for 1 bireme, 1 flagship and 1 quadrireme in SZ 78, round 2 : 1/3 hits
Units damaged: 1 flagship owned by the Armenia
Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 2 : 2/2 hits
Units damaged: 1 flagship owned by the Bosporus
1 bireme owned by the Bosporus lost in SZ 78
Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 3 : 1/2 hits
Armenia roll dice for 1 flagship and 1 trireme in SZ 78, round 3 : 0/2 hits
1 flagship owned by the Armenia lost in SZ 78
Bosporus roll dice for 1 flagship and 1 quadrireme in SZ 78, round 4 : 1/2 hits
Armenia roll dice for 1 trireme in SZ 78, round 4 : 1/1 hits
1 flagship owned by the Bosporus and 1 trireme owned by the Armenia lost in SZ 78
Bosporus win with 1 quadrireme remaining. Battle score for attacker is 18
Casualties for Armenia: 1 flagship and 2 triremes
Casualties for Bosporus: 1 bireme and 1 flagshipNon Combat Move - Bosporus
2 cataphracts moved from Theodesia to Azara
2 cavalrys moved from Theodesia to Azara
1 cataphract and 3 cavalrys moved from Theodesia to Olbia
1 leader moved from Theodesia to Azara
2 cavalrys moved from Theodesia to Olbia
1 cavalry moved from Theodesia to AzaraPlace Units - Bosporus
3 cavalrys placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover navalAcademyActivate Technology - Bosporus
Bosporus activating navalAcademyTurn Complete - Bosporus
Bosporus collect 25 PUs; end with 29 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -5 PUs; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
2 skirmishers moved from Heraclea Pontica to Nicaea
1 chariot moved from Heraclea Pontica to NicaeaPurchase Units - Pontus
Pontus buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 chariot and 2 skirmishers
Pergamon defend with 1 skirmisher
Pontus roll dice for 1 chariot and 2 skirmishers in Nicaea, round 2 : 1/3 hits
Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 1/1 hits
1 skirmisher owned by the Pontus and 1 skirmisher owned by the Pergamon lost in Nicaea
Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 skirmisherNon Combat Move - Pontus
1 catapult moved from Sinope to Tavium
1 phalanx moved from Tavium to Sinope
3 phalanxs moved from Heraclea Pontica to Sinope
1 chariot moved from Heraclea Pontica to Tavium
1 flagship and 2 triremes moved from SZ 79 to SZ 76
1 hoplite and 1 skirmisher moved from Heraclea Pontica to Sinope
1 chariot moved from Sinope to SZ 76
1 hoplite moved from Heraclea Pontica to SZ 76
1 skirmisher moved from Heraclea Pontica to Sinope
1 skirmisher moved from Heraclea Pontica to Sinope
1 flagship moved from SZ 76 to SZ 72
1 chariot, 1 hoplite and 2 triremes moved from SZ 76 to SZ 72
1 chariot and 1 hoplite moved from SZ 72 to Odessus
1 skirmisher moved from Tavium to Sinope
1 skirmisher moved from Tavium to SinopePlace Units - Pontus
1 hoplite and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 18 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite, 1 phalanx and 1 warelephant moved from Salamis to SZ 61
1 quinquereme and 1 warelephant moved from SZ 61 to SZ 65
1 phalanx and 1 trireme moved from SZ 61 to SZ 65
1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65
1 hoplite, 1 phalanx and 1 warelephant moved from SZ 65 to Rhodos
1 bireme moved from SZ 61 to SZ 60
2 hoplites moved from Bostra to Jerusalem
4 cataphracts, 1 catapult, 1 leader and 1 phalanx moved from Sidon to Jerusalem
1 warelephant moved from Antioch to JerusalemPurchase Units - Seleucid
Seleucid buy 1 bireme, 1 cataphract, 2 phalanxs, 1 wall and 1 warelephant; Remaining resources: 2 techTokens; 3 PUs;Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
GreekCityStates defend with 2 hoplites
Seleucid roll dice for 1 hoplite, 1 phalanx and 1 warelephant in Rhodos, round 2 : 1/3 hits
GreekCityStates roll dice for 2 hoplites in Rhodos, round 2 : 2/2 hits
1 hoplite owned by the Seleucid, 1 hoplite owned by the GreekCityStates and 1 phalanx owned by the Seleucid lost in Rhodos
Seleucid roll dice for 1 warelephant in Rhodos, round 3 : 0/1 hits
GreekCityStates roll dice for 1 hoplite in Rhodos, round 3 : 1/1 hits
1 warelephant owned by the Seleucid lost in Rhodos
GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -19
Casualties for Seleucid: 1 hoplite, 1 phalanx and 1 warelephant
Casualties for GreekCityStates: 1 hoplite
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 archer and 2 phalanxs
Seleucid roll dice for 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 6/10 hits
Egypt roll dice for 1 archer and 2 phalanxs in Jerusalem, round 2 : 1/3 hits
Units damaged: 1 leader owned by the Seleucid
2 phalanxs owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 26
Casualties for Egypt: 1 archer and 2 phalanxsNon Combat Move - Seleucid
1 phalanx moved from Ninive to Seleucia
1 hoplite moved from Ninive to Seleucia
1 warelephant moved from Edessa to Antioch
1 cataphract moved from Edessa to Seleucia
1 cataphract moved from Ninive to Seleucia
2 hoplites and 1 phalanx moved from Antioch to Damascus
1 cataphract moved from Vologesia to Seleucia
1 hoplite moved from Seleucia to VologesiaPlace Units - Seleucid
2 phalanxs, 1 wall and 1 warelephant placed in Seleucia
1 bireme placed in SZ 61
1 cataphract placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 3,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 chariot moved from Alexandria to SZ 57
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 58
1 phalanx moved from Memphis to SZ 58
1 phalanx moved from Memphis to SZ 58
3 archers moved from Memphis to SZ 58
1 archer, 2 chariots, 1 leader, 1 phalanx and 1 warelephant moved from Pharan to Jerusalem
2 archers moved from Petra to Jerusalem
3 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
3 archers and 2 phalanxs moved from SZ 59 to Jerusalem
1 chariot and 1 trireme moved from SZ 57 to SZ 59
1 chariot moved from SZ 59 to SidonPurchase Units - Egypt
Egypt buy 1 archer and 5 chariots; Remaining resources: 0 PUs; 1 techTokens;Combat - Egypt
Battle in Jerusalem
Egypt attack with 6 archers, 2 chariots, 1 leader, 3 phalanxs and 1 warelephant
Seleucid defend with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 42
Casualties for Egypt: 3 archers and 1 chariot
Casualties for Seleucid: 4 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Battle in SidonNon Combat Move - Egypt
2 warelephants moved from Memphis to Pharan
1 warelephant moved from Alexandria to Memphis
3 chariots moved from Alexandria to Pharan
1 phalanx moved from Paraetonium to AlexandriaPlace Units - Egypt
1 archer and 5 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 44 PUs; end with 44 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
city in Alexandria creates 3 PUs; Egypt end with 43 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokensTerritory Summary for Egypt :
Memphis : 1 warelephant
Jerusalem : 3 archers, 1 chariot, 1 leader, 3 phalanxs and 1 warelephant
Alexandria : 1 archer, 5 chariots, 1 city, 1 phalanx and 2 walls
Cyrene : 1 archer and 1 phalanx
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme and 3 triremes
Sidon : 1 chariot
Pharan : 3 chariots and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 58 / 73
Egypt : 44 / 43
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Seleucia
5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants moved from Babylon to Seleucia
1 archer and 2 horsearchers moved from Susa to Seleucia
1 archer moved from Susa to SeleuciaPurchase Units - Parthia
Parthia buy 4 cataphracts and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens;Combat - Parthia
Battle in Seleucia
Parthia attack with 7 archers, 5 cataphracts, 7 horsearchers, 1 leader and 7 warelephants
Seleucid defend with 6 cataphracts, 1 city, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Seleucia from Seleucid with 1 leader and 5 warelephants remaining. Battle score for attacker is 109
Casualties for Seleucid: 6 cataphracts, 4 hoplites, 9 phalanxs, 4 walls and 3 warelephants
Casualties for Parthia: 7 archers, 5 cataphracts, 7 horsearchers and 2 warelephantsNon Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 archer moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to AlbanaPlace Units - Parthia
4 cataphracts and 1 horsearcher placed in PersepolisResearch Technology - Parthia
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremesActivate Technology - Parthia
Parthia activating quinqueremesTurn Complete - Parthia
Parthia collect 42 PUs; end with 42 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs
city in Seleucia creates 3 PUs; Parthia end with 43 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 46 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 49 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokensTerritory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag
SZ 84 : 1 flagship and 1 trireme
Susa : 2 archers and 2 walls
Seleucia : 1 flag, 1 city, 1 leader and 5 warelephants
Ecbatana : 1 catapult
Persepolis : 4 cataphracts, 1 city, 1 horsearcher and 3 walls
East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157 -
You ripped my Seleucias apart.
I will punish the egytian and the Roman emprie for that as well as Parthia!Macedonians! fight!!
:-D
-
I meant to apologise. Was too great a chance not to risk it. Your walls hit 3/4 too.
Am at my parents’ for lunch and Fiorentina (losing 2-0 at home to neighbours, Empoli). Our manager is playing a second team and now we have lost the first place. Arrogant choice. Pissed me off.
Have a great day.
-
That is indeed bad news for Fiorentina fans.
My team will play on Monday Nuremberg (my Team) vs Braunschweig. They play in 2nd league but I hope they will come back. Bavaria Bayern Munich is a Monster right now. They beat everybody. The diffrence between the games Munich is playing is how high they will win. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.Purchase Units - Armenia
Armenia buy 1 cataphract and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;Non Combat Move - Armenia
1 catapult and 5 spearmen moved from Artaxata to Trapezus
6 skirmishers and 6 spearmen moved from Phasis to Trapezus
1 skirmisher and 3 spearmen moved from Armavira to PhasisPlace Units - Armenia
1 cataphract and 3 spearmen placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokensTerritory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 1 skirmisher and 3 spearmen
Trapezus : 1 flag, 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader, 10 skirmishers and 15 spearmen
Armavira : 1 cataphract, 1 city, 3 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 62 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 38 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 140 / 157 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
4 legionaires and 1 skirmisher moved from Ariminum to Patavium
1 ballista, 2 cataphracts, 1 leader and 8 legionaires moved from Verona to Patavium
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 33
1 cataphract and 2 legionaires moved from Tarraco to Toletum
1 skirmisher moved from Valentia to ToletumPurchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 5 legionaires, 1 quinquereme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Carthage defend with 1 bireme
RomanRepublic win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for Carthage: 1 bireme
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 1 skirmisher
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 8 legionaires remaining. Battle score for attacker is -28
Casualties for RomanRepublic: 4 legionaires and 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
Units damaged: 1 leader owned by the AI_Barbarians
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leaderNon Combat Move - RomanRepublic
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire moved from SZ 33 to Lilybaeum
1 bireme moved from SZ 45 to SZ 35
1 trireme moved from SZ 45 to SZ 35
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
1 quinquereme placed in SZ 28
1 catapult, 2 legionaires and 1 skirmisher placed in Roma
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 61 PUs
city in Roma creates 3 PUs; RomanRepublic end with 64 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 67 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Delphi : 2 legionaires
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag, 1 cataphract, 2 legionaires and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
SZ 33 : 1 bireme, 1 flagship, 2 quadriremes, 2 quinqueremes and 1 trireme
SZ 35 : 1 bireme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 quinquereme
Lilybaeum : 1 flag, 8 legionaires and 3 skirmishers
Genua : 1 flag
Valentia : 1 city, 4 legionaires, 1 skirmisher and 2 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 8 legionairesProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 48 / 52
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 36 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 trireme moved from SZ 34 to SZ 33
1 archer moved from Larissa to Dodona
2 archers moved from Apollonia to Dodona
1 quadrireme moved from SZ 70 to SZ 69
1 quadrireme moved from SZ 69 to SZ 68
1 archer moved from Apollonia to DodonaPurchase Units - GreekCityStates
GreekCityStates buy 3 archers, 4 cavalrys and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 4 archers
Macedonia defend with 1 cavalry and 3 skirmishers
GreekCityStates win, taking Dodona from Macedonia with 4 archers remaining. Battle score for attacker is 18
Casualties for Macedonia: 1 cavalry and 3 skirmishersNon Combat Move - GreekCityStates
1 hoplite moved from Athens to Larissa
1 cavalry moved from Sparta to Athens
3 skirmishers moved from Corinth to Athens
1 hoplite moved from Sparta to SZ 67
1 hoplite and 1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Athens
1 hoplite moved from Athens to Delphi
1 leader moved from Athens to Delphi
1 hoplite moved from Narbo to Massilia
1 bireme moved from SZ 19 to SZ 18Place Units - GreekCityStates
3 archers placed in Apollonia
4 cavalrys and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 52 PUs; end with 52 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 49 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 52 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 55 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokensTerritory Summary for GreekCityStates :
Sparta : 4 cavalrys, 1 city, 1 skirmisher and 2 walls
Larissa : 1 flag, 1 hoplite
Athens : 1 cavalry, 1 hoplite and 3 skirmishers
Delphi : 1 hoplite and 1 leader
SZ 68 : 1 quadrireme and 1 trireme
Narbo : 1 flag
Massilia : 1 hoplite and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
SZ 33 : 1 trireme
SZ 18 : 1 bireme
Lilybaeum : 2 skirmishers
Rhodos : 1 hoplite
Apollonia : 3 archers and 1 city
Dodona : 1 flag, 4 archersProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 52 / 55
Pergamon : 22 / 32
Carthage : 56 / 56
Macedonia : 32 / 39
Bosporus : 25 / 26
Pontus : 18 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 flagship and 2 triremes moved from SZ 70 to SZ 68
1 skirmisher moved from Pergamum to Nicaea
1 skirmisher moved from Pergamum to Nicaea
1 skirmisher moved from Pergamum to Nicaea
1 phalanx moved from Pergamum to Nicaea
1 skirmisher moved from Sardis to Nicaea
2 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 spearmen moved from Sardis to Nicaea
1 spearman moved from Tarraco to Valentia
1 spearman moved from Barcino to TarracoPurchase Units - Pergamon
Pergamon buy 2 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisherNon Combat Move - Pergamon
1 skirmisher and 3 spearmen moved from Sardis to PergamumPlace Units - Pergamon
2 cavalrys and 1 spearman placed in Sardis
1 trireme placed in SZ 68Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover quinqueremesActivate Technology - Pergamon
Pergamon activating quinqueremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 3 PUs; Pergamon end with 26 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokensTerritory Summary for Pergamon :
Barcino : 1 spearman and 2 walls
Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
Pergamum : 1 skirmisher and 3 spearmen
SZ 68 : 1 flagship and 3 triremes
Sardis : 2 cavalrys, 1 city, 1 spearman and 4 walls
Tarraco : 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 7 spearmen
Valentia : 1 spearmanProduction/PUs Summary :
RomanRepublic : 68 / 67
GreekCityStates : 52 / 55
Pergamon : 27 / 26
Carthage : 56 / 56
Macedonia : 32 / 39
Bosporus : 25 / 26
Pontus : 13 / 16
Seleucid : 51 / 73
Egypt : 44 / 43
Parthia : 42 / 49
Armenia : 24 / 25
AI_Barbarians : 14 / 26
AI_Neutral : 134 / 299 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx and 1 trireme moved from SZ 14 to SZ 15
1 phalanx moved from SZ 15 to Carthago Nova
2 biremes moved from SZ 12 to SZ 15
2 hoplites moved from Cartenna to SZ 15
2 hoplites moved from SZ 15 to Carthago Nova
1 cavalry moved from Gades to Carthago Nova
2 hoplites moved from Acci to Carthago Nova
1 cavalry, 2 hoplites and 4 phalanxs moved from Corduba to Carthago Nova
1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from Cartenna to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
1 trireme moved from SZ 29 to SZ 18Purchase Units - Carthage
Trigger CAReconomics: buyCity removed from CarthageProduction
Trigger CAReconomics: buyCityX added to CarthageProduction
Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 cavalry, 2 hoplites, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Carthago Nova
Carthage attack with 2 cavalrys, 7 hoplites and 5 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 2 cavalrys, 7 hoplites and 5 phalanxs in Carthago Nova, round 2 : 7/14 hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 4/6 hits
2 cavalrys owned by the Carthage, 3 spearman_neutrals owned by the AI_Neutral, 2 hoplites owned by the Carthage, 2 archer_neutrals owned by the AI_Neutral and 1 skirmisher_neutral owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 5 hoplites and 5 phalanxs remaining. Battle score for attacker is -26
Casualties for Carthage: 2 cavalrys and 2 hoplites
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 18 : 1/1 hits
1 bireme owned by the GreekCityStates lost in SZ 18
Carthage win with 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 biremeNon Combat Move - Carthage
1 warelephant moved from Thenae to Thapsus
2 cavalrys and 3 hoplites moved from Sabrata to Thenae
1 hoplite moved from Zama to Igilgili
1 bireme moved from SZ 32 to SZ 36Place Units - Carthage
1 suprareme placed in SZ 32
1 hoplite, 1 phalanx and 1 wall placed in Carthago
1 cavalry and 1 hoplite placed in Gades
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Carthago: 1 wall
EDIT: Turning off Edit ModeResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollegeActivate Technology - Carthage
Carthage activating warCollegeTurn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 leader, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Byzantium to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
3 cavalrys and 1 phalanx moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Larissa
1 phalanx moved from Axiopolis to Nicopolis
1 phalanx and 2 skirmishers moved from Istropolis to AxiopolisPurchase Units - Macedonia
Macedonia buy 1 cavalry, 1 phalanx, 1 trireme and 1 warrior; Remaining resources: 1 techTokens; 3 PUs;Combat - Macedonia
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers
GreekCityStates defend with 3 archers and 1 city
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 3 skirmishers in Apollonia, round 2 : 2/6 hits
GreekCityStates roll dice for 3 archers in Apollonia, round 2 : 1/3 hits
1 skirmisher owned by the Macedonia and 2 archers owned by the GreekCityStates lost in Apollonia
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx and 2 skirmishers in Apollonia, round 3 : 1/5 hits
GreekCityStates roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 3 archers
Battle in Dodona
Macedonia attack with 3 cavalrys and 1 phalanx
GreekCityStates defend with 4 archers
Macedonia roll dice for 3 cavalrys and 1 phalanx in Dodona, round 2 : 1/4 hits
GreekCityStates roll dice for 4 archers in Dodona, round 2 : 3/4 hits
1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Dodona
1 phalanx owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 3 archers remaining. Battle score for attacker is -10
Casualties for Macedonia: 3 cavalrys
Casualties for GreekCityStates: 1 archer
Battle in Larissa
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 : 0/2 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 phalanx in Larissa, round 3 : 1/1 hits
GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hopliteNon Combat Move - Macedonia
1 catapult, 2 cavalrys, 1 phalanx and 1 warrior moved from Byzantium to ThessalonicaPlace Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Thessalonica
1 trireme placed in SZ 70Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 cataphract and 5 cavalrys moved from Olbia to Napoca
2 cataphracts and 4 horsearchers moved from Sarmizegetusa to Tibiscum
2 cataphracts, 3 cavalrys and 1 leader moved from Azara to Pityus
6 archers, 1 hoplite and 6 horsearchers moved from Sinda to PityusPurchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 cataphract and 1 quadrireme; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Napoca
Bosporus attack with 1 cataphract and 5 cavalrys
AI_Neutral defend with 7 warrior_neutrals
Bosporus roll dice for 1 cataphract and 5 cavalrys in Napoca, round 2 : 1/6 hits
AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 2/7 hits
2 cavalrys owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 3 cavalrys in Napoca, round 3 : 2/4 hits
AI_Neutral roll dice for 6 warrior_neutrals in Napoca, round 3 : 2/6 hits
2 cavalrys owned by the Bosporus and 2 warrior_neutrals owned by the AI_Neutral lost in Napoca
Bosporus roll dice for 1 cataphract and 1 cavalry in Napoca, round 4 : 0/2 hits
AI_Neutral roll dice for 4 warrior_neutrals in Napoca, round 4 : 1/4 hits
1 cavalry owned by the Bosporus lost in Napoca
1 cataphract owned by the Bosporus retreated to Tyras
AI_Neutral win with 4 warrior_neutrals remaining. Battle score for attacker is -30
Casualties for Bosporus: 5 cavalrys
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Tibiscum
Bosporus attack with 2 cataphracts and 4 horsearchers
AI_Neutral defend with 3 archer_neutrals and 3 cavalry_neutrals
Bosporus roll dice for 2 cataphracts and 4 horsearchers in Tibiscum, round 2 : 0/6 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 2 : 3/6 hits
3 horsearchers owned by the Bosporus lost in Tibiscum
Bosporus roll dice for 2 cataphracts and 1 horsearcher in Tibiscum, round 3 : 1/3 hits
AI_Neutral roll dice for 3 archer_neutrals and 3 cavalry_neutrals in Tibiscum, round 3 : 2/6 hits
1 cataphract owned by the Bosporus, 1 cavalry_neutral owned by the AI_Neutral and 1 horsearcher owned by the Bosporus lost in Tibiscum
1 cataphract owned by the Bosporus retreated to Sarmizegetusa
AI_Neutral win with 3 archer_neutrals and 2 cavalry_neutrals remaining. Battle score for attacker is -32
Casualties for Bosporus: 1 cataphract and 4 horsearchers
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Pityus
Bosporus attack with 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Bosporus roll dice for 6 archers, 2 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader in Pityus, round 2 : 7/19 hits
AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 3/4 hits
4 spearman_neutrals owned by the AI_Neutral, 2 horsearchers owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Pityus
Bosporus win, taking Pityus from AI_Neutral with 6 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Bosporus
1 quadrireme moved from SZ 78 to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to Sinda
3 cavalrys moved from Theodesia to Olbia
4 hoplites moved from Theodesia to TanaisPlace Units - Bosporus
1 wall placed in Theodesia
1 cataphract placed in Theodesia
1 flagship and 1 quadrireme placed in SZ 80Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Odessus to SardicaPurchase Units - Pontus
Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Sardica
Pontus attack with 1 chariot
AI_Barbarians defend with 1 warrior
Pontus roll dice for 1 chariot in Sardica, round 2 : 1/1 hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits
1 warrior owned by the AI_Barbarians lost in Sardica
Pontus win, taking Sardica from AI_Barbarians with 1 chariot remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Pontus
1 chariot moved from Tavium to Sinope
1 chariot moved from Tavium to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 72 to SZ 76Place Units - Pontus
1 hoplite and 1 phalanx placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 1/1 hits
Pontus removing all Technology Tokens after successful research.
Pontus discover conscriptionActivate Technology - Pontus
Pontus activating conscriptionTurn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Bostra to Petra
Seleucid take Petra from Egypt
2 hoplites and 1 phalanx moved from Damascus to Sidon
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
1 hoplite moved from Vologesia to Babylon
Seleucid take Babylon from Parthia
1 hoplite moved from Ninive to Hatra
1 phalanx moved from Edessa to AntiochPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 suprareme and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Sidon
Seleucid attack with 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 2 : 0/3 hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Sidon, round 3 : 2/3 hits
Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
1 bireme and 1 flagship moved from SZ 61 to SZ 60Place Units - Seleucid
1 suprareme placed in SZ 61
2 cataphracts and 3 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremesActivate Technology - Seleucid
Seleucid activating quinqueremesTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs -
I have been diced again with my bosporussians. :-(
My soccerteam won tonight
2:1 against Braunschweig yeah. -
That is good. Did you watch the game on TV?
Fiorentina managed to equalise, so we are still third. we were a different team in the second half. the manager brought on our Polish striker, Kalinic. He can’t stop scoring! Next game is Monday, the 30th, at 6pm.I saw the Bosporussians lost heavily. Unlucky!
-
Yes i did.
It was exciting to the end. We lead 1:0 and then they scored with a beautiful goal.
Clean shot from 18 meters.
But then our striker Fuellkrug ended our misery.Are you watching champions league (CL) as well?





