As the two game boards are combined there may be anomalies, especially for the UK player.
I thought (& think) the UK player has two ‘Treasuries’.
In addition, the ‘Commonwealth’ (the UK ‘emigrant colonies’) deserves it’s own three ‘Treasuries’.
The other GP starting income totals are due to the ‘historical notes’ on Germany & the USSR.
As to the USA points - it is suggested there should be one & one only Territory value for each space on the board.
AARHE Historical Map
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I just checked out the new player aids.
Hope I am not being too picky…*action sequence, “combat move” missing
*naval sequence, retreats do not have to go towards your nation
Sugguestions…
*action sequence —> rename back to “turn sequence” for familiarity?
*buttom right space, could be used to put “starting victory cities” back in? and points too
*text a little hard to read, either lighten background it to a watermark or tone the background to the nations color
(particularly with UK and Italy, the black and white in the blackground is making it hard to read the black text)
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IL, Could you also mail me the player aids? (after adjustments) Thanks! :wink:
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they are on BGG. on PDF. BGG= board game geek.com
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Are you making imrpovements to the player aids or we leaving that aside for now?
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Ill get around to that. besides its minor stuff.
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Yeah actually we should be focusing all efforts on playtesting phase 2.
Quite a few new ideas, duno how they would go together. -
I have playtested all of the parts seperately. On that basis they work well.
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Yeah just need to see if any dramas when all used together.
As for the optional rules, for me the important is the destinction between FTR (fighter) and NAV (naval fighter).
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The naval fighter goes along with the idea of cheaper naval units so that the carriers will not be out of place because all the other catagories went down in price and the carrier didnt. The cheaper fighters reflects maintaining distinct air capabilities that dont include expensive 10 IPC planes.
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there is a strange side effect with snowy and mountainous terrain
we wanted to make it harder to fight
so we made it
*tanks can’t blitz
*land units’ fight with -1 modifier, but not reducing below 1now it made it harder to defend those terrain !
since both attacking and defending INF fights at 1 nowhow to fix this?
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well terrain only should be helping the defense. thats all. I think you made a typo on the rules because thats how i allways played it. I dont remember any idea that terrain would aid the attacker.
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oh I see
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crap
I just realise the phase 2 map has missing VCs (phase 3 ok)and I’ve printed the map too :cry:
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huh? whats missing. both maps have the VC’s
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phase 2 missing…
Germany
Warsaw - Eastern Europe
Bucharest - BalkansUK
Toronto - Eastern Canada
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oh yeah when you add missing VCs to phase 2
would nice if there are in the same place as phase 3
a small touch
so far I think the VCs are in the small place where possibleduno how you make the two maps though
template or shared resource between the two maps? -
ok thats sorted now
by the way I can see the old compass from the OOB map sometimes
is that actually in there but behind the the other layers?
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It may be what i used to trace but im not sure. In any case it wont print that junk.
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By the way can you make a technology chart too :lol:
Also can you send me illustrator files of the player aids too.
You can send illustrator files instead of jpeg from now on. -
OK coming up.