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Total Ancient War! Whackamatt vs dawgoneit!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
6 chariots, 6 hoplites and 4 skirmishers moved from Nicaea to Sardis
1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Pessinus
2 chariots moved from Sinope to PessinusPurchase Units - Pontus
Pontus buy 2 hoplites; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Sardis
Pontus attack with 6 chariots, 6 hoplites and 4 skirmishers
Pergamon defend with 3 cavalrys, 1 city, 1 leader, 1 phalanx, 1 spearman and 4 walls
Units damaged: 1 leader owned by the Pergamon and 4 walls owned by the Pergamon
Pergamon win with 1 phalanx and 2 walls remaining. Battle score for attacker is -31
Casualties for Pontus: 6 chariots, 6 hoplites and 4 skirmishers
Casualties for Pergamon: 3 cavalrys, 1 leader, 1 spearman and 2 wallsNon Combat Move - Pontus
1 leader moved from Sinope to PessinusPlace Units - Pontus
2 hoplites placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 17 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 3 PUs; Pontus end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Seleucia to Ctesiphon
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cataphract moved from Jerusalem to Sidon
Seleucid take Sidon from Egypt
1 cataphract moved from Sidon to Damascus
1 hoplite moved from Bostra to Damascus
1 phalanx moved from Petra to Jerusalem
1 warelephant moved from Antioch to SZ 61
2 phalanxs moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
3 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to AttaliaPurchase Units - Seleucid
Seleucid buy 4 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in Ctesiphon
Seleucid attack with 2 hoplites and 1 phalanx
Parthia defend with 1 archer
Seleucid win, taking Ctesiphon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Attalia
Seleucid attack with 3 hoplites, 2 phalanxs and 1 warelephant
Pergamon defend with 1 cavalry, 3 phalanxs and 1 spearman
Seleucid win, taking Attalia from Pergamon with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Seleucid: 3 hoplites and 1 phalanx
Casualties for Pergamon: 1 cavalry, 3 phalanxs and 1 spearmanNon Combat Move - Seleucid
Place Units - Seleucid
1 quinquereme and 1 trireme placed in SZ 61
2 hoplites placed in Seleucia
2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 81 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 phalanx moved from Memphis to Pharan
4 archers, 1 chariot, 2 phalanxs and 2 warelephants moved from Memphis to Pharan
2 archers, 2 phalanxs and 1 warelephant moved from Paraetonium to Siwa
1 chariot moved from Alexandria to Siwa
1 chariot moved from Alexandria to Paliurus
1 warelephant moved from Alexandria to Pharan
1 archer and 1 phalanx moved from Alexandria to SZ 57
1 leader moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 1 leader, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
1 archer, 1 leader and 1 phalanx moved from SZ 58 to PharanPurchase Units - Egypt
Egypt buy 4 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Pharan from Seleucid with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
4 chariots, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremesActivate Technology - Egypt
Egypt activating quinqueremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 29 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 1 cataphract, 1 catapult and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
2 archers moved from Susa to PersepolisPlace Units - Parthia
1 cataphract, 1 catapult and 4 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 29 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 32 PUs -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - AI_Barbarians
Trigger PontusBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to PontusBox
Trigger EgyptBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to EgyptBox
Trigger ZamaClear: Setting territoryEffect cleared for territoryAttatchment attached to Zama
Trigger PetraClear: Setting territoryEffect cleared for territoryAttatchment attached to Petra
Trigger SinopeWall: Setting territoryEffect to walled for territoryAttatchment attached to Sinope
Trigger AthensClear: Setting territoryEffect cleared for territoryAttatchment attached to Athens
Trigger AuziaClear: Setting territoryEffect cleared for territoryAttatchment attached to Auzia
Trigger SusaWall: Setting territoryEffect to walled for territoryAttatchment attached to Susa
Trigger DodonaClear: Setting territoryEffect cleared for territoryAttatchment attached to Dodona
Trigger SingidinumClear: Setting territoryEffect cleared for territoryAttatchment attached to Singidinum
Trigger ScallabisClear: Setting territoryEffect cleared for territoryAttatchment attached to Scallabis
Trigger ArtaxataClear: Setting territoryEffect cleared for territoryAttatchment attached to Artaxata
Trigger BereniceClear: Setting territoryEffect cleared for territoryAttatchment attached to Berenice
Trigger HispatisClear: Setting territoryEffect cleared for territoryAttatchment attached to Hispatis
Trigger CydoniaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cydonia
Trigger SarmizegetusaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sarmizegetusa
Trigger SardisWall: Setting territoryEffect to walled for territoryAttatchment attached to Sardis
Trigger AquincumClear: Setting territoryEffect cleared for territoryAttatchment attached to Aquincum
Trigger LarissaClear: Setting territoryEffect cleared for territoryAttatchment attached to Larissa
Trigger ArmeniaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to ArmeniaBox
Trigger CaralisClear: Setting territoryEffect cleared for territoryAttatchment attached to Caralis
Trigger VindonissaClear: Setting territoryEffect cleared for territoryAttatchment attached to Vindonissa
Trigger TarentumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarentum
Trigger CirtaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cirta
Trigger BurdigalaClear: Setting territoryEffect cleared for territoryAttatchment attached to Burdigala
Trigger NapocaClear: Setting territoryEffect cleared for territoryAttatchment attached to Napoca
Trigger PellaClear: Setting territoryEffect cleared for territoryAttatchment attached to Pella
Trigger EmesaClear: Setting territoryEffect cleared for territoryAttatchment attached to Emesa
Trigger BarbarianBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to BarbarianBox
Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttatchment attached to Halicarnassus
Trigger IgilgiliClear: Setting territoryEffect cleared for territoryAttatchment attached to Igilgili
Trigger Carthago NovaClear: Setting territoryEffect cleared for territoryAttatchment attached to Carthago Nova
Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttatchment attached to Massilia
Trigger IstropolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Istropolis
Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttatchment attached to Alexandria
Trigger DurostorumClear: Setting territoryEffect cleared for territoryAttatchment attached to Durostorum
Trigger LogdunumClear: Setting territoryEffect cleared for territoryAttatchment attached to Logdunum
Trigger JerusalemClear: Setting territoryEffect cleared for territoryAttatchment attached to Jerusalem
Trigger AlesiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Alesia
Trigger PataviumClear: Setting territoryEffect cleared for territoryAttatchment attached to Patavium
Trigger ParaetoniumClear: Setting territoryEffect cleared for territoryAttatchment attached to Paraetonium
Trigger ParthiaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to ParthiaBox
Trigger TrapezusClear: Setting territoryEffect cleared for territoryAttatchment attached to Trapezus
Trigger TaviumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tavium
Trigger VologesiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Vologesia
Trigger ToletumClear: Setting territoryEffect cleared for territoryAttatchment attached to Toletum
Trigger SigaClear: Setting territoryEffect cleared for territoryAttatchment attached to Siga
Trigger TingisWall: Setting territoryEffect to walled for territoryAttatchment attached to Tingis
Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Valentia
Trigger RhodosClear: Setting territoryEffect cleared for territoryAttatchment attached to Rhodos
Trigger TanaisClear: Setting territoryEffect cleared for territoryAttatchment attached to Tanais
Trigger SpartaWall: Setting territoryEffect to walled for territoryAttatchment attached to Sparta
Trigger MajarClear: Setting territoryEffect cleared for territoryAttatchment attached to Majar
Trigger PalmaClear: Setting territoryEffect cleared for territoryAttatchment attached to Palma
Trigger GerrhaClear: Setting territoryEffect cleared for territoryAttatchment attached to Gerrha
Trigger GazacaClear: Setting territoryEffect cleared for territoryAttatchment attached to Gazaca
Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Albana
Trigger BosporusBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to BosporusBox
Trigger PhasisClear: Setting territoryEffect cleared for territoryAttatchment attached to Phasis
Trigger CorinthClear: Setting territoryEffect cleared for territoryAttatchment attached to Corinth
Trigger PalmyraClear: Setting territoryEffect cleared for territoryAttatchment attached to Palmyra
Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Theodesia
Trigger PalantiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Palantia
Trigger AzaraClear: Setting territoryEffect cleared for territoryAttatchment attached to Azara
Trigger SardicaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sardica
Trigger Cestra ReginaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cestra Regina
Trigger Lucus AugustiClear: Setting territoryEffect cleared for territoryAttatchment attached to Lucus Augusti
Trigger SaninaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sanina
Trigger SyracuseClear: Setting territoryEffect cleared for territoryAttatchment attached to Syracuse
Trigger EdessaClear: Setting territoryEffect cleared for territoryAttatchment attached to Edessa
Trigger NexuanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Nexuana
Trigger ElusaClear: Setting territoryEffect cleared for territoryAttatchment attached to Elusa
Trigger HermopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Hermopolis
Trigger SeleuciaClear: Setting territoryEffect cleared for territoryAttatchment attached to Seleucia
Trigger OeaClear: Setting territoryEffect cleared for territoryAttatchment attached to Oea
Trigger GadesWall: Setting territoryEffect to walled for territoryAttatchment attached to Gades
Trigger MediolanumClear: Setting territoryEffect cleared for territoryAttatchment attached to Mediolanum
Trigger ThapsusClear: Setting territoryEffect cleared for territoryAttatchment attached to Thapsus
Trigger PessinusClear: Setting territoryEffect cleared for territoryAttatchment attached to Pessinus
Trigger RomaWall: Setting territoryEffect to walled for territoryAttatchment attached to Roma
Trigger GenuaClear: Setting territoryEffect cleared for territoryAttatchment attached to Genua
Trigger BostraClear: Setting territoryEffect cleared for territoryAttatchment attached to Bostra
Trigger PityusClear: Setting territoryEffect cleared for territoryAttatchment attached to Pityus
Trigger RomanRepublicBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to RomanRepublicBox
Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttatchment attached to Arretium
Trigger ThameaClear: Setting territoryEffect cleared for territoryAttatchment attached to Thamea
Trigger CyreneClear: Setting territoryEffect cleared for territoryAttatchment attached to Cyrene
Trigger PergamumWall: Setting territoryEffect to walled for territoryAttatchment attached to Pergamum
Trigger NarboClear: Setting territoryEffect cleared for territoryAttatchment attached to Narbo
Trigger TyrasClear: Setting territoryEffect cleared for territoryAttatchment attached to Tyras
Trigger CtesiphonClear: Setting territoryEffect cleared for territoryAttatchment attached to Ctesiphon
Trigger CapuaWall: Setting territoryEffect to walled for territoryAttatchment attached to Capua
Trigger PompaeloClear: Setting territoryEffect cleared for territoryAttatchment attached to Pompaelo
Trigger CesaraugustaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cesaraugusta
Trigger NiniveClear: Setting territoryEffect cleared for territoryAttatchment attached to Ninive
Trigger MeliteneClear: Setting territoryEffect cleared for territoryAttatchment attached to Melitene
Trigger AmidaClear: Setting territoryEffect cleared for territoryAttatchment attached to Amida
Trigger PhilippopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Philippopolis
Trigger SindaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sinda
Trigger HatraClear: Setting territoryEffect cleared for territoryAttatchment attached to Hatra
Trigger TarracoClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarraco
Trigger TolosaClear: Setting territoryEffect cleared for territoryAttatchment attached to Tolosa
Trigger NicopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Nicopolis
Trigger CaleClear: Setting territoryEffect cleared for territoryAttatchment attached to Cale
Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttatchment attached to Carthago
Trigger EastWall: Setting territoryEffect to walled for territoryAttatchment attached to East
Trigger EuphratesClear: Setting territoryEffect cleared for territoryAttatchment attached to Euphrates
Trigger StabulaClear: Setting territoryEffect cleared for territoryAttatchment attached to Stabula
Trigger TeredonClear: Setting territoryEffect cleared for territoryAttatchment attached to Teredon
Trigger TibiscumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tibiscum
Trigger AcciClear: Setting territoryEffect cleared for territoryAttatchment attached to Acci
Trigger AemonaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aemona
Trigger Hippo RegiusClear: Setting territoryEffect cleared for territoryAttatchment attached to Hippo Regius
Trigger SabrataClear: Setting territoryEffect cleared for territoryAttatchment attached to Sabrata
Trigger ThenaeClear: Setting territoryEffect cleared for territoryAttatchment attached to Thenae
Trigger CyropolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Cyropolis
Trigger MelitaClear: Setting territoryEffect cleared for territoryAttatchment attached to Melita
Trigger AugustoritumClear: Setting territoryEffect cleared for territoryAttatchment attached to Augustoritum
Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttatchment attached to Barcino
Trigger Emerita AugustaClear: Setting territoryEffect cleared for territoryAttatchment attached to Emerita Augusta
Trigger MessanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Messana
Trigger SidonClear: Setting territoryEffect cleared for territoryAttatchment attached to Sidon
Trigger CordubaClear: Setting territoryEffect cleared for territoryAttatchment attached to Corduba
Trigger LauriacumClear: Setting territoryEffect cleared for territoryAttatchment attached to Lauriacum
Trigger AntiochWall: Setting territoryEffect to walled for territoryAttatchment attached to Antioch
Trigger AttaliaClear: Setting territoryEffect cleared for territoryAttatchment attached to Attalia
Trigger OlisipoClear: Setting territoryEffect cleared for territoryAttatchment attached to Olisipo
Trigger CartennaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cartenna
Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttatchment attached to Thessalonica
Trigger SalonaeClear: Setting territoryEffect cleared for territoryAttatchment attached to Salonae
Trigger SirmiumClear: Setting territoryEffect cleared for territoryAttatchment attached to Sirmium
Trigger NemaususClear: Setting territoryEffect cleared for territoryAttatchment attached to Nemausus
Trigger VeronaClear: Setting territoryEffect cleared for territoryAttatchment attached to Verona
Trigger MacedoniaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to MacedoniaBox
Trigger DamascusClear: Setting territoryEffect cleared for territoryAttatchment attached to Damascus
Trigger VeldidenaClear: Setting territoryEffect cleared for territoryAttatchment attached to Veldidena
Trigger SeleucidBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to SeleucidBox
Trigger NicaeaClear: Setting territoryEffect cleared for territoryAttatchment attached to Nicaea
Trigger VolubilisClear: Setting territoryEffect cleared for territoryAttatchment attached to Volubilis
Trigger ByzantiumClear: Setting territoryEffect cleared for territoryAttatchment attached to Byzantium
Trigger MemphisClear: Setting territoryEffect cleared for territoryAttatchment attached to Memphis
Trigger SalamisWall: Setting territoryEffect to walled for territoryAttatchment attached to Salamis
Trigger TarsusClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarsus
Trigger AriminumClear: Setting territoryEffect cleared for territoryAttatchment attached to Ariminum
Trigger ThevesteClear: Setting territoryEffect cleared for territoryAttatchment attached to Theveste
Trigger SalmanticaClear: Setting territoryEffect cleared for territoryAttatchment attached to Salmantica
Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttatchment attached to Persepolis
Trigger OlbiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Olbia
Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Salapia
Trigger Pax JuliaClear: Setting territoryEffect cleared for territoryAttatchment attached to Pax Julia
Trigger CarthageBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to CarthageBox
Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttatchment attached to Heraclea Pontica
Trigger PaliurusClear: Setting territoryEffect cleared for territoryAttatchment attached to Paliurus
Trigger EcbatanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Ecbatana
Trigger PergamonBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to PergamonBox
Trigger SenioClear: Setting territoryEffect cleared for territoryAttatchment attached to Senio
Trigger DelphiClear: Setting territoryEffect cleared for territoryAttatchment attached to Delphi
Trigger BabylonClear: Setting territoryEffect cleared for territoryAttatchment attached to Babylon
Trigger CastuloClear: Setting territoryEffect cleared for territoryAttatchment attached to Castulo
Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttatchment attached to Armavira
Trigger SaraiClear: Setting territoryEffect cleared for territoryAttatchment attached to Sarai
Trigger AxiopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Axiopolis
Trigger SatalaClear: Setting territoryEffect cleared for territoryAttatchment attached to Satala
Trigger CrotonClear: Setting territoryEffect cleared for territoryAttatchment attached to Croton
Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to GreekCityStatesBox
Trigger LilybaeumClear: Setting territoryEffect cleared for territoryAttatchment attached to Lilybaeum
Trigger SiwaClear: Setting territoryEffect cleared for territoryAttatchment attached to Siwa
Trigger OdessusClear: Setting territoryEffect cleared for territoryAttatchment attached to Odessus
Trigger AleriaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aleria
Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttatchment attached to Apollonia
Trigger AelanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aelana
Trigger PharanClear: Setting territoryEffect cleared for territoryAttatchment attached to Pharan
Trigger CapsaClear: Setting territoryEffect cleared for territoryAttatchment attached to Capsa -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 trireme moved from SZ 35 to SZ 50
1 skirmisher moved from Corinth to SZ 50
1 skirmisher moved from SZ 50 to Delphi
1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
2 cavalrys, 1 hoplite and 2 skirmishers moved from Sparta to CorinthPurchase Units - GreekCityStates
Trigger GCCnavalWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCnavalAcademy: 1 flagship and 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 2 hoplites and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Delphi
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Delphi from Macedonia, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
2 hoplites moved from SZ 67 to CorinthPlace Units - GreekCityStates
1 hoplite and 2 walls placed in Apollonia
1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta
1 flagship placed in SZ 67Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 27 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 30 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 33 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
2 units repaired.
1 spearman moved from SZ 69 to Larissa
1 flagship, 1 spearman and 1 trireme moved from SZ 69 to SZ 68
1 flagship moved from SZ 68 to SZ 67Purchase Units - Pergamon
Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in LarissaNon Combat Move - Pergamon
2 skirmishers and 2 spearmen moved from Pergamum to Sardis
1 spearman moved from SZ 68 to SardisPlace Units - Pergamon
1 phalanx and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
4 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants moved from Gades to Acci
1 warelephant moved from Carthago to SZ 36
1 warelephant moved from Carthago to SZ 36
2 hoplites moved from Carthago to SZ 36
1 bireme, 1 flagship, 2 hoplites, 1 quadrireme, 2 quinqueremes, 5 triremes and 2 warelephants moved from SZ 36 to SZ 34
3 hoplites and 1 warelephant moved from Lilybaeum to Messana
2 hoplites and 2 warelephants moved from SZ 34 to Messana
4 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cirta to Auzia
2 cavalrys moved from Thapsus to Igilgili
1 warelephant moved from Carthago to IgilgiliPurchase Units - Carthage
Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 cavalry, 5 hoplites and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Auzia
Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Acci
Carthage attack with 4 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants
AI_Neutral defend with 2 archer_neutrals; AI_Barbarians defend with 1 warrior
Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 34
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes and 5 triremes
RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Units damaged: 1 flagship owned by the RomanRepublic
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 quadrireme and 2 quinqueremes remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Casualties for Carthage: 1 bireme, 1 flagship and 5 triremes
Battle in Messana
Carthage attack with 4 hoplites and 3 warelephants
RomanRepublic defend with 1 legionaire, 2 skirmishers and 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Messana from RomanRepublic with 3 hoplites and 2 warelephants remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 legionaire, 2 skirmishers and 1 wall
Casualties for Carthage: 2 hoplites and 1 warelephantNon Combat Move - Carthage
2 biremes moved from SZ 30 to SZ 32
1 hoplite moved from Thapsus to CarthagoPlace Units - Carthage
1 wall and 2 warelephants placed in Gades
1 cavalry and 5 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover conscriptionActivate Technology - Carthage
Carthage activating conscriptionTurn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
city in Carthago creates 3 PUs; Carthage end with 62 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 65 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors moved from Athens to Corinth
1 phalanx and 2 skirmishers moved from Dodona to Delphi
4 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors moved from Nicaea to Sardis
3 cavalrys moved from Thessalonica to SZ 70
1 bireme, 3 cavalrys, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme moved from SZ 70 to SZ 69
3 cavalrys moved from SZ 69 to SardisPurchase Units - Macedonia
Macedonia buy 1 catapult and 6 warriors; Remaining resources: 1 PUs; 1 techTokens;Combat - Macedonia
Battle in SZ 69
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme
Pergamon defend with 1 trireme
Units damaged: 1 flagship owned by the Macedonia
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 trireme
Battle in Delphi
Macedonia attack with 1 phalanx and 2 skirmishers
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Sardis
Macedonia attack with 7 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Pergamon defend with 1 city, 2 phalanxs, 2 skirmishers, 7 spearmen and 2 walls
Macedonia win, taking Sardis from Pergamon with 1 cavalry, 4 phalanxs and 2 warriors remaining. Battle score for attacker is 41
Casualties for Macedonia: 6 cavalrys and 6 skirmishers
Casualties for Pergamon: 2 phalanxs, 2 skirmishers, 7 spearmen and 2 walls
Battle in Corinth
Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors
GreekCityStates defend with 1 archer, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 32
Casualties for GreekCityStates: 1 archer, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
Casualties for Macedonia: 4 cavalrysNon Combat Move - Macedonia
Place Units - Macedonia
1 catapult and 6 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 52 PUs; end with 53 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 49 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 51 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Sardis creates 3 PUs; Macedonia end with 54 PUs
city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
3 hoplites moved from Theodesia to SZ 80
1 horsearcher moved from Azara to Pityus
9 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader moved from Sinda to Pityus
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
3 hoplites moved from SZ 79 to PityusPurchase Units - Bosporus
Bosporus buy 1 archer, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Battle in Pityus
Bosporus attack with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader
Armenia defend with 1 skirmisher
Bosporus win, taking Pityus from Armenia with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisherNon Combat Move - Bosporus
3 hoplites moved from Azara to SindaPlace Units - Bosporus
1 archer, 1 cataphract and 1 hoplite placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
city in Theodesia creates 3 PUs; Bosporus end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 catapult, 2 chariots, 1 leader, 6 phalanxs and 6 skirmishers moved from Pessinus to Tavium
2 hoplites moved from Sinope to Tavium
1 flagship and 2 triremes moved from SZ 78 to SZ 77Purchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 2 catapults and 1 chariot; Remaining resources: 0 PUs; 1 techTokens;Combat - Pontus
Battle in Tavium
Pontus attack with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
2 catapults, 1 chariot and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover triremesActivate Technology - Pontus
Pontus activating triremesTurn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 3 PUs; Pontus end with 21 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Damascus to Bostra
1 phalanx moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Petra
1 cataphract moved from Damascus to Sidon
1 hoplite moved from Seleucia to Ninive
4 cataphracts, 10 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa
1 phalanx moved from Ctesiphon to Susa
1 phalanx moved from Attalia to SZ 61
1 warelephant moved from Attalia to SZ 61
2 hoplites moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to SalamisPurchase Units - Seleucid
Seleucid buy 11 hoplites; Remaining resources: 5 PUs; 2 techTokens;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 warelephant remaining. Battle score for attacker is 14
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Susa
Seleucid attack with 4 cataphracts, 10 hoplites, 8 phalanxs and 1 warelephant
Parthia defend with 1 archer and 2 walls
Seleucid win, taking Susa from Parthia with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Seleucid: 2 hoplites and 1 phalanx
Casualties for Parthia: 1 archer and 2 walls
Battle in RhodosNon Combat Move - Seleucid
Place Units - Seleucid
7 hoplites placed in Seleucia
4 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quadriremesActivate Technology - Seleucid
Seleucid activating quadriremesTurn Complete - Seleucid
Seleucid collect 93 PUs; end with 98 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 97 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 96 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 93 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 92 PUs
city in Antioch creates 3 PUs; Seleucid end with 95 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 98 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
I no I have messed up.
it’s my first game.
no solitaire.
the one battle your piece amount blended in with the background.
my fault I should have pushed on the territory button.
I’m not giving up!
but another one after this maybe? -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants moved from Pharan to Jerusalem
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
1 warelephant moved from Alexandria to Pharan
1 phalanx moved from Alexandria to SZ 57
2 chariots moved from Alexandria to Jerusalem
2 chariots moved from Alexandria to Jerusalem
1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58Purchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Battle in Jerusalem
Egypt attack with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Berenice
Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 3 archers, 3 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Egypt: 1 chariot
Casualties for AI_Neutral: 6 spearman_neutralsNon Combat Move - Egypt
1 phalanx moved from SZ 58 to PharanPlace Units - Egypt
2 chariots and 1 wall placed in Alexandria
1 quadrireme placed in SZ 57Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 35 PUs; end with 37 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 35 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
city in Alexandria creates 3 PUs; Egypt end with 35 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens -
whoops! played egypt. reload the sel file and do it yourself. lol :-o
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer moved from Pharan to SZ 58
1 phalanx moved from Pharan to SZ 58
1 archer moved from Pharan to SZ 58
3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants moved from Pharan to Jerusalem
2 archers, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
2 archers and 1 phalanx moved from SZ 62 to Salamis
1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
4 chariots and 1 warelephant moved from Alexandria to Pharan
1 phalanx moved from Alexandria to MemphisPurchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer and 4 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Salamis
Egypt attack with 2 archers and 1 phalanx
Seleucid defend with 1 warelephant
Egypt win, taking Salamis from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 warelephant
Battle in Berenice
Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -20
Casualties for Egypt: 1 archer and 2 chariots
Casualties for AI_Neutral: 6 spearman_neutrals
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
1 archer, 4 chariots and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeaponsActivate Technology - Egypt
Egypt activating siegeWeaponsTurn Complete - Egypt
Egypt collect 41 PUs; end with 41 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 39 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 35 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 bireme, 1 cataphract and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
1 archer moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 85
1 flagship moved from SZ 85 to SZ 84Place Units - Parthia
1 bireme placed in SZ 84
1 cataphract and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 22 PUs; end with 22 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 20 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 23 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 unit repaired.
2 spearmen moved from Gazaca to Ctesiphon
1 cataphract moved from Gazaca to Ctesiphon
2 spearmen moved from Gazaca to Ninive
1 horsearcher moved from Gazaca to Ninive
5 cataphracts and 4 horsearchers moved from Gazaca to Cyropolis
2 cataphracts, 1 catapult, 1 horsearcher and 1 leader moved from Sanina to Cyropolis
1 horsearcher moved from Albana to Cyropolis
9 skirmishers and 10 spearmen moved from Phasis to Armavira
1 skirmisher moved from Satala to ArtaxataPurchase Units - Armenia
Trigger ARMeconomics: buyCity removed from ArmeniaProduction
Trigger ARMeconomics: buyCityX added to ArmeniaProduction
Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 horsearchers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Ctesiphon
Armenia attack with 1 cataphract and 2 spearmen
Seleucid defend with 1 hoplite
Armenia win, taking Ctesiphon from Seleucid with 1 cataphract remaining. Battle score for attacker is -3
Casualties for Armenia: 2 spearmen
Casualties for Seleucid: 1 hoplite
Battle in Ninive
Armenia attack with 1 horsearcher and 2 spearmen
Seleucid defend with 1 hoplite
1 horsearcher owned by the Armenia retreated to Gazaca
Seleucid win with 1 hoplite remaining. Battle score for attacker is -10
Casualties for Armenia: 2 spearmenNon Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 spearmen and 1 wall placed in Armavira
2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 31 PUs; end with 31 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 27 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract moved from Genua to Mediolanum
1 leader moved from Genua to Mediolanum
1 ballista moved from Genua to Mediolanum
1 cataphract moved from Verona to Vindonissa
5 legionaires moved from Genua to Mediolanum
5 legionaires moved from Verona to Vindonissa
5 legionaires moved from Verona to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 2 quadriremes and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader and 10 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 cataphract, 1 leader and 9 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Vindonissa
RomanRepublic attack with 1 cataphract and 5 legionaires
AI_Neutral defend with 3 archer_neutrals
RomanRepublic win, taking Vindonissa from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -18
Casualties for RomanRepublic: 3 legionaires
Casualties for AI_Neutral: 3 archer_neutralsNon Combat Move - RomanRepublic
3 cataphracts moved from Capua to Roma
2 skirmishers moved from Roma to Capua
1 bireme and 1 trireme moved from SZ 47 to SZ 45Place Units - RomanRepublic
2 quadriremes and 1 quinquereme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 skirmisher moved from SZ 68 to Athens
1 trireme moved from SZ 50 to SZ 67
2 flagships and 2 quadriremes moved from SZ 67 to SZ 65
2 cavalrys moved from Apollonia to Larissa
GreekCityStates take Dodona from MacedoniaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 3 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Athens
Battle in SZ 65
GreekCityStates attack with 2 flagships and 2 quadriremes
Seleucid defend with 1 bireme
GreekCityStates win, taking Athens from Macedonia with 2 flagships and 2 quadriremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 biremeNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 3 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover conscriptionActivate Technology - GreekCityStates
GreekCityStates activating conscriptionTurn Complete - GreekCityStates
GreekCityStates collect 26 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 23 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 26 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 29 PUs





