Total Ancient War! Whackamatt vs dawgoneit!

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    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                3 skirmishers and 3 spearmen moved from Pergamum to Nicaea
                2 phalanxs and 3 skirmishers moved from Sardis to Pessinus
                1 cavalry, 1 phalanx, 1 skirmisher and 1 spearman moved from Halicarnassus to Attalia
                1 phalanx moved from Sardis to Attalia
                1 catapult moved from Sardis to Attalia
                1 cavalry moved from Halicarnassus to Attalia
                1 skirmisher and 1 spearman moved from Pergamum to Sardis
                1 skirmisher moved from Sardis to Attalia
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                1 phalanx moved from Sardis to Attalia

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 2 phalanxs and 3 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Pergamon win, taking Pessinus from AI_Neutral with 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Nicaea
                    Pergamon attack with 3 skirmishers and 3 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Attalia
                    Pergamon attack with 1 catapult, 2 cavalrys, 3 phalanxs, 2 skirmishers and 1 spearman
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 1 cavalry and 3 phalanxs remaining. Battle score for attacker is -19
                    Casualties for Pergamon: 1 cavalry, 2 skirmishers and 1 spearman
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                1 spearman moved from Halicarnassus to Attalia

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 29 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 32 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 unit repaired.
                1 hoplite moved from Thenae to Capsa
                3 cavalrys moved from Thapsus to Capsa
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                5 cavalrys moved from Carthago to Igilgili
                1 leader moved from Carthago to Igilgili
                1 catapult and 2 hoplites moved from Carthago to SZ 36
                1 warelephant moved from Carthago to SZ 32
                2 hoplites moved from Carthago to SZ 32
                2 hoplites, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 38
                1 catapult, 1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 38
                1 catapult, 4 hoplites and 1 warelephant moved from SZ 38 to Syracuse
                6 hoplites and 1 warelephant moved from Lilybaeum to Syracuse

    Purchase Units - Carthage
                Carthage buy 2 hoplites and 2 warelephants; Remaining resources: 14 PUs;

    Combat - Carthage
                Battle in Theveste
                    Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Syracuse
                    Carthage attack with 1 catapult, 10 hoplites and 2 warelephants
                    GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
                    Units damaged: 1 wall owned by the GreekCityStates
                    Units damaged: 3 walls owned by the GreekCityStates
                    Carthage win, taking Syracuse from GreekCityStates with 3 hoplites and 2 warelephants remaining. Battle score for attacker is 80
                    Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
                    Casualties for Carthage: 1 catapult and 7 hoplites
                Battle in Capsa
                    Carthage attack with 3 cavalrys and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals

    Non Combat Move - Carthage
                2 biremes moved from SZ 14 to SZ 16
                2 triremes moved from SZ 29 to SZ 31

    Place Units - Carthage
                2 warelephants placed in Gades
                2 hoplites placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 70 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 65 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 63 PUs
                city in Carthago creates 3 PUs; Carthage end with 66 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 69 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                2 phalanxs and 4 skirmishers moved from Dodona to Larissa
                1 cavalry moved from Pella to Larissa
                3 warriors moved from Sardica to Pella
                1 cavalry moved from Philippopolis to Larissa
                1 catapult moved from Thessalonica to Larissa
                2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
                5 warriors moved from Thessalonica to Larissa
                2 cavalrys moved from Thessalonica to Larissa
                1 leader moved from Thessalonica to Larissa
                2 phalanxs and 2 skirmishers moved from Philippopolis to Pella
                2 phalanxs and 2 skirmishers moved from Philippopolis to Thessalonica
                2 cavalrys moved from Nicopolis to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 skirmisher and 1 suprareme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs, 4 skirmishers and 5 warriors
                    GreekCityStates defend with 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 45
                    Casualties for GreekCityStates: 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
                    Casualties for Macedonia: 1 cavalry and 4 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 suprareme placed in SZ 70
                2 cavalrys and 1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 34 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 33 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 30 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 33 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 74
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                2 hoplites moved from Theodesia to SZ 80
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                2 archers moved from Azara to Sinda
                2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Olbia to Azara
                2 cataphracts moved from Olbia to Azara
                3 horsearchers moved from Tyras to Tanais
                2 archers moved from Tanais to Azara
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                1 leader moved from Theodesia to Azara
                3 hoplites moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 0 PUs;

    Non Combat Move - Bosporus
                3 hoplites moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 archers and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 24 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 19 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                6 chariots moved from Sinope to Nicaea
                6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
                1 catapult moved from Sinope to Heraclea Pontica
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78

    Purchase Units - Pontus
                Pontus buy 2 chariots; Remaining resources: 5 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Armenia
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Pontus: 1 bireme
                    Casualties for Armenia: 1 flagship and 2 triremes
                Battle in Nicaea
                    Pontus attack with 6 chariots, 6 hoplites and 6 skirmishers
                    Pergamon defend with 2 skirmishers and 3 spearmen
                    Pontus win, taking Nicaea from Pergamon with 6 chariots, 6 hoplites and 4 skirmishers remaining. Battle score for attacker is 15
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 2 skirmishers and 3 spearmen

    Non Combat Move - Pontus

    Place Units - Pontus
                2 chariots placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 14 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                city in Sinope creates 3 PUs; Pontus end with 17 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 warelephant moved from Antioch to Attalia
                3 cataphracts moved from Antioch to Attalia
                1 catapult and 1 hoplite moved from Antioch to Sidon
                2 hoplites and 2 phalanxs moved from Antioch to SZ 61
                2 hoplites and 2 phalanxs moved from SZ 61 to Attalia
                1 leader moved from Antioch to Sidon
                2 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 cataphract moved from Damascus to Jerusalem
                1 cataphract moved from Edessa to Sidon
                3 hoplites moved from Tarsus to Attalia
                1 phalanx moved from Tarsus to Attalia

    Purchase Units - Seleucid
                Seleucid buy 3 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 3 PUs;

    Combat - Seleucid
                Battle in Attalia
                    Seleucid attack with 3 cataphracts, 5 hoplites, 3 phalanxs and 1 warelephant
                    Pergamon defend with 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
                    Seleucid win, taking Attalia from Pergamon with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 24
                    Casualties for Seleucid: 3 hoplites
                    Casualties for Pergamon: 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 1 catapult, 1 hoplite and 1 leader
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Egypt win with 1 phalanx remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 archers and 2 chariots
                    Casualties for Seleucid: 1 cataphract, 1 catapult, 1 hoplite and 1 leader
                Battle in Petra
                    Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 2 hoplites

    Non Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Edessa to Antioch
                1 hoplite moved from Emesa to Damascus
                1 phalanx moved from Emesa to Antioch
                1 hoplite moved from Palmyra to Bostra
                2 hoplites moved from Palmyra to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                1 cataphract and 1 phalanx moved from Vologesia to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                1 warelephant moved from Edessa to Antioch
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 cataphracts moved from Hatra to Seleucia

    Place Units - Seleucid
                1 quadrireme placed in SZ 61
                3 hoplites and 1 phalanx placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 65 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 61 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
                city in Antioch creates 3 PUs; Seleucid end with 63 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 66 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 phalanx moved from Sidon to Damascus
                1 archer moved from Pharan to Memphis
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Siwa to Paliurus
                1 warelephant moved from Paraetonium to Paliurus
                2 chariots moved from Alexandria to Paliurus
                1 warelephant moved from Hermopolis to Paraetonium
                1 warelephant moved from Alexandria to Memphis
                1 phalanx moved from Alexandria to Paraetonium
                1 phalanx moved from Hermopolis to Paraetonium
                1 phalanx moved from Hermopolis to Memphis
                1 phalanx moved from Alexandria to Memphis
                1 archer moved from Alexandria to Paraetonium
                1 archer moved from Alexandria to Memphis
                1 archer moved from Hermopolis to Memphis
                1 archer moved from Hermopolis to Paraetonium

    Purchase Units - Egypt
                Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 phalanx
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 quadrireme moved from SZ 58 to SZ 57

    Place Units - Egypt
                1 archer, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 45 PUs; end with 45 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 43 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                3 warelephants moved from Persepolis to Seleucia
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
                2 horsearchers moved from Ecbatana to Seleucia
                2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
                2 archers moved from Ecbatana to Ctesiphon
                1 flagship moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 84

    Purchase Units - Parthia
                Parthia buy 1 archer and 2 cataphracts; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
                    Seleucid defend with 7 cataphracts, 1 city, 11 hoplites, 8 phalanxs, 3 walls and 1 warelephant
                    Seleucid win with 4 cataphracts, 11 hoplites, 8 phalanxs and 1 warelephant remaining. Battle score for attacker is -56
                    Casualties for Parthia: 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
                    Casualties for Seleucid: 3 cataphracts and 3 walls
                Battle in Ctesiphon
                    Parthia attack with 4 archers and 2 horsearchers
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -36
                    Casualties for Parthia: 3 archers and 2 horsearchers
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Parthia
                2 archers moved from Persepolis to Susa

    Place Units - Parthia
                1 archer and 2 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 36 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 39 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
                3 cataphracts and 3 horsearchers moved from Artaxata to Nexuana
                2 horsearchers moved from Satala to Nexuana
                1 leader moved from Armavira to Nexuana
                4 skirmishers and 4 spearmen moved from Phasis to Pityus
                6 skirmishers and 6 spearmen moved from Armavira to Pityus
                2 skirmishers moved from Satala to Artaxata

    Purchase Units - Armenia
                Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Pityus
                    Armenia attack with 10 skirmishers and 10 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Armenia win, taking Pityus from AI_Neutral with 10 skirmishers and 10 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Nexuana
                    Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen
                    AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Nexuana from AI_Neutral with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals

    Non Combat Move - Armenia

    Place Units - Armenia
                1 horsearcher, 2 skirmishers and 1 spearman placed in Albana

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                5 legionaires moved from Messana to Lilybaeum
                1 catapult moved from Roma to SZ 28
                1 quinquereme moved from SZ 34 to SZ 28
                2 skirmishers moved from Roma to SZ 28
                1 bireme moved from SZ 34 to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 34 to SZ 35
                2 legionaires and 1 skirmisher moved from Croton to SZ 35
                1 bireme and 1 legionaire moved from SZ 28 to SZ 34
                1 catapult and 1 trireme moved from SZ 28 to SZ 35
                1 catapult, 2 legionaires and 1 skirmisher moved from SZ 35 to Syracuse
                1 legionaire moved from SZ 34 to Lilybaeum
                1 quinquereme and 2 skirmishers moved from SZ 28 to SZ 34
                2 skirmishers moved from SZ 34 to Lilybaeum
                1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 3 skirmishers moved from Ariminum to Patavium
                1 legionaire moved from Salapia to SZ 48
                1 skirmisher moved from Salapia to SZ 48
                1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 49
                1 legionaire and 1 skirmisher moved from SZ 49 to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 cataphracts, 2 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 6 legionaires and 2 skirmishers
                    Carthage defend with 2 walls
                    Units damaged: 1 wall owned by the Carthage
                    RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 36
                    Casualties for Carthage: 2 walls
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Syracuse
                    RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                    Carthage defend with 3 hoplites and 2 warelephants
                    Carthage win with 1 hoplite remaining. Battle score for attacker is 11
                    Casualties for Carthage: 2 hoplites and 2 warelephants
                    Casualties for RomanRepublic: 1 catapult, 2 legionaires and 1 skirmisher
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 4 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is -16
                    Casualties for RomanRepublic: 4 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                3 cataphracts, 2 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 skirmisher moved from Delphi to Dodona
                      GreekCityStates take Dodona from Macedonia
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 68
                1 cavalry moved from Sparta to Athens
                1 archer, 1 hoplite, 1 leader and 1 skirmisher moved from Sparta to Corinth
                1 hoplite moved from Delphi to SZ 50
                1 hoplite and 1 trireme moved from SZ 50 to SZ 35
                1 hoplite moved from SZ 35 to Syracuse
                1 archer, 1 hoplite and 2 skirmishers moved from Delphi to Athens
                2 hoplites moved from Rhodos to SZ 68

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 3 cavalrys, 1 hoplite and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Syracuse
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 hoplite
                    Carthage win with 1 hoplite remaining. Battle score for attacker is -7
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer, 1 cavalry and 1 skirmisher placed in Apollonia
                2 cavalrys, 1 hoplite and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover navalAcademy

    Activate Technology - GreekCityStates
                GreekCityStates activating navalAcademy

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 38 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 phalanxs and 2 skirmishers moved from Pessinus to Attalia
                1 cavalry, 2 skirmishers and 3 spearmen moved from Sardis to Attalia
                1 phalanx and 1 skirmisher moved from Halicarnassus to Attalia

    Purchase Units - Pergamon
                Pergamon buy 3 cavalrys, 1 phalanx and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 cavalry, 3 phalanxs, 5 skirmishers and 3 spearmen
                    Seleucid defend with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant
                    Pergamon win, taking Attalia from Seleucid with 1 cavalry, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 45
                    Casualties for Pergamon: 5 skirmishers and 2 spearmen
                    Casualties for Seleucid: 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant

    Non Combat Move - Pergamon

    Place Units - Pergamon
                3 cavalrys, 1 phalanx and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 28 PUs; end with 28 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 29 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                6 cavalrys, 3 hoplites, 1 leader and 1 warelephant moved from Igilgili to Cirta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Theveste to Cirta
                1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 38 to SZ 37
                2 hoplites moved from Sabrata to SZ 37
                1 cavalry moved from Melita to SZ 37
                1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 37 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Carthago to SZ 36
                1 cavalry, 3 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum
                1 hoplite moved from Syracuse to Lilybaeum
                2 hoplites moved from Carthago to SZ 31
                2 hoplites and 2 triremes moved from SZ 31 to SZ 36
                2 hoplites moved from SZ 36 to Lilybaeum
                2 biremes moved from SZ 16 to SZ 30

    Purchase Units - Carthage
                Carthage buy 1 bireme, 5 hoplites and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Lilybaeum
                    Carthage attack with 1 cavalry, 6 hoplites and 1 warelephant
                    RomanRepublic defend with 6 legionaires and 1 skirmisher
                    Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites and 1 warelephant remaining. Battle score for attacker is 13
                    Casualties for RomanRepublic: 6 legionaires and 1 skirmisher
                    Casualties for Carthage: 1 cavalry and 3 hoplites
                Battle in Cirta
                    Carthage attack with 8 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
                    Casualties for Carthage: 4 cavalrys
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                2 cavalrys and 1 hoplite moved from Capsa to Thapsus

    Place Units - Carthage
                1 bireme and 1 quinquereme placed in SZ 36
                1 hoplite placed in Carthago
                3 hoplites placed in Gades
                1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover quinqueremes

    Activate Technology - Carthage
                Carthage activating quinqueremes

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 cavalry moved from Thessalonica to Athens
                1 cavalry moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 cavalry moved from Delphi to Athens
                1 catapult, 2 cavalrys, 1 leader, 2 phalanxs and 5 warriors moved from Larissa to Athens
                4 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors moved from Byzantium to Nicaea
                1 phalanx and 2 skirmishers moved from Thessalonica to Dodona
                1 cavalry moved from Thessalonica to Athens
                1 phalanx and 1 skirmisher moved from Thessalonica to Pella

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 5 warriors
                    GreekCityStates defend with 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 23
                    Casualties for GreekCityStates: 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
                    Casualties for Macedonia: 1 cavalry
                Battle in Dodona
                    Macedonia attack with 1 phalanx and 2 skirmishers
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Dodona from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 trireme placed in SZ 70
                3 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 48 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 41 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                5 horsearchers moved from Tanais to Sinda
                2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
                3 archers moved from Theodesia to SZ 80
                1 horsearcher moved from Theodesia to Azara
                3 hoplites moved from Tanais to Azara

    Purchase Units - Bosporus
                Bosporus buy 3 hoplites; Remaining resources: 1 PUs; 1 techTokens;

    Non Combat Move - Bosporus
                3 archers moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 20 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                6 chariots, 6 hoplites and 4 skirmishers moved from Nicaea to Sardis
                1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Pessinus
                2 chariots moved from Sinope to Pessinus

    Purchase Units - Pontus
                Pontus buy 2 hoplites; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Sardis
                    Pontus attack with 6 chariots, 6 hoplites and 4 skirmishers
                    Pergamon defend with 3 cavalrys, 1 city, 1 leader, 1 phalanx, 1 spearman and 4 walls
                    Units damaged: 1 leader owned by the Pergamon and 4 walls owned by the Pergamon
                    Pergamon win with 1 phalanx and 2 walls remaining. Battle score for attacker is -31
                    Casualties for Pontus: 6 chariots, 6 hoplites and 4 skirmishers
                    Casualties for Pergamon: 3 cavalrys, 1 leader, 1 spearman and 2 walls

    Non Combat Move - Pontus
                1 leader moved from Sinope to Pessinus

    Place Units - Pontus
                2 hoplites placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover supraremes

    Activate Technology - Pontus
                Pontus activating supraremes

    Turn Complete - Pontus
                Pontus collect 17 PUs; end with 20 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                city in Sinope creates 3 PUs; Pontus end with 20 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                2 hoplites and 1 phalanx moved from Seleucia to Ctesiphon
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 cataphract moved from Jerusalem to Sidon
                      Seleucid take Sidon from Egypt
                1 cataphract moved from Sidon to Damascus
                1 hoplite moved from Bostra to Damascus
                1 phalanx moved from Petra to Jerusalem
                1 warelephant moved from Antioch to SZ 61
                2 phalanxs moved from Antioch to SZ 61
                2 hoplites moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                3 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to Attalia

    Purchase Units - Seleucid
                Seleucid buy 4 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 phalanx
                    Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 phalanx
                Battle in Ctesiphon
                    Seleucid attack with 2 hoplites and 1 phalanx
                    Parthia defend with 1 archer
                    Seleucid win, taking Ctesiphon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 archer
                Battle in Attalia
                    Seleucid attack with 3 hoplites, 2 phalanxs and 1 warelephant
                    Pergamon defend with 1 cavalry, 3 phalanxs and 1 spearman
                    Seleucid win, taking Attalia from Pergamon with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 3 hoplites and 1 phalanx
                    Casualties for Pergamon: 1 cavalry, 3 phalanxs and 1 spearman

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 quinquereme and 1 trireme placed in SZ 61
                2 hoplites placed in Seleucia
                2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 79 PUs; end with 81 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
                city in Antioch creates 3 PUs; Seleucid end with 79 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 phalanx moved from Memphis to Pharan
                4 archers, 1 chariot, 2 phalanxs and 2 warelephants moved from Memphis to Pharan
                2 archers, 2 phalanxs and 1 warelephant moved from Paraetonium to Siwa
                1 chariot moved from Alexandria to Siwa
                1 chariot moved from Alexandria to Paliurus
                1 warelephant moved from Alexandria to Pharan
                1 archer and 1 phalanx moved from Alexandria to SZ 57
                1 leader moved from Alexandria to SZ 57
                1 archer, 1 bireme, 1 flagship, 1 leader, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
                1 archer, 1 leader and 1 phalanx moved from SZ 58 to Pharan

    Purchase Units - Egypt
                Egypt buy 4 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Pharan from Seleucid with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                4 chariots, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 29 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 32 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
                1 archer moved from Persepolis to Susa

    Purchase Units - Parthia
                Parthia buy 1 cataphract, 1 catapult and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Parthia
                2 archers moved from Susa to Persepolis

    Place Units - Parthia
                1 cataphract, 1 catapult and 4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 29 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 32 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - AI_Barbarians
                Trigger PontusBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to PontusBox
                Trigger EgyptBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to EgyptBox
                Trigger ZamaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Zama
                Trigger PetraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Petra
                Trigger SinopeWall: Setting territoryEffect to walled for territoryAttatchment attached to Sinope
                Trigger AthensClear: Setting territoryEffect cleared  for territoryAttatchment attached to Athens
                Trigger AuziaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Auzia
                Trigger SusaWall: Setting territoryEffect to walled for territoryAttatchment attached to Susa
                Trigger DodonaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Dodona
                Trigger SingidinumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Singidinum
                Trigger ScallabisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Scallabis
                Trigger ArtaxataClear: Setting territoryEffect cleared  for territoryAttatchment attached to Artaxata
                Trigger BereniceClear: Setting territoryEffect cleared  for territoryAttatchment attached to Berenice
                Trigger HispatisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hispatis
                Trigger CydoniaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cydonia
                Trigger SarmizegetusaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sarmizegetusa
                Trigger SardisWall: Setting territoryEffect to walled for territoryAttatchment attached to Sardis
                Trigger AquincumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aquincum
                Trigger LarissaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Larissa
                Trigger ArmeniaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to ArmeniaBox
                Trigger CaralisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Caralis
                Trigger VindonissaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Vindonissa
                Trigger TarentumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarentum
                Trigger CirtaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cirta
                Trigger BurdigalaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Burdigala
                Trigger NapocaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Napoca
                Trigger PellaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pella
                Trigger EmesaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Emesa
                Trigger BarbarianBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to BarbarianBox
                Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttatchment attached to Halicarnassus
                Trigger IgilgiliClear: Setting territoryEffect cleared  for territoryAttatchment attached to Igilgili
                Trigger Carthago NovaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Carthago Nova
                Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttatchment attached to Massilia
                Trigger IstropolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Istropolis
                Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttatchment attached to Alexandria
                Trigger DurostorumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Durostorum
                Trigger LogdunumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Logdunum
                Trigger JerusalemClear: Setting territoryEffect cleared  for territoryAttatchment attached to Jerusalem
                Trigger AlesiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Alesia
                Trigger PataviumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Patavium
                Trigger ParaetoniumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Paraetonium
                Trigger ParthiaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to ParthiaBox
                Trigger TrapezusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Trapezus
                Trigger TaviumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tavium
                Trigger VologesiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Vologesia
                Trigger ToletumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Toletum
                Trigger SigaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Siga
                Trigger TingisWall: Setting territoryEffect to walled for territoryAttatchment attached to Tingis
                Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Valentia
                Trigger RhodosClear: Setting territoryEffect cleared  for territoryAttatchment attached to Rhodos
                Trigger TanaisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tanais
                Trigger SpartaWall: Setting territoryEffect to walled for territoryAttatchment attached to Sparta
                Trigger MajarClear: Setting territoryEffect cleared  for territoryAttatchment attached to Majar
                Trigger PalmaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palma
                Trigger GerrhaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Gerrha
                Trigger GazacaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Gazaca
                Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Albana
                Trigger BosporusBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to BosporusBox
                Trigger PhasisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Phasis
                Trigger CorinthClear: Setting territoryEffect cleared  for territoryAttatchment attached to Corinth
                Trigger PalmyraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palmyra
                Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Theodesia
                Trigger PalantiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palantia
                Trigger AzaraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Azara
                Trigger SardicaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sardica
                Trigger Cestra ReginaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cestra Regina
                Trigger Lucus AugustiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lucus Augusti
                Trigger SaninaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sanina
                Trigger SyracuseClear: Setting territoryEffect cleared  for territoryAttatchment attached to Syracuse
                Trigger EdessaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Edessa
                Trigger NexuanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nexuana
                Trigger ElusaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Elusa
                Trigger HermopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hermopolis
                Trigger SeleuciaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Seleucia
                Trigger OeaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Oea
                Trigger GadesWall: Setting territoryEffect to walled for territoryAttatchment attached to Gades
                Trigger MediolanumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Mediolanum
                Trigger ThapsusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thapsus
                Trigger PessinusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pessinus
                Trigger RomaWall: Setting territoryEffect to walled for territoryAttatchment attached to Roma
                Trigger GenuaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Genua
                Trigger BostraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Bostra
                Trigger PityusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pityus
                Trigger RomanRepublicBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to RomanRepublicBox
                Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttatchment attached to Arretium
                Trigger ThameaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thamea
                Trigger CyreneClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cyrene
                Trigger PergamumWall: Setting territoryEffect to walled for territoryAttatchment attached to Pergamum
                Trigger NarboClear: Setting territoryEffect cleared  for territoryAttatchment attached to Narbo
                Trigger TyrasClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tyras
                Trigger CtesiphonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ctesiphon
                Trigger CapuaWall: Setting territoryEffect to walled for territoryAttatchment attached to Capua
                Trigger PompaeloClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pompaelo
                Trigger CesaraugustaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cesaraugusta
                Trigger NiniveClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ninive
                Trigger MeliteneClear: Setting territoryEffect cleared  for territoryAttatchment attached to Melitene
                Trigger AmidaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Amida
                Trigger PhilippopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Philippopolis
                Trigger SindaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sinda
                Trigger HatraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hatra
                Trigger TarracoClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarraco
                Trigger TolosaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tolosa
                Trigger NicopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nicopolis
                Trigger CaleClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cale
                Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttatchment attached to Carthago
                Trigger EastWall: Setting territoryEffect to walled for territoryAttatchment attached to East
                Trigger EuphratesClear: Setting territoryEffect cleared  for territoryAttatchment attached to Euphrates
                Trigger StabulaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Stabula
                Trigger TeredonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Teredon
                Trigger TibiscumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tibiscum
                Trigger AcciClear: Setting territoryEffect cleared  for territoryAttatchment attached to Acci
                Trigger AemonaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aemona
                Trigger Hippo RegiusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hippo Regius
                Trigger SabrataClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sabrata
                Trigger ThenaeClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thenae
                Trigger CyropolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cyropolis
                Trigger MelitaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Melita
                Trigger AugustoritumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Augustoritum
                Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttatchment attached to Barcino
                Trigger Emerita AugustaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Emerita Augusta
                Trigger MessanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Messana
                Trigger SidonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sidon
                Trigger CordubaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Corduba
                Trigger LauriacumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lauriacum
                Trigger AntiochWall: Setting territoryEffect to walled for territoryAttatchment attached to Antioch
                Trigger AttaliaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Attalia
                Trigger OlisipoClear: Setting territoryEffect cleared  for territoryAttatchment attached to Olisipo
                Trigger CartennaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cartenna
                Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttatchment attached to Thessalonica
                Trigger SalonaeClear: Setting territoryEffect cleared  for territoryAttatchment attached to Salonae
                Trigger SirmiumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sirmium
                Trigger NemaususClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nemausus
                Trigger VeronaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Verona
                Trigger MacedoniaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to MacedoniaBox
                Trigger DamascusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Damascus
                Trigger VeldidenaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Veldidena
                Trigger SeleucidBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to SeleucidBox
                Trigger NicaeaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nicaea
                Trigger VolubilisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Volubilis
                Trigger ByzantiumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Byzantium
                Trigger MemphisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Memphis
                Trigger SalamisWall: Setting territoryEffect to walled for territoryAttatchment attached to Salamis
                Trigger TarsusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarsus
                Trigger AriminumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ariminum
                Trigger ThevesteClear: Setting territoryEffect cleared  for territoryAttatchment attached to Theveste
                Trigger SalmanticaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Salmantica
                Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttatchment attached to Persepolis
                Trigger OlbiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Olbia
                Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Salapia
                Trigger Pax JuliaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pax Julia
                Trigger CarthageBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to CarthageBox
                Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttatchment attached to Heraclea Pontica
                Trigger PaliurusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Paliurus
                Trigger EcbatanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ecbatana
                Trigger PergamonBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to PergamonBox
                Trigger SenioClear: Setting territoryEffect cleared  for territoryAttatchment attached to Senio
                Trigger DelphiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Delphi
                Trigger BabylonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Babylon
                Trigger CastuloClear: Setting territoryEffect cleared  for territoryAttatchment attached to Castulo
                Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttatchment attached to Armavira
                Trigger SaraiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sarai
                Trigger AxiopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Axiopolis
                Trigger SatalaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Satala
                Trigger CrotonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Croton
                Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to GreekCityStatesBox
                Trigger LilybaeumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lilybaeum
                Trigger SiwaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Siwa
                Trigger OdessusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Odessus
                Trigger AleriaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aleria
                Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttatchment attached to Apollonia
                Trigger AelanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aelana
                Trigger PharanClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pharan
                Trigger CapsaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Capsa

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