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Total Ancient War! Whackamatt vs dawgoneit!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
3 skirmishers and 3 spearmen moved from Pergamum to Nicaea
2 phalanxs and 3 skirmishers moved from Sardis to Pessinus
1 cavalry, 1 phalanx, 1 skirmisher and 1 spearman moved from Halicarnassus to Attalia
1 phalanx moved from Sardis to Attalia
1 catapult moved from Sardis to Attalia
1 cavalry moved from Halicarnassus to Attalia
1 skirmisher and 1 spearman moved from Pergamum to Sardis
1 skirmisher moved from Sardis to Attalia
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
1 phalanx moved from Sardis to AttaliaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 2 phalanxs and 3 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pergamon win, taking Pessinus from AI_Neutral with 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Nicaea
Pergamon attack with 3 skirmishers and 3 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Attalia
Pergamon attack with 1 catapult, 2 cavalrys, 3 phalanxs, 2 skirmishers and 1 spearman
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 1 cavalry and 3 phalanxs remaining. Battle score for attacker is -19
Casualties for Pergamon: 1 cavalry, 2 skirmishers and 1 spearman
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
1 spearman moved from Halicarnassus to AttaliaPlace Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 unit repaired.
1 hoplite moved from Thenae to Capsa
3 cavalrys moved from Thapsus to Capsa
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
5 cavalrys moved from Carthago to Igilgili
1 leader moved from Carthago to Igilgili
1 catapult and 2 hoplites moved from Carthago to SZ 36
1 warelephant moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 hoplites, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 38
1 catapult, 1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 38
1 catapult, 4 hoplites and 1 warelephant moved from SZ 38 to Syracuse
6 hoplites and 1 warelephant moved from Lilybaeum to SyracusePurchase Units - Carthage
Carthage buy 2 hoplites and 2 warelephants; Remaining resources: 14 PUs;Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Syracuse
Carthage attack with 1 catapult, 10 hoplites and 2 warelephants
GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
Units damaged: 1 wall owned by the GreekCityStates
Units damaged: 3 walls owned by the GreekCityStates
Carthage win, taking Syracuse from GreekCityStates with 3 hoplites and 2 warelephants remaining. Battle score for attacker is 80
Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
Casualties for Carthage: 1 catapult and 7 hoplites
Battle in Capsa
Carthage attack with 3 cavalrys and 1 hoplite
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Igilgili
Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutralsNon Combat Move - Carthage
2 biremes moved from SZ 14 to SZ 16
2 triremes moved from SZ 29 to SZ 31Place Units - Carthage
2 warelephants placed in Gades
2 hoplites placed in CarthagoResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 56 PUs; end with 70 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 65 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 63 PUs
city in Carthago creates 3 PUs; Carthage end with 66 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 69 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
2 phalanxs and 4 skirmishers moved from Dodona to Larissa
1 cavalry moved from Pella to Larissa
3 warriors moved from Sardica to Pella
1 cavalry moved from Philippopolis to Larissa
1 catapult moved from Thessalonica to Larissa
2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
5 warriors moved from Thessalonica to Larissa
2 cavalrys moved from Thessalonica to Larissa
1 leader moved from Thessalonica to Larissa
2 phalanxs and 2 skirmishers moved from Philippopolis to Pella
2 phalanxs and 2 skirmishers moved from Philippopolis to Thessalonica
2 cavalrys moved from Nicopolis to ByzantiumPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 skirmisher and 1 suprareme; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs, 4 skirmishers and 5 warriors
GreekCityStates defend with 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 45
Casualties for GreekCityStates: 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
Casualties for Macedonia: 1 cavalry and 4 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
1 suprareme placed in SZ 70
2 cavalrys and 1 skirmisher placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 38 PUs; end with 38 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 34 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 33 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 30 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 33 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 74
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
2 hoplites moved from Theodesia to SZ 80
1 bireme and 1 hoplite moved from SZ 74 to SZ 80
2 archers moved from Azara to Sinda
2 horsearchers moved from Azara to Sinda
2 horsearchers moved from Olbia to Azara
2 cataphracts moved from Olbia to Azara
3 horsearchers moved from Tyras to Tanais
2 archers moved from Tanais to Azara
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
1 leader moved from Theodesia to Azara
3 hoplites moved from Theodesia to TanaisPurchase Units - Bosporus
Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 0 PUs;Non Combat Move - Bosporus
3 hoplites moved from SZ 80 to SindaPlace Units - Bosporus
3 archers and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 24 PUs; end with 24 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 19 PUs
city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
6 chariots moved from Sinope to Nicaea
6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 catapult moved from Sinope to Heraclea Pontica
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78Purchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 5 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
Casualties for Pontus: 1 bireme
Casualties for Armenia: 1 flagship and 2 triremes
Battle in Nicaea
Pontus attack with 6 chariots, 6 hoplites and 6 skirmishers
Pergamon defend with 2 skirmishers and 3 spearmen
Pontus win, taking Nicaea from Pergamon with 6 chariots, 6 hoplites and 4 skirmishers remaining. Battle score for attacker is 15
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 2 skirmishers and 3 spearmenNon Combat Move - Pontus
Place Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 14 PUs; end with 19 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
city in Sinope creates 3 PUs; Pontus end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 warelephant moved from Antioch to Attalia
3 cataphracts moved from Antioch to Attalia
1 catapult and 1 hoplite moved from Antioch to Sidon
2 hoplites and 2 phalanxs moved from Antioch to SZ 61
2 hoplites and 2 phalanxs moved from SZ 61 to Attalia
1 leader moved from Antioch to Sidon
2 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 cataphract moved from Edessa to Sidon
3 hoplites moved from Tarsus to Attalia
1 phalanx moved from Tarsus to AttaliaPurchase Units - Seleucid
Seleucid buy 3 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 3 PUs;Combat - Seleucid
Battle in Attalia
Seleucid attack with 3 cataphracts, 5 hoplites, 3 phalanxs and 1 warelephant
Pergamon defend with 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
Seleucid win, taking Attalia from Pergamon with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 24
Casualties for Seleucid: 3 hoplites
Casualties for Pergamon: 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
Battle in Jerusalem
Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 11
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 1 cataphract, 1 catapult, 1 hoplite and 1 leader
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Egypt win with 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 2 archers and 2 chariots
Casualties for Seleucid: 1 cataphract, 1 catapult, 1 hoplite and 1 leader
Battle in Petra
Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
Casualties for Egypt: 3 archers
Casualties for Seleucid: 1 cataphract and 2 hoplitesNon Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Edessa to Antioch
1 hoplite moved from Emesa to Damascus
1 phalanx moved from Emesa to Antioch
1 hoplite moved from Palmyra to Bostra
2 hoplites moved from Palmyra to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 cataphract and 1 phalanx moved from Vologesia to Seleucia
2 phalanxs moved from Hatra to Seleucia
1 warelephant moved from Edessa to Antioch
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 cataphracts moved from Hatra to SeleuciaPlace Units - Seleucid
1 quadrireme placed in SZ 61
3 hoplites and 1 phalanx placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 65 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 61 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
city in Antioch creates 3 PUs; Seleucid end with 63 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 66 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 phalanx moved from Sidon to Damascus
1 archer moved from Pharan to Memphis
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Siwa to Paliurus
1 warelephant moved from Paraetonium to Paliurus
2 chariots moved from Alexandria to Paliurus
1 warelephant moved from Hermopolis to Paraetonium
1 warelephant moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Paraetonium
1 phalanx moved from Hermopolis to Paraetonium
1 phalanx moved from Hermopolis to Memphis
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to Paraetonium
1 archer moved from Alexandria to Memphis
1 archer moved from Hermopolis to Memphis
1 archer moved from Hermopolis to ParaetoniumPurchase Units - Egypt
Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
1 quadrireme moved from SZ 58 to SZ 57Place Units - Egypt
1 archer, 2 chariots, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 45 PUs; end with 45 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 43 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
3 warelephants moved from Persepolis to Seleucia
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
2 horsearchers moved from Ecbatana to Seleucia
2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
2 archers moved from Ecbatana to Ctesiphon
1 flagship moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84Purchase Units - Parthia
Parthia buy 1 archer and 2 cataphracts; Remaining resources: 0 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
Seleucid defend with 7 cataphracts, 1 city, 11 hoplites, 8 phalanxs, 3 walls and 1 warelephant
Seleucid win with 4 cataphracts, 11 hoplites, 8 phalanxs and 1 warelephant remaining. Battle score for attacker is -56
Casualties for Parthia: 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
Casualties for Seleucid: 3 cataphracts and 3 walls
Battle in Ctesiphon
Parthia attack with 4 archers and 2 horsearchers
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -36
Casualties for Parthia: 3 archers and 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia
2 archers moved from Persepolis to SusaPlace Units - Parthia
1 archer and 2 cataphracts placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 36 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
3 cataphracts and 3 horsearchers moved from Artaxata to Nexuana
2 horsearchers moved from Satala to Nexuana
1 leader moved from Armavira to Nexuana
4 skirmishers and 4 spearmen moved from Phasis to Pityus
6 skirmishers and 6 spearmen moved from Armavira to Pityus
2 skirmishers moved from Satala to ArtaxataPurchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;Combat - Armenia
Battle in Pityus
Armenia attack with 10 skirmishers and 10 spearmen
AI_Neutral defend with 4 spearman_neutrals
Armenia win, taking Pityus from AI_Neutral with 10 skirmishers and 10 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Nexuana
Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Nexuana from AI_Neutral with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutralsNon Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 skirmishers and 1 spearman placed in AlbanaResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
5 legionaires moved from Messana to Lilybaeum
1 catapult moved from Roma to SZ 28
1 quinquereme moved from SZ 34 to SZ 28
2 skirmishers moved from Roma to SZ 28
1 bireme moved from SZ 34 to SZ 28
1 legionaire moved from Roma to SZ 28
1 flagship, 1 quadrireme and 1 trireme moved from SZ 34 to SZ 35
2 legionaires and 1 skirmisher moved from Croton to SZ 35
1 bireme and 1 legionaire moved from SZ 28 to SZ 34
1 catapult and 1 trireme moved from SZ 28 to SZ 35
1 catapult, 2 legionaires and 1 skirmisher moved from SZ 35 to Syracuse
1 legionaire moved from SZ 34 to Lilybaeum
1 quinquereme and 2 skirmishers moved from SZ 28 to SZ 34
2 skirmishers moved from SZ 34 to Lilybaeum
1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 3 skirmishers moved from Ariminum to Patavium
1 legionaire moved from Salapia to SZ 48
1 skirmisher moved from Salapia to SZ 48
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 49
1 legionaire and 1 skirmisher moved from SZ 49 to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 3 cataphracts, 2 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 6 legionaires and 2 skirmishers
Carthage defend with 2 walls
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 36
Casualties for Carthage: 2 walls
Casualties for RomanRepublic: 1 skirmisher
Battle in Syracuse
RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
Carthage defend with 3 hoplites and 2 warelephants
Carthage win with 1 hoplite remaining. Battle score for attacker is 11
Casualties for Carthage: 2 hoplites and 2 warelephants
Casualties for RomanRepublic: 1 catapult, 2 legionaires and 1 skirmisher
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 4 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 4 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
Place Units - RomanRepublic
3 cataphracts, 2 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 skirmisher moved from Delphi to Dodona
GreekCityStates take Dodona from Macedonia
1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 68
1 cavalry moved from Sparta to Athens
1 archer, 1 hoplite, 1 leader and 1 skirmisher moved from Sparta to Corinth
1 hoplite moved from Delphi to SZ 50
1 hoplite and 1 trireme moved from SZ 50 to SZ 35
1 hoplite moved from SZ 35 to Syracuse
1 archer, 1 hoplite and 2 skirmishers moved from Delphi to Athens
2 hoplites moved from Rhodos to SZ 68Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 3 cavalrys, 1 hoplite and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Syracuse
GreekCityStates attack with 1 hoplite
Carthage defend with 1 hoplite
Carthage win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 1 cavalry and 1 skirmisher placed in Apollonia
2 cavalrys, 1 hoplite and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover navalAcademyActivate Technology - GreekCityStates
GreekCityStates activating navalAcademyTurn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 38 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 phalanxs and 2 skirmishers moved from Pessinus to Attalia
1 cavalry, 2 skirmishers and 3 spearmen moved from Sardis to Attalia
1 phalanx and 1 skirmisher moved from Halicarnassus to AttaliaPurchase Units - Pergamon
Pergamon buy 3 cavalrys, 1 phalanx and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 cavalry, 3 phalanxs, 5 skirmishers and 3 spearmen
Seleucid defend with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant
Pergamon win, taking Attalia from Seleucid with 1 cavalry, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 45
Casualties for Pergamon: 5 skirmishers and 2 spearmen
Casualties for Seleucid: 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephantNon Combat Move - Pergamon
Place Units - Pergamon
3 cavalrys, 1 phalanx and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 28 PUs; end with 28 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
6 cavalrys, 3 hoplites, 1 leader and 1 warelephant moved from Igilgili to Cirta
2 cavalrys, 1 hoplite and 1 warelephant moved from Theveste to Cirta
1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 38 to SZ 37
2 hoplites moved from Sabrata to SZ 37
1 cavalry moved from Melita to SZ 37
1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 37 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
1 cavalry, 3 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum
1 hoplite moved from Syracuse to Lilybaeum
2 hoplites moved from Carthago to SZ 31
2 hoplites and 2 triremes moved from SZ 31 to SZ 36
2 hoplites moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 16 to SZ 30Purchase Units - Carthage
Carthage buy 1 bireme, 5 hoplites and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;Combat - Carthage
Battle in Lilybaeum
Carthage attack with 1 cavalry, 6 hoplites and 1 warelephant
RomanRepublic defend with 6 legionaires and 1 skirmisher
Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites and 1 warelephant remaining. Battle score for attacker is 13
Casualties for RomanRepublic: 6 legionaires and 1 skirmisher
Casualties for Carthage: 1 cavalry and 3 hoplites
Battle in Cirta
Carthage attack with 8 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
Casualties for Carthage: 4 cavalrys
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage
2 cavalrys and 1 hoplite moved from Capsa to ThapsusPlace Units - Carthage
1 bireme and 1 quinquereme placed in SZ 36
1 hoplite placed in Carthago
3 hoplites placed in Gades
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover quinqueremesActivate Technology - Carthage
Carthage activating quinqueremesTurn Complete - Carthage
Carthage collect 60 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 cavalry moved from Thessalonica to Athens
1 cavalry moved from Larissa to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry moved from Delphi to Athens
1 catapult, 2 cavalrys, 1 leader, 2 phalanxs and 5 warriors moved from Larissa to Athens
4 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 phalanx and 2 skirmishers moved from Thessalonica to Dodona
1 cavalry moved from Thessalonica to Athens
1 phalanx and 1 skirmisher moved from Thessalonica to PellaPurchase Units - Macedonia
Macedonia buy 3 cavalrys and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 5 warriors
GreekCityStates defend with 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 23
Casualties for GreekCityStates: 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
Casualties for Macedonia: 1 cavalry
Battle in Dodona
Macedonia attack with 1 phalanx and 2 skirmishers
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Dodona from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 70
3 cavalrys placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 48 PUs; end with 48 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 41 PUs
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
5 horsearchers moved from Tanais to Sinda
2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
3 archers moved from Theodesia to SZ 80
1 horsearcher moved from Theodesia to Azara
3 hoplites moved from Tanais to AzaraPurchase Units - Bosporus
Bosporus buy 3 hoplites; Remaining resources: 1 PUs; 1 techTokens;Non Combat Move - Bosporus
3 archers moved from SZ 80 to SindaPlace Units - Bosporus
3 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 24 PUs; end with 25 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 20 PUs
city in Theodesia creates 3 PUs; Bosporus end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
6 chariots, 6 hoplites and 4 skirmishers moved from Nicaea to Sardis
1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Pessinus
2 chariots moved from Sinope to PessinusPurchase Units - Pontus
Pontus buy 2 hoplites; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers
Pergamon defend with 1 skirmisher
Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Sardis
Pontus attack with 6 chariots, 6 hoplites and 4 skirmishers
Pergamon defend with 3 cavalrys, 1 city, 1 leader, 1 phalanx, 1 spearman and 4 walls
Units damaged: 1 leader owned by the Pergamon and 4 walls owned by the Pergamon
Pergamon win with 1 phalanx and 2 walls remaining. Battle score for attacker is -31
Casualties for Pontus: 6 chariots, 6 hoplites and 4 skirmishers
Casualties for Pergamon: 3 cavalrys, 1 leader, 1 spearman and 2 wallsNon Combat Move - Pontus
1 leader moved from Sinope to PessinusPlace Units - Pontus
2 hoplites placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 17 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 3 PUs; Pontus end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Seleucia to Ctesiphon
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cataphract moved from Jerusalem to Sidon
Seleucid take Sidon from Egypt
1 cataphract moved from Sidon to Damascus
1 hoplite moved from Bostra to Damascus
1 phalanx moved from Petra to Jerusalem
1 warelephant moved from Antioch to SZ 61
2 phalanxs moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
3 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to AttaliaPurchase Units - Seleucid
Seleucid buy 4 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in Ctesiphon
Seleucid attack with 2 hoplites and 1 phalanx
Parthia defend with 1 archer
Seleucid win, taking Ctesiphon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Attalia
Seleucid attack with 3 hoplites, 2 phalanxs and 1 warelephant
Pergamon defend with 1 cavalry, 3 phalanxs and 1 spearman
Seleucid win, taking Attalia from Pergamon with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Seleucid: 3 hoplites and 1 phalanx
Casualties for Pergamon: 1 cavalry, 3 phalanxs and 1 spearmanNon Combat Move - Seleucid
Place Units - Seleucid
1 quinquereme and 1 trireme placed in SZ 61
2 hoplites placed in Seleucia
2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 81 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
city in Antioch creates 3 PUs; Seleucid end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 phalanx moved from Memphis to Pharan
4 archers, 1 chariot, 2 phalanxs and 2 warelephants moved from Memphis to Pharan
2 archers, 2 phalanxs and 1 warelephant moved from Paraetonium to Siwa
1 chariot moved from Alexandria to Siwa
1 chariot moved from Alexandria to Paliurus
1 warelephant moved from Alexandria to Pharan
1 archer and 1 phalanx moved from Alexandria to SZ 57
1 leader moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 1 leader, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
1 archer, 1 leader and 1 phalanx moved from SZ 58 to PharanPurchase Units - Egypt
Egypt buy 4 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Pharan from Seleucid with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
4 chariots, 1 phalanx and 1 warelephant placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremesActivate Technology - Egypt
Egypt activating quinqueremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 29 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 1 cataphract, 1 catapult and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Non Combat Move - Parthia
2 archers moved from Susa to PersepolisPlace Units - Parthia
1 cataphract, 1 catapult and 4 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 29 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 32 PUs -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - AI_Barbarians
Trigger PontusBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to PontusBox
Trigger EgyptBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to EgyptBox
Trigger ZamaClear: Setting territoryEffect cleared for territoryAttatchment attached to Zama
Trigger PetraClear: Setting territoryEffect cleared for territoryAttatchment attached to Petra
Trigger SinopeWall: Setting territoryEffect to walled for territoryAttatchment attached to Sinope
Trigger AthensClear: Setting territoryEffect cleared for territoryAttatchment attached to Athens
Trigger AuziaClear: Setting territoryEffect cleared for territoryAttatchment attached to Auzia
Trigger SusaWall: Setting territoryEffect to walled for territoryAttatchment attached to Susa
Trigger DodonaClear: Setting territoryEffect cleared for territoryAttatchment attached to Dodona
Trigger SingidinumClear: Setting territoryEffect cleared for territoryAttatchment attached to Singidinum
Trigger ScallabisClear: Setting territoryEffect cleared for territoryAttatchment attached to Scallabis
Trigger ArtaxataClear: Setting territoryEffect cleared for territoryAttatchment attached to Artaxata
Trigger BereniceClear: Setting territoryEffect cleared for territoryAttatchment attached to Berenice
Trigger HispatisClear: Setting territoryEffect cleared for territoryAttatchment attached to Hispatis
Trigger CydoniaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cydonia
Trigger SarmizegetusaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sarmizegetusa
Trigger SardisWall: Setting territoryEffect to walled for territoryAttatchment attached to Sardis
Trigger AquincumClear: Setting territoryEffect cleared for territoryAttatchment attached to Aquincum
Trigger LarissaClear: Setting territoryEffect cleared for territoryAttatchment attached to Larissa
Trigger ArmeniaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to ArmeniaBox
Trigger CaralisClear: Setting territoryEffect cleared for territoryAttatchment attached to Caralis
Trigger VindonissaClear: Setting territoryEffect cleared for territoryAttatchment attached to Vindonissa
Trigger TarentumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarentum
Trigger CirtaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cirta
Trigger BurdigalaClear: Setting territoryEffect cleared for territoryAttatchment attached to Burdigala
Trigger NapocaClear: Setting territoryEffect cleared for territoryAttatchment attached to Napoca
Trigger PellaClear: Setting territoryEffect cleared for territoryAttatchment attached to Pella
Trigger EmesaClear: Setting territoryEffect cleared for territoryAttatchment attached to Emesa
Trigger BarbarianBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to BarbarianBox
Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttatchment attached to Halicarnassus
Trigger IgilgiliClear: Setting territoryEffect cleared for territoryAttatchment attached to Igilgili
Trigger Carthago NovaClear: Setting territoryEffect cleared for territoryAttatchment attached to Carthago Nova
Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttatchment attached to Massilia
Trigger IstropolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Istropolis
Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttatchment attached to Alexandria
Trigger DurostorumClear: Setting territoryEffect cleared for territoryAttatchment attached to Durostorum
Trigger LogdunumClear: Setting territoryEffect cleared for territoryAttatchment attached to Logdunum
Trigger JerusalemClear: Setting territoryEffect cleared for territoryAttatchment attached to Jerusalem
Trigger AlesiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Alesia
Trigger PataviumClear: Setting territoryEffect cleared for territoryAttatchment attached to Patavium
Trigger ParaetoniumClear: Setting territoryEffect cleared for territoryAttatchment attached to Paraetonium
Trigger ParthiaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to ParthiaBox
Trigger TrapezusClear: Setting territoryEffect cleared for territoryAttatchment attached to Trapezus
Trigger TaviumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tavium
Trigger VologesiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Vologesia
Trigger ToletumClear: Setting territoryEffect cleared for territoryAttatchment attached to Toletum
Trigger SigaClear: Setting territoryEffect cleared for territoryAttatchment attached to Siga
Trigger TingisWall: Setting territoryEffect to walled for territoryAttatchment attached to Tingis
Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Valentia
Trigger RhodosClear: Setting territoryEffect cleared for territoryAttatchment attached to Rhodos
Trigger TanaisClear: Setting territoryEffect cleared for territoryAttatchment attached to Tanais
Trigger SpartaWall: Setting territoryEffect to walled for territoryAttatchment attached to Sparta
Trigger MajarClear: Setting territoryEffect cleared for territoryAttatchment attached to Majar
Trigger PalmaClear: Setting territoryEffect cleared for territoryAttatchment attached to Palma
Trigger GerrhaClear: Setting territoryEffect cleared for territoryAttatchment attached to Gerrha
Trigger GazacaClear: Setting territoryEffect cleared for territoryAttatchment attached to Gazaca
Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Albana
Trigger BosporusBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to BosporusBox
Trigger PhasisClear: Setting territoryEffect cleared for territoryAttatchment attached to Phasis
Trigger CorinthClear: Setting territoryEffect cleared for territoryAttatchment attached to Corinth
Trigger PalmyraClear: Setting territoryEffect cleared for territoryAttatchment attached to Palmyra
Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Theodesia
Trigger PalantiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Palantia
Trigger AzaraClear: Setting territoryEffect cleared for territoryAttatchment attached to Azara
Trigger SardicaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sardica
Trigger Cestra ReginaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cestra Regina
Trigger Lucus AugustiClear: Setting territoryEffect cleared for territoryAttatchment attached to Lucus Augusti
Trigger SaninaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sanina
Trigger SyracuseClear: Setting territoryEffect cleared for territoryAttatchment attached to Syracuse
Trigger EdessaClear: Setting territoryEffect cleared for territoryAttatchment attached to Edessa
Trigger NexuanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Nexuana
Trigger ElusaClear: Setting territoryEffect cleared for territoryAttatchment attached to Elusa
Trigger HermopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Hermopolis
Trigger SeleuciaClear: Setting territoryEffect cleared for territoryAttatchment attached to Seleucia
Trigger OeaClear: Setting territoryEffect cleared for territoryAttatchment attached to Oea
Trigger GadesWall: Setting territoryEffect to walled for territoryAttatchment attached to Gades
Trigger MediolanumClear: Setting territoryEffect cleared for territoryAttatchment attached to Mediolanum
Trigger ThapsusClear: Setting territoryEffect cleared for territoryAttatchment attached to Thapsus
Trigger PessinusClear: Setting territoryEffect cleared for territoryAttatchment attached to Pessinus
Trigger RomaWall: Setting territoryEffect to walled for territoryAttatchment attached to Roma
Trigger GenuaClear: Setting territoryEffect cleared for territoryAttatchment attached to Genua
Trigger BostraClear: Setting territoryEffect cleared for territoryAttatchment attached to Bostra
Trigger PityusClear: Setting territoryEffect cleared for territoryAttatchment attached to Pityus
Trigger RomanRepublicBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to RomanRepublicBox
Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttatchment attached to Arretium
Trigger ThameaClear: Setting territoryEffect cleared for territoryAttatchment attached to Thamea
Trigger CyreneClear: Setting territoryEffect cleared for territoryAttatchment attached to Cyrene
Trigger PergamumWall: Setting territoryEffect to walled for territoryAttatchment attached to Pergamum
Trigger NarboClear: Setting territoryEffect cleared for territoryAttatchment attached to Narbo
Trigger TyrasClear: Setting territoryEffect cleared for territoryAttatchment attached to Tyras
Trigger CtesiphonClear: Setting territoryEffect cleared for territoryAttatchment attached to Ctesiphon
Trigger CapuaWall: Setting territoryEffect to walled for territoryAttatchment attached to Capua
Trigger PompaeloClear: Setting territoryEffect cleared for territoryAttatchment attached to Pompaelo
Trigger CesaraugustaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cesaraugusta
Trigger NiniveClear: Setting territoryEffect cleared for territoryAttatchment attached to Ninive
Trigger MeliteneClear: Setting territoryEffect cleared for territoryAttatchment attached to Melitene
Trigger AmidaClear: Setting territoryEffect cleared for territoryAttatchment attached to Amida
Trigger PhilippopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Philippopolis
Trigger SindaClear: Setting territoryEffect cleared for territoryAttatchment attached to Sinda
Trigger HatraClear: Setting territoryEffect cleared for territoryAttatchment attached to Hatra
Trigger TarracoClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarraco
Trigger TolosaClear: Setting territoryEffect cleared for territoryAttatchment attached to Tolosa
Trigger NicopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Nicopolis
Trigger CaleClear: Setting territoryEffect cleared for territoryAttatchment attached to Cale
Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttatchment attached to Carthago
Trigger EastWall: Setting territoryEffect to walled for territoryAttatchment attached to East
Trigger EuphratesClear: Setting territoryEffect cleared for territoryAttatchment attached to Euphrates
Trigger StabulaClear: Setting territoryEffect cleared for territoryAttatchment attached to Stabula
Trigger TeredonClear: Setting territoryEffect cleared for territoryAttatchment attached to Teredon
Trigger TibiscumClear: Setting territoryEffect cleared for territoryAttatchment attached to Tibiscum
Trigger AcciClear: Setting territoryEffect cleared for territoryAttatchment attached to Acci
Trigger AemonaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aemona
Trigger Hippo RegiusClear: Setting territoryEffect cleared for territoryAttatchment attached to Hippo Regius
Trigger SabrataClear: Setting territoryEffect cleared for territoryAttatchment attached to Sabrata
Trigger ThenaeClear: Setting territoryEffect cleared for territoryAttatchment attached to Thenae
Trigger CyropolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Cyropolis
Trigger MelitaClear: Setting territoryEffect cleared for territoryAttatchment attached to Melita
Trigger AugustoritumClear: Setting territoryEffect cleared for territoryAttatchment attached to Augustoritum
Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttatchment attached to Barcino
Trigger Emerita AugustaClear: Setting territoryEffect cleared for territoryAttatchment attached to Emerita Augusta
Trigger MessanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Messana
Trigger SidonClear: Setting territoryEffect cleared for territoryAttatchment attached to Sidon
Trigger CordubaClear: Setting territoryEffect cleared for territoryAttatchment attached to Corduba
Trigger LauriacumClear: Setting territoryEffect cleared for territoryAttatchment attached to Lauriacum
Trigger AntiochWall: Setting territoryEffect to walled for territoryAttatchment attached to Antioch
Trigger AttaliaClear: Setting territoryEffect cleared for territoryAttatchment attached to Attalia
Trigger OlisipoClear: Setting territoryEffect cleared for territoryAttatchment attached to Olisipo
Trigger CartennaClear: Setting territoryEffect cleared for territoryAttatchment attached to Cartenna
Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttatchment attached to Thessalonica
Trigger SalonaeClear: Setting territoryEffect cleared for territoryAttatchment attached to Salonae
Trigger SirmiumClear: Setting territoryEffect cleared for territoryAttatchment attached to Sirmium
Trigger NemaususClear: Setting territoryEffect cleared for territoryAttatchment attached to Nemausus
Trigger VeronaClear: Setting territoryEffect cleared for territoryAttatchment attached to Verona
Trigger MacedoniaBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to MacedoniaBox
Trigger DamascusClear: Setting territoryEffect cleared for territoryAttatchment attached to Damascus
Trigger VeldidenaClear: Setting territoryEffect cleared for territoryAttatchment attached to Veldidena
Trigger SeleucidBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to SeleucidBox
Trigger NicaeaClear: Setting territoryEffect cleared for territoryAttatchment attached to Nicaea
Trigger VolubilisClear: Setting territoryEffect cleared for territoryAttatchment attached to Volubilis
Trigger ByzantiumClear: Setting territoryEffect cleared for territoryAttatchment attached to Byzantium
Trigger MemphisClear: Setting territoryEffect cleared for territoryAttatchment attached to Memphis
Trigger SalamisWall: Setting territoryEffect to walled for territoryAttatchment attached to Salamis
Trigger TarsusClear: Setting territoryEffect cleared for territoryAttatchment attached to Tarsus
Trigger AriminumClear: Setting territoryEffect cleared for territoryAttatchment attached to Ariminum
Trigger ThevesteClear: Setting territoryEffect cleared for territoryAttatchment attached to Theveste
Trigger SalmanticaClear: Setting territoryEffect cleared for territoryAttatchment attached to Salmantica
Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttatchment attached to Persepolis
Trigger OlbiaClear: Setting territoryEffect cleared for territoryAttatchment attached to Olbia
Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Salapia
Trigger Pax JuliaClear: Setting territoryEffect cleared for territoryAttatchment attached to Pax Julia
Trigger CarthageBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to CarthageBox
Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttatchment attached to Heraclea Pontica
Trigger PaliurusClear: Setting territoryEffect cleared for territoryAttatchment attached to Paliurus
Trigger EcbatanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Ecbatana
Trigger PergamonBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to PergamonBox
Trigger SenioClear: Setting territoryEffect cleared for territoryAttatchment attached to Senio
Trigger DelphiClear: Setting territoryEffect cleared for territoryAttatchment attached to Delphi
Trigger BabylonClear: Setting territoryEffect cleared for territoryAttatchment attached to Babylon
Trigger CastuloClear: Setting territoryEffect cleared for territoryAttatchment attached to Castulo
Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttatchment attached to Armavira
Trigger SaraiClear: Setting territoryEffect cleared for territoryAttatchment attached to Sarai
Trigger AxiopolisClear: Setting territoryEffect cleared for territoryAttatchment attached to Axiopolis
Trigger SatalaClear: Setting territoryEffect cleared for territoryAttatchment attached to Satala
Trigger CrotonClear: Setting territoryEffect cleared for territoryAttatchment attached to Croton
Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared for territoryAttatchment attached to GreekCityStatesBox
Trigger LilybaeumClear: Setting territoryEffect cleared for territoryAttatchment attached to Lilybaeum
Trigger SiwaClear: Setting territoryEffect cleared for territoryAttatchment attached to Siwa
Trigger OdessusClear: Setting territoryEffect cleared for territoryAttatchment attached to Odessus
Trigger AleriaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aleria
Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttatchment attached to Apollonia
Trigger AelanaClear: Setting territoryEffect cleared for territoryAttatchment attached to Aelana
Trigger PharanClear: Setting territoryEffect cleared for territoryAttatchment attached to Pharan
Trigger CapsaClear: Setting territoryEffect cleared for territoryAttatchment attached to Capsa





