Thank you for asking! The three US transports please. You are gambling high…
15L Playoff - Balladeer (axis) vs ArtofWar1947 (Allies +24)
-
Downloading is fixed it seems :)
-
That should make things a bit more convenient.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians win, taking 97 Sea Zone from British with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total -
Hmm, or I could just resign right now if dice will be this way…
-
I emphasize. I have had what seems like whole games like your Italian turn–which is why I play low luck whenever I get the chance.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
62 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 40 / 66
Russians : 37 / 37
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 3 infantry
Syria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
71 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 3 infantry
Holland Belgium : 1 flag, 1 infantry
71 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 3 infantry
Holland Belgium : 1 flag, 1 infantry
71 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I emphasize. I have had what seems like whole games like your Italian turn–which is why I play low luck whenever I get the chance.
I don’t blame you for the dice, but it’s mayorly annoying.
-
I emphasize. I have had what seems like whole games like your Italian turn–which is why I play low luck whenever I get the chance.
I don’t blame you for the dice, but it’s mayorly annoying.
And it seems, somehow, complaining mentally helps, so thanks for bearing with me (not that you have much choice on a forum) ;-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Southern France to Yugoslavia
2 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
retreated to 91 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for French: 1 destroyer
Battle in Yugoslavia
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Neutral_Allies defend with 1 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
3 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
5 armour and 2 mech_infantrys moved from France to Germany
2 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea ZonePlace Units - Germans
2 armour and 6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
Russians take Poland from GermansCombat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
1 infantry moved from Belarus to Baltic States
1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Caucasus to Northwest Persia
1 cruiser moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Poland : 1 flag, 1 armour
Belarus : 1 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 4 artilleries, 22 infantry and 1 mech_infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 49
Russians : 38 / 41
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
Russians take Poland from GermansCombat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
1 infantry moved from Belarus to Baltic States
1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Caucasus to Northwest Persia
1 cruiser moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 aaGun, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Baltic States: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Poland : 1 flag, 1 armour
Karelia : 2 infantry
Bryansk : 3 aaGuns, 4 artilleries, 24 infantry and 1 mech_infantry
Archangel : 1 aaGun, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 49
Russians : 38 / 41
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 10 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries and 5 infantry moved from Anhwe to Hunan
2 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in Celebes
Battle in Hunan
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
4 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated
Battle in MalayaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 bomber, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Manchuria to Jehol
1 aaGun and 6 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea ZonePlace Units - Japanese
1 factory_minor and 1 harbour placed in French Indo China
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 3 fighters
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
10 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
106 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
102 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 40 / 49
Russians : 38 / 41
Japanese : 50 / 53
Americans : 52 / 72
Chinese : 5 / 16
British : 28 / 36
UK_Pacific : 7 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
6 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Kweichow
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kansu
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 10 infantry
Kweichow : 2 infantry
Kansu : 2 fighters and 1 infantryProduction/PUs Summary :
Germans : 40 / 49
Russians : 38 / 41
Japanese : 48 / 53
Americans : 52 / 72
Chinese : 7 / 8
British : 28 / 36
UK_Pacific : 7 / 10
Italians : 14 / 13
ANZAC : 10 / 15
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone -
Scramble orders for SZ 97 (and OOL, if applicable).
-
No scramble plz ;)