• '18 '17 '16 '11 Moderator

    Yes, but my rate has also dropped lately.  I have finals comming and of course, I have pre-Christmas exams to give my 7th and 8th graders that I’ll have to grade so I can get grade reports into the office to be mailed so kids can have a rotten christmas, etc. :)

  • 2007 AAR League

    9000 coming up eh?


  • Appears so…

  • 2007 AAR League

    Well I’m approaching tankhood - let’s see if I can finish demolishing DarthMaximus in our PBEM game before that point (about to play J4 and start rapping gently on Russia’s back door)


  • When I found this site I thought I would just poke in from time to time to see what folks were talking about and check for answeres to questions that might come up. I’m pretty surprised I’m still around. Funny how things get to be a habit.


  • When I found this site, and then became active… I figured it would be about 2 years to reach the Top 10 in posters, barring lots of activity form others.

    But I joined in, I posted some radical thoughts, had them ripped to shreds, played some games, talked politics, and in general have enjoyed the hell out of my time here.

    A little over a year later, and almost 9000 posts… I am still enjoying myself, and just a little bit pleased that I am a respected member of the community.

    #1 in posts is shite.  But having folks respect my opinions in some areas, and willing to argue with me in others, and tell me I am full of shite in still others means a heck of a lot to me.  Kind of nice to be able t blow off steam, have other folks call me on it, and then engage that person in a friendly game afterwards.  Not a lot of places in this world allow for that…

  • '18 '17 '16 '11 Moderator

    Friendly?  You’re friendly to other players???  :wink:


  • I am when they post moves promptly and keep games moving :-P

  • '18 '17 '16 '11 Moderator

    I’m goin as fast as I can.  I had a day when I couldn’t post, but I did at least forwarn people!

    Sheesh, give a girl 2 hours to at least get to posting another round in the same day, eh? smile

    I’m really, really tring to be amiable.  It’s just the game is so close to end, we may as well just finish it off.  It’s been SO screwed up, I don’t think a round has gone by where we got average dice results for the entire round, and that’s both for and against after 17 rounds. (Though the first 3 were absolutely the worst 3 rounds i’ve EVER seen in an AAR game, EVER, EVER! for the allies.  I may as well have been sitting there throwing pickled pigs feet at you because at least hten you’d smell bad as you walked over me!)


  • The only truly BAD dice were that attack on SZ36, and the bad dice Germany got when going after the first Allied North African force.  Those were fracked dice, and they gave command of the Pacific to Japan for the entire game (until you decided to go back to the Pacific in the late game, abandoning a weakened UK to the Germans).

    There were some minor battles that went a little awry, but nothing that was as noticable as that SZ36 battle in Turn 2 or 3 and that Luftwaffe salughter around Turn 6.

    Everything else was simply a matter of me grinding it out and working you into unfavorable positions and forcing you to take higher and higher risks; some of which paid off (the massive number of Japan ships littering the bottom of Tokyo Bay), most of which did not (the invasions of Western Europe, the UK fleet off Algeria, the Russian evac of Moscow, the attack on the initial Japan fleet in SZ63 that caused most of the USAF to die isntead of being able to go to London and keep the Germans from building fleet…)

    Plain and simple, by me staying very conservative the entire game (except for one very high risk move that went VERY badly dice-wise in North Africa that cost Germany the Luftwaffe) I was able to just wear you down from start to finish.

    And the most telling example of how I was able to wear you down and keep you using your forces in high risk/low return battles:
    Germany has held Rhodesia, IEA, UOSA and Madagascar since the earliest rounds, and despite having had NO German forces in Africa for the past 12 or so turns, they have been German territories since I first claimed them… an extra $75 IPC’s to Germany since that time.  The failure of the Allies to ever liberate Africa tells the tale of how the Axis set the tone of this game and made the Allies play by the Axis’s battle plan.

  • '18 '17 '16 '11 Moderator

    I wasn’t really thinking of major engagements.  It’s those thousands of small engagements when my defenders had a 100% miss rate that did it.  A flock of mosquitos can kill a dinosaur of the dinosaur doesn’t produce anymore blood to spill!


  • Ah, but see, that is the difference…
    I had you in a position where I had overwhelming force is most of those “small engagements”, so the dice were not a factor to Axis victory in them.  You needed dice you did not get.  I needed to only keep doing what i was doing, dice or no dice :-)

    Failing to get a kill from a single INF left on picket duty is common… especially when the Axis are hammering him with massed INF, ARM and FIGs…
    And that is superior strategy on my part :-)

  • '18 '17 '16 '11 Moderator

    Dice not being a factor for a win is one thing.  Have 100% miss rate on multiple defense rolls is a total other thing.

    I expect someone to win if they hit an infantry with 8 infantry, 17 fighters and a battelship.  But after 20 of those rounds, I should have 3 or 4 hits on the attacker as well!  I never got those hits.  Out of 18 full rounds there were probably a good 10-12 where i got not hits on defender return fires except in MAJOR engagements.  That’s like just giving you extra money a round.  Actually worse, cause you already have the extra units in position for next time.

    Major engagements come and go.  They can turn the tide of a game, but more often then not, once engaged in, the tide is already turned except in very unlikely cases.  It’s teh small battles that win the games.  If you can cost the enemy a significant portion of their income rebuilding units you destroyed while not incuring damage yourself or less damage then you will eventually be able to overwhelm and destroy.


  • Again, that is the result of good strategy on my part… keeping you losing more than you could kill of mine :-)


  • I just assume that my lone (inf) defender will not get a hit.  If i attack with only inf, i assume that they will get no hits (or maybe 1 out of 10 rolls).  The inf i bring are only there as cannon fodder and to occupy a territory when on attack.  The inf i leave in a territory are to prevent blitzing or occupation by a simple movement of 1 inf into a territory.
    This is a very elementary strategy.

  • '18 '17 '16 '11 Moderator

    I agree in theory, CC, however after the 30th infantry that dies without a single hit, the game does start to lean drastically to the attacker.

  • 2007 AAR League

    Jennifer - it appears to me that you base your strategy entirely on a subjective perception of what you have experienced, while refusing to listen to solid mathematical proof that should guide strategy. Eg. you are convinced that certain dice rollers are biased for certain types of units, in the face of experimental rolls that demonstrate there is no bias. You are convinced that SBRs are a great weapon despite irrefutable math about how the must work out over time. And now you are convinced that defending Inf don’t hit as often as the math says they should.

    I don’t get it. But I’d love to play you sometime and test my theory against your experience…


  • Yea you two should take this ‘match’ to the proper game forum as well.

  • 2007 AAR League

    Hey, I think I just got moderated  :-o

  • Moderator

    Yep, that is the term… Now drag yourself little self over there!  :-D

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