@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
16L G40 BerntBernt (Allies +30) vs Shin Ji (Axis) Rematch
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No. No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - British
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Italians
5 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from West India to Persia
4 artilleries, 10 infantry and 1 mech_infantry moved from West India to India
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
3 fighters moved from Trans-Jordan to Persia
1 tactical_bomber moved from Egypt to PersiaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Persia
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Persia from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 4 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese, taking Borneo from Americans with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from West India to India
1 tactical_bomber moved from Persia to Eastern Persia
3 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Egypt to Caucasus
1 bomber moved from 97 Sea Zone to Caucasus
5 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 armour, 1 artillery and 2 infantry moved from Ontario to QuebecPlace Units - British
2 mech_infantrys placed in Egypt
1 carrier placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,3,3,2,4
British collect 25 PUs (8 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 artilleries and 7 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Romania to Eastern PolandPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Novgorod to Baltic States
2 artilleries moved from Archangel to Novgorod
1 infantry moved from Bulgaria to Romania
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Yugoslavia
1 fighter moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer and 1 fighter placed in 97 Sea Zone
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Rostov
8 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Vologda to Smolensk
4 artilleries moved from Smolensk to Bryansk
12 infantry moved from Smolensk to Bryansk
2 infantry moved from Kansu to Novosibirsk
1 armour moved from Kweichow to HunanPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Philippines to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 2 transports moved from 39 Sea Zone to 78 Sea Zone
1 fighter moved from 39 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 7 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 aaGun, 2 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from 43 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 artillery and 2 infantry moved from Jehol to Chahar
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 36 PUs (13 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
10 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 carriers, 4 fighters and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
4 aaGuns moved from Central United States to Eastern United States
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from Tsinghai to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
7 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Caucasus to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in Persia
British attack with 7 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 2 artilleries and 6 infantry
British win, taking Persia from Italians with 7 armour, 4 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 6 infantryNon Combat Move - British
4 fighters moved from Syria to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Caucasus to India
1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Persia to Trans-JordanPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,3,6,3,1,1
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from Yugoslavia to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to YugoslaviaPlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in New Guinea
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to AlgeriaTurn Complete - French
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Game over man, GAME OVER!
:-D
You’ve just destroyed me here. I mean, ouch. Well, once we become eligible for best of 5, I’m coming for that rematch!
Excellent game.