15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)

  • '17 '16 '15 '12

    its “ramped up”, I guess.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,3,2
                Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total

    triplea_36809.0_Ita17.tsvg

  • '22 '16

    I think Italy hears the drums of war upon the homeland.  They are starting to draw up papers to end this awful conflict. :wink:

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 bomber moved from Philippines to Burma
                1 artillery moved from Malaya to Shan State

    Combat - ANZAC
                Battle in Burma
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Burma, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Burma
                    ANZAC win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Burma to India
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Philippines

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Changing PUs for ANZAC from 5 to 2
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_36809.0_ANZ17.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - French
                French repair damage of 6x factory_minor; Remaining resources: 12 PUs;
                French buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                3 artilleries moved from France to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany

    Place Units - French
                3 artilleries placed in France

    Turn Complete - French
                French collect 20 PUs; end with 20 PUs total

    triplea_36809.0_Fre17.tsvg

  • '17 '16 '15 '12

    I added one inf to ANZAC buy, but after non-combat. Could be seen as reacting to a ground unit loss, pls just disallow, np.

    As for the Japanese sub in 35, I would have loved to attack it, but I guess you would have had suicide, right? Whataever is in the sz, and whoever owns Philippines? Didnt check rules and didnt try out, guess I couldnt.

    Ger and Jap next!

  • '17 '16 '15 '12

    Japan

  • '22 '16

    ANZAC could attack the sub and I would get kamikazes.  But I could only target ANZAC units.  Let me know if thats what you wanna do and either I or you can edit accordingly.  I wont be going with Germany/Japan until this evening. (hopefully)

  • '17 '16 '15 '12

    nah, its fine as is, pls proceed, I went there in non combat anyway.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 submarine moved from 20 Sea Zone to 38 Sea Zone
                2 fighters moved from Persia to 80 Sea Zone
                3 fighters moved from Southern Italy to France
                2 bombers moved from Southern Italy to France
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to French Indo China
                2 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 factory_minor; Americans defend with 1 infantry
                    Japanese win, taking French Indo China from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 carrier and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 carrier
                Battle in 38 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 artillery
                Battle in France
                    Japanese attack with 2 bombers and 3 fighters
                    French defend with 1 airfield, 3 artilleries and 1 factory_minor; Americans defend with 1 aaGun
                    Japanese win with 2 bombers remaining. Battle score for attacker is -13
                    Casualties for Japanese: 3 fighters
                    Casualties for French: 3 artilleries
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Japanese
                2 bombers moved from France to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 fighter moved from 80 Sea Zone to Persia
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 armour moved from Manchuria to Anhwe
                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                2 carriers moved from 20 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 armour placed in Persia
                1 artillery and 1 infantry placed in Kiangsu
                1 transport placed in 19 Sea Zone
                2 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
                Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total

    triplea_36809.0_Jap18.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 3 fighters, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 armour moved from Norway to Finland
                1 infantry moved from Western Germany to Greater Southern Germany
                3 bombers moved from Western Germany to Germany
                3 fighters moved from Western Germany to Greater Southern Germany
                5 tactical_bombers moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 armour moved from 127 Sea Zone to Archangel
                1 armour moved from Northern Italy to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 armour moved from Yugoslavia to Northern Italy
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                2 destroyers moved from 39 Sea Zone to 42 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/3 hits
                    Bombing raid in Germany rolls: 8,7,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Battle in French Indo China
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  2/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Archangel
                Battle in Novgorod
                Battle in Finland
                    Americans attack with 2 armour
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 armour in Finland, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Finland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Finland
                    Americans win, taking Archangel from Germans, taking Novgorod from Germans, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Greater Southern Germany
                    Americans attack with 3 fighters, 1 infantry and 5 tactical_bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 3 fighters, 1 infantry and 5 tactical_bombers in Greater Southern Germany, round 2 :  5/9 hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Greater Southern Germany
                    Americans win, taking Greater Southern Germany from Germans with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 38 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 destroyers in 38 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 38 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 38 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 fighter in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 20 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 infantry moved from Spain to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
                3 bombers moved from Germany to Western Germany
                3 fighters and 5 tactical_bombers moved from Greater Southern Germany to Western Germany
                1 artillery moved from Western Germany to France
                3 armour moved from Northern Italy to Western Germany
                2 carriers, 3 destroyers and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                3 carriers, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                5 fighters moved from Western Germany to Egypt

    Place Units - Americans
                1 armour and 2 artilleries placed in Norway
                3 infantry placed in Sweden
                3 infantry placed in Denmark
                3 fighters placed in Western Germany
                3 armour placed in Northern Italy
                1 artillery, 1 infantry and 1 mech_infantry placed in Spain
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 92 PUs; end with 92 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs

    triplea_36809.0_Ame18.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 aaGuns, 1 airfield and 1 armour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour, 2 artilleries and 1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 2 artilleries and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries and 1 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 aaGuns, 1 airfield and 1 armour placed in Egypt

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry

    triplea_36809.0_UK_18.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 8 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 fighter and 8 infantry
                    Americans defend with 4 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 4 armour

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,5,1,4
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total

    triplea_36809.0_Ita18.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from India to Shan State
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Americans loiter and taunt
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 submarine and 1 transport
                    Casualties for ANZAC: 1 submarine
                Battle in French Indo China
                Battle in Shan State
                    ANZAC attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking French Indo China from Japanese, taking Shan State from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from Shan State to India
                1 fighter moved from Queensland to Philippines
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_36809.0_ANZ18.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - French
                French buy 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - French
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                      French take 125 Sea Zone from Germans

    Combat - French

    Non Combat Move - French

    Place Units - French
                3 artilleries placed in France
                2 mech_infantrys placed in Normandy Bordeaux

    Turn Complete - French
                French collect 20 PUs; end with 20 PUs total

    triplea_36809.0_Fre18.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 20x factory_major; Remaining resources: 49 PUs;
                Germans buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
                2 infantry moved from Germany to Greater Southern Germany
                2 artilleries moved from Germany to Greater Southern Germany
                1 armour moved from Germany to Yugoslavia
                      Germans take Yugoslavia from Americans
                10 armour, 1 artillery, 1 infantry and 17 mech_infantrys moved from Trans-Jordan to Egypt
                3 bombers, 4 fighters and 3 tactical_bombers moved from Turkey to Egypt

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Greater Southern Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Egypt
                    Germans attack with 10 armour, 1 artillery, 3 bombers, 4 fighters, 1 infantry, 17 mech_infantrys and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 13 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 13 fighters and 1 tactical_bomber

    triplea_36809.0_Ger19.tsvg

  • '22 '16

    Its my final push on Egypt.  Need a miracle!  A 1 in 4 chance.  19 hits round 1.  How do you want them?  Round 2 to be continued… :evil:

  • '17 '16 '15 '12

    4,5 more than average hits, in a 25% battle, 9/9 AA misses, and that in the important round 1? Oh boy thats ugly, can you pls roll my units as well…

    well, make it best defense please, keep the UK fighter as last unit, and the US fighters before that, thx.

  • '22 '16

    Yes quite a favorable round 1 for me.  But I have yet to take the brunt of your defending air force.  I fear like 20 hits coming my way!  So can I assume you want to lose tanks before tacs?

  • '17 '16 '15 '12

    just make it 4 hits above average for me as well and all is forgiven. heck, make it 5 to avenge the aa gunners :)

    Leave take tanks before tacs, but leave one tank in case thats possible. Guess not…

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