@crockett36 This is the video about how to download for forum play.
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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its “ramped up”, I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,3,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total -
I think Italy hears the drums of war upon the homeland. They are starting to draw up papers to end this awful conflict. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from Philippines to Burma
1 artillery moved from Malaya to Shan StateCombat - ANZAC
Battle in Burma
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Burma to India
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Changing PUs for ANZAC from 5 to 2
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 12 PUs;
French buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
3 artilleries moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - French
3 artilleries placed in FranceTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
I added one inf to ANZAC buy, but after non-combat. Could be seen as reacting to a ground unit loss, pls just disallow, np.
As for the Japanese sub in 35, I would have loved to attack it, but I guess you would have had suicide, right? Whataever is in the sz, and whoever owns Philippines? Didnt check rules and didnt try out, guess I couldnt.
Ger and Jap next!
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Japan
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ANZAC could attack the sub and I would get kamikazes. But I could only target ANZAC units. Let me know if thats what you wanna do and either I or you can edit accordingly. I wont be going with Germany/Japan until this evening. (hopefully)
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nah, its fine as is, pls proceed, I went there in non combat anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 20 Sea Zone to 38 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
3 fighters moved from Southern Italy to France
2 bombers moved from Southern Italy to France
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 factory_minor; Americans defend with 1 infantry
Japanese win, taking French Indo China from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier
Battle in 38 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 fighter and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Battle in France
Japanese attack with 2 bombers and 3 fighters
French defend with 1 airfield, 3 artilleries and 1 factory_minor; Americans defend with 1 aaGun
Japanese win with 2 bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 3 fighters
Casualties for French: 3 artilleries
Casualties for Americans: 1 aaGunNon Combat Move - Japanese
2 bombers moved from France to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from French Indo China to Yunnan
1 armour moved from Manchuria to Anhwe
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 armour placed in Persia
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 3 fighters, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Norway to Finland
1 infantry moved from Western Germany to Greater Southern Germany
3 bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Greater Southern Germany
5 tactical_bombers moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from 127 Sea Zone to Archangel
1 armour moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 destroyers moved from 39 Sea Zone to 42 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Battle in Novgorod
Battle in Finland
Americans attack with 2 armour
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour in Finland, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Archangel from Germans, taking Novgorod from Germans, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Greater Southern Germany
Americans attack with 3 fighters, 1 infantry and 5 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 5 tactical_bombers in Greater Southern Germany, round 2 : 5/9 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 38 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 38 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 38 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 38 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry moved from Spain to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
3 bombers moved from Germany to Western Germany
3 fighters and 5 tactical_bombers moved from Greater Southern Germany to Western Germany
1 artillery moved from Western Germany to France
3 armour moved from Northern Italy to Western Germany
2 carriers, 3 destroyers and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 carriers, 1 destroyer and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 79 Sea Zone to 38 Sea Zone
3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western Germany to EgyptPlace Units - Americans
1 armour and 2 artilleries placed in Norway
3 infantry placed in Sweden
3 infantry placed in Denmark
3 fighters placed in Western Germany
3 armour placed in Northern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Spain
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 92 PUs; end with 92 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 aaGuns, 1 airfield and 1 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
1 armour, 2 artilleries and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 aaGuns, 1 airfield and 1 armour placed in EgyptTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 8 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 8 infantry
Americans defend with 4 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 1 infantry
Casualties for Americans: 4 armourNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,5,1,4
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from India to Shan State
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Americans loiter and taunt
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine and 1 transport
Casualties for ANZAC: 1 submarine
Battle in French Indo China
Battle in Shan State
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking French Indo China from Japanese, taking Shan State from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Shan State to India
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - French
French buy 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
French take 125 Sea Zone from GermansCombat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in France
2 mech_infantrys placed in Normandy BordeauxTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 49 PUs;
Germans buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Germany to Greater Southern Germany
2 artilleries moved from Germany to Greater Southern Germany
1 armour moved from Germany to Yugoslavia
Germans take Yugoslavia from Americans
10 armour, 1 artillery, 1 infantry and 17 mech_infantrys moved from Trans-Jordan to Egypt
3 bombers, 4 fighters and 3 tactical_bombers moved from Turkey to EgyptCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 1 artillery, 3 bombers, 4 fighters, 1 infantry, 17 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 13 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 13 fighters and 1 tactical_bomber -
Its my final push on Egypt. Need a miracle! A 1 in 4 chance. 19 hits round 1. How do you want them? Round 2 to be continued… :evil:
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4,5 more than average hits, in a 25% battle, 9/9 AA misses, and that in the important round 1? Oh boy thats ugly, can you pls roll my units as well…
well, make it best defense please, keep the UK fighter as last unit, and the US fighters before that, thx.
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Yes quite a favorable round 1 for me. But I have yet to take the brunt of your defending air force. I fear like 20 hits coming my way! So can I assume you want to lose tanks before tacs?
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just make it 4 hits above average for me as well and all is forgiven. heck, make it 5 to avenge the aa gunners :)
Leave take tanks before tacs, but leave one tank in case thats possible. Guess not…