@Stucifer @crockett36 scrambles?
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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:2d6:
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Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
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Finally got it! Bomber hit. Ugh what a mess. My apologies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Karelia to Novgorod
1 bomber moved from Southern Italy to Novgorod
2 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Germany to 115 Sea Zone
2 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 bomber and 1 fighter moved from Southern Italy to Western Germany
3 mech_infantrys moved from Turkey to Trans-Jordan
7 armour, 1 artillery, 1 bomber, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Saudi Arabia to Trans-JordanCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 transport
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 bomber, 3 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from British with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 16 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans win, taking Trans-Jordan from British with 8 armour, 1 artillery, 1 bomber, 1 infantry and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Western Germany
Germans attack with 1 bomber and 1 fighter
French defend with 1 armour, 12 infantry and 3 mech_infantrys; British defend with 3 aaGuns, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Americans defend with 1 airfield, 15 armour, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Americans win with 1 aaGun, 16 armour, 2 artilleries, 1 bomber, 10 fighters, 16 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 2 aaGunsNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Germany
2 fighters moved from 115 Sea Zone to Germany
1 bomber moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 bomber moved from Trans-Jordan to Southern Italy
1 aaGun moved from Iraq to Trans-Jordan
1 aaGun moved from Persia to Iraq
9 mech_infantrys moved from Germany to Northern ItalyPlace Units - Germans
4 armour, 5 artilleries and 1 tactical_bomber placed in Germany
2 armour and 1 mech_infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,3,5,2
Germans collect 41 PUs (6 lost to blockades); end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode -
I am sure its absolutely fine :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 armour moved from Persia to West India
2 infantry moved from Yunnan to Burma
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Afghanistan to Burma
1 bomber moved from Southern Italy to France
1 armour moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - Japanese
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry; Americans defend with 1 armour
retreated to Shan State
UK_Pacific win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 2 infantry
ANZAC defend with 1 fighter; British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 11 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 11 infantryNon Combat Move - Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to Southern Italy
1 bomber moved from France to Southern Italy
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Manchuria to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
2 infantry placed in French Indo China
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Japanese collect 60 PUs; end with 60 PUs total -
Wow! Deja vu. Japan screwed by dice again in Southeast Asia!! I’m starting to think MARTI hates Japan. I rolled 8 consecutive 6’s to start 3 different battles. Never seen that before. Happy hunting to you!
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deja vu indeed.
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I DO hope for a normal result in N-Ita later on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 factory_minors, 1 fighter, 4 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 bombers moved from Spain to Northern Italy
8 armour, 1 bomber, 9 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Northern Italy
1 fighter moved from 79 Sea Zone to Egypt
1 fighter moved from India to West India
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
Americans take 80 Sea Zone from Japanese
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Battle in West India
Americans attack with 1 armour and 1 fighter
Japanese defend with 2 armour
Americans roll dice for 1 cruiser in West India, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in West India, round 2 : 2/2 hits
Japanese roll dice for 2 armour in West India, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the Americans lost in West India
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in French Indo China
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northern Italy
Americans attack with 8 armour, 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 9 mech_infantrys; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 8 armour, 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers in Northern Italy, round 2 : 12/25 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys in Northern Italy, round 2 : 7/12 hits
1 artillery owned by the Italians, 5 armour owned by the Americans, 2 infantry owned by the Americans, 9 mech_infantrys owned by the Germans, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour, 3 bombers, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 9 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 5 armour and 2 infantryNon Combat Move - Americans
3 bombers, 9 fighters and 3 tactical_bombers moved from Northern Italy to Western Germany
1 armour and 2 infantry moved from Spain to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Sweden to 113 Sea Zone
2 artilleries and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from Norway to 112 Sea Zone
4 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from West India to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 8 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western Germany to Northern ItalyPlace Units - Americans
1 fighter and 2 tactical_bombers placed in Western Germany
1 factory_minor placed in Denmark
1 factory_minor placed in Sweden
3 armour placed in Norway
3 infantry placed in Spain
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Americans collect 81 PUs (2 lost to blockades); end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from India to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Greater Southern Germany
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Greater Southern Germany to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western GermanyPlace Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
You did extraordinarily well in N-Ita, wow.
Still, any chance the upramped Allied production capability in Europe makes Axis sue for honorable peace? ;)
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its “ramped up”, I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,3,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total -
I think Italy hears the drums of war upon the homeland. They are starting to draw up papers to end this awful conflict. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from Philippines to Burma
1 artillery moved from Malaya to Shan StateCombat - ANZAC
Battle in Burma
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Burma to India
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Changing PUs for ANZAC from 5 to 2
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 12 PUs;
French buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
3 artilleries moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - French
3 artilleries placed in FranceTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
I added one inf to ANZAC buy, but after non-combat. Could be seen as reacting to a ground unit loss, pls just disallow, np.
As for the Japanese sub in 35, I would have loved to attack it, but I guess you would have had suicide, right? Whataever is in the sz, and whoever owns Philippines? Didnt check rules and didnt try out, guess I couldnt.
Ger and Jap next!
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Japan
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ANZAC could attack the sub and I would get kamikazes. But I could only target ANZAC units. Let me know if thats what you wanna do and either I or you can edit accordingly. I wont be going with Germany/Japan until this evening. (hopefully)