15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)

  • '22 '16

    No worries Alex. Life always comes first. Get to it when you can. My Japan turn was rushed so it might give me time to look it over, but don’t wait for me if you can get to it tonight. Thanks for the heads up!

  • '17 '16 '15 '12

    I am back and will move tomorrow, needt to think anew as I kind of forgot initial thoughts. Will try my best to move tomorrow Tuesday! Hope you had some fine days over Easter.

  • '22 '16

    Great!  Can’t wait.  Easter was awesome.  Hope yours was good too.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_minor; Remaining resources: 8 PUs;
                UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Malaya to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod

    Combat - British
                Battle in Novgorod
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Trans-Jordan
                    British win, taking Novgorod from Germans, taking Trans-Jordan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 1 mech_infantry

    triplea_36809.0_UK_16.tsvg

  • '17 '16 '15 '12

    sorry, forgot to post US as well.

    Did one change additional to the one per PM, exchanged a tac with an air. Did so in my plan, but bought wrong ratio for Germany live. No prob if you want me to change that, its just 1 pt switch offense to defence.

  • '17 '16 '15 '12

    ok with the changed buy?

  • '22 '16

    yes thats fine.  I was on a little bit today looking at italy.  Lots of stuff going on today, gonna try to get to it later.  My axis turns just seem to get harder and harder each round.  Those damn americans keep tightening the noose!! :wink:

  • '17 '16 '15 '12

    wasnt meant as making you move, just wanted to know with what I can calc!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,1,2
                Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total

    triplea_36809.0_Ita16.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Philippines to Burma
                1 fighter moved from Caroline Islands to Philippines
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Philippines

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_36809.0_ANZ16.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - French
                French repair damage of 4x factory_minor; Remaining resources: 18 PUs;
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - French
                1 armour moved from Western Germany to Switzerland
                      French take Switzerland from Italians
                1 armour moved from Switzerland to Northern Italy
                1 armour moved from Southern France to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone

    Combat - French
                Battle in Northern Italy
                    French attack with 2 armour and 1 infantry
                    Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                        French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 2 :  2/3 hits
                        1 infantry owned by the French and 1 armour owned by the French lost in Northern Italy
                    1 armour owned by the French retreated to Western Germany
                    Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for French: 1 armour and 1 infantry

    Non Combat Move - French
                3 infantry moved from France to Western Germany
                1 mech_infantry moved from Southern France to Western Germany

    Place Units - French
                3 artilleries placed in France
                1 armour placed in Normandy Bordeaux

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs total

    triplea_36809.0_Fre16.tsvg

  • '17 '16 '15 '12

    I forgot to non combat move a US DD, did so with edit. Unaffected by any UK or Italy rolls, hope thats ok, sorry. Totally useless in sz42…

    Nice N-Ita outcome for Axis, now the Axis double-move! Rd 17, wow.

  • '22 '16

    Yes quite a favorable defense for Italy in such a big battle.  Kinda makes me laugh that such an important battle involves France vs Italy. :-D

  • '17 '16 '15 '12

    true ;)

  • '22 '16

    So apparnetly I messed up the greater southern germany battle.  The extra fighter and bomber from southern italy were supposed to be in on the attack, but they went to western germany instead.  Clicked on the battles too fast before i realized the error.  I will roll the fighter and bomber here in the forum.  If they hit then its one loss of an inf for each of us.  I will edit back the losses from western germany and my planes.  Hope I explained it well enough and you agree.

  • '22 '16

    Here goes.  I think i remeber how

    fighter
    ;aaa1@3;

    bomber
    ;aaa1@4;

  • '22 '16

    :aaa1@3:

    :aaa1@4:

  • '22 '16

    :2d6:

  • '22 '16

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)

  • '22 '16

    Finally got it!  Bomber hit.  Ugh what a mess.  My apologies.

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