Setup appears correct
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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ships are fine. I really hope they have not been the reason for Italy not moving, as you moved an Italy in another game. Surely the Italian fighter doesnt feel suicidal ;)
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I was ready for italy to go last night but after the wife needed the computer and the lovely daylight savings time where we set the clocks ahead an hour it was way late! Turn coming now. Cheers!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,4,5,1
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
Phew! Almost rage quit right there! Too many battles like that happening to me lately. I lost a 99.99999% against my friend the other day it was brutal! I forgot to move your siberian trooper, he’s probably frozen by now but ANZAC can move him. :-D
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totally agree about you having tough luck. and then I look at my convoy rolls….not saying this is equally bad or equally important, but still.
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I was ready for italy to go last night but after the wife needed the computer and the lovely daylight savings time where we set the clocks ahead an hour it was way late! Turn coming now. Cheers!
Ahhhhhhh….the daylight saving thing! I knew there was something amiss when I switched on the TV to watch something on CNN usually at 3pm my time, and it wasnt…so it was today that you switched the clock again :)))
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 artilleries moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 artillery and 1 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 factory_minor
French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
2 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - French
3 infantry placed in France
1 armour and 1 mech_infantry placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to Sweden
2 armour moved from Germany to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Turkey to Saudi Arabia
1 armour moved from Iraq to Saudi Arabia
2 tactical_bombers moved from Germany to Sweden
1 bomber moved from Germany to France
1 bomber moved from Germany to Southern FranceCombat - Germans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Saudi Arabia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Saudi Arabia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 armour and 3 fighters
French defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from French with 2 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Sweden
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Sweden from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Sweden to Germany
3 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
1 aaGun moved from Iraq to Persia
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkey to Iraq
3 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Southern France to Southern Italy
1 bomber moved from France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to GermanyPlace Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Iraq
1 fighter and 9 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,4,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour moved from Persia to West India
1 bomber moved from Yunnan to West India
1 bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to West India
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Yunnan to Shan State
1 bomber moved from Yunnan to India
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Trans-Jordan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 armour
Japanese win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 infantry moved from Shensi to Kweichow
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Shan State to Yunnan
2 fighters moved from 81 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Afghanistan
1 bomber moved from West India to Iraq
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Siberia to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 armour placed in Persia
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,5,3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total -
Majik, for info, I am at a congress right now, and I likely have no internet next week until Saturday. I might manage tonight, but if not, apologies in advance, nothing I can do really.
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No worries Alex. Life always comes first. Get to it when you can. My Japan turn was rushed so it might give me time to look it over, but don’t wait for me if you can get to it tonight. Thanks for the heads up!
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I am back and will move tomorrow, needt to think anew as I kind of forgot initial thoughts. Will try my best to move tomorrow Tuesday! Hope you had some fine days over Easter.
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Great! Can’t wait. Easter was awesome. Hope yours was good too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 mech_infantry moved from Malaya to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to NovgorodCombat - British
Battle in Novgorod
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Trans-Jordan
British win, taking Novgorod from Germans, taking Trans-Jordan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea ZonePlace Units - British
3 armour placed in Egypt
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry -
sorry, forgot to post US as well.
Did one change additional to the one per PM, exchanged a tac with an air. Did so in my plan, but bought wrong ratio for Germany live. No prob if you want me to change that, its just 1 pt switch offense to defence.
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ok with the changed buy?
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yes thats fine. I was on a little bit today looking at italy. Lots of stuff going on today, gonna try to get to it later. My axis turns just seem to get harder and harder each round. Those damn americans keep tightening the noose!! :wink:
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wasnt meant as making you move, just wanted to know with what I can calc!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,1,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total