@FranceNeedsMorePower use it
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
-
Actually scratch that. I think I am going to change my combat moves around a bit. Sorry to delay another day. I was a bit rushed this evening.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Persia to Saudi Arabia
Japanese take Saudi Arabia from British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
Japanese take 80 Sea Zone from British
4 fighters moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Northwest Persia to India
1 fighter moved from Yunnan to Malaya
1 bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to Burma
3 mech_infantrys moved from Yunnan to Burma
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Siam to Shan State
1 bomber moved from Japan to Shan State
1 artillery and 2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Amur to Sakha
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 armour and 1 mech_infantry moved from Kansu to Chahar
1 armour, 2 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Java
Battle in 39 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 76 Sea Zone
Japanese attack with 1 carrier and 4 fighters
British defend with 1 destroyer
Japanese win with 1 carrier and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Madagascar
Battle in Burma
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 1 fighter
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 bomber and 1 infantry
UK_Pacific win with 1 bomber and 1 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Sakha
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese win, taking Sakha from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Sikang to Szechwan
1 fighter moved from 38 Sea Zone to Yunnan
1 fighter moved from 39 Sea Zone to West India
1 bomber moved from India to Yunnan
1 bomber moved from Shan State to Yunnan
1 bomber moved from Burma to Iraq
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to Amur
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Eastern Persia to West India
2 battleships and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 76 Sea Zone to Iraq
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 76 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,3,4,3,6
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs total -
Wow! Burma, shan state, malaya. The triple dicing! Expensive battles.
-
You had good defense in Italy and Sweden last turn, but that now was brutal to you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 bomber and 4 fighters moved from Western Germany to Norway
3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 79 Sea Zone to 77 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 77 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to West India
4 fighters moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 79 Sea Zone to Saudi Arabia
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Norway, round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Norway, round 2 : 0/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in 76 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 1 transport in 76 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 76 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 76 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 76 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Saudi Arabia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 infantry in Saudi Arabia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Saudi Arabia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Saudi Arabia
Americans win, taking Saudi Arabia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 armour and 1 bomber in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Battle in West India
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 4/5 hits
Japanese roll dice for 1 fighter and 1 infantry in West India, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in West India
Americans win, taking Caroline Islands from Japanese, taking West India from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 80 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 80 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 80 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in 72 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
Americans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
Americans win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 fighter in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber and 4 fighters moved from Norway to Western Germany
1 armour moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
2 armour, 1 artillery and 2 infantry moved from Spain to 91 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Saudi Arabia to 76 Sea Zone
4 fighters moved from 80 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to 76 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Java to Borneo
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters and 1 tactical_bomber placed in Western Germany
2 armour and 1 infantry placed in Spain
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-JordanCombat - British
Battle in Sweden
Battle in Trans-Jordan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Sweden from Germans, taking Trans-Jordan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Syria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Greater Southern Germany
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 : 2/2 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Greater Southern Germany
retreated to Greater Southern Germany
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 fighter moved from Greater Southern Germany to Western Germany
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 2 transports
EDIT: Adding units owned by British to 112 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Malaya change ownership: 1 mech_infantry -
might be that I rearrange ships in Europe a bit, but that has no relevance to Italy.
-
1 inf Sib –> SFE
-
in case the ship rearrangement keeps Italy from moving, no time today in front of co puter till my late evening. will just be to make sure both sea zones can defend, no spectacular changes, if any at all.
-
Not sure if I will be able to get to Italy tonight. But probably tomorrow. So no worries.
-
ships are fine. I really hope they have not been the reason for Italy not moving, as you moved an Italy in another game. Surely the Italian fighter doesnt feel suicidal ;)
-
I was ready for italy to go last night but after the wife needed the computer and the lovely daylight savings time where we set the clocks ahead an hour it was way late! Turn coming now. Cheers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,4,5,1
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
Phew! Almost rage quit right there! Too many battles like that happening to me lately. I lost a 99.99999% against my friend the other day it was brutal! I forgot to move your siberian trooper, he’s probably frozen by now but ANZAC can move him. :-D
-
totally agree about you having tough luck. and then I look at my convoy rolls….not saying this is equally bad or equally important, but still.
-
I was ready for italy to go last night but after the wife needed the computer and the lovely daylight savings time where we set the clocks ahead an hour it was way late! Turn coming now. Cheers!
Ahhhhhhh….the daylight saving thing! I knew there was something amiss when I switched on the TV to watch something on CNN usually at 3pm my time, and it wasnt…so it was today that you switched the clock again :)))
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 artilleries moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 artillery and 1 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 factory_minor
French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
2 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - French
3 infantry placed in France
1 armour and 1 mech_infantry placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Sweden
1 infantry moved from Finland to Sweden
2 armour moved from Germany to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Turkey to Saudi Arabia
1 armour moved from Iraq to Saudi Arabia
2 tactical_bombers moved from Germany to Sweden
1 bomber moved from Germany to France
1 bomber moved from Germany to Southern FranceCombat - Germans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Saudi Arabia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Saudi Arabia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 armour and 3 fighters
French defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from French with 2 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Sweden
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Sweden from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Sweden to Germany
3 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
1 aaGun moved from Iraq to Persia
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkey to Iraq
3 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Southern France to Southern Italy
1 bomber moved from France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to GermanyPlace Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Iraq
1 fighter and 9 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,4,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour moved from Persia to West India
1 bomber moved from Yunnan to West India
1 bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to West India
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Yunnan to Shan State
1 bomber moved from Yunnan to India
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Trans-Jordan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 armour
Japanese win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 infantry moved from Shensi to Kweichow
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Shan State to Yunnan
2 fighters moved from 81 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Afghanistan
1 bomber moved from West India to Iraq
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Siberia to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 armour placed in Persia
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,5,3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total