OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)
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Had a first look, should play today.
I might change the ool in Trj ; in such a case, you’ll be free to continue the battle for one more round.
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Thank u, and yes of course, change casualties as u wish. I wouldn’t continue combat no matter what u chose, as it was just a hit and run (but not as fruitful as I had hoped lol)
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Crazy life… sorry. Will play asap, but dunno when :(
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ok, got a little time. Almost done.
I’d like to know how where the german fighter in z97 is landed (italian or german cv).
This should not change my russian turn, so I should play R9 in the next two hours.
Cheers,
Yoshi
PS : the change in Trj will be edited on the file.
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on the german
ok, got a little time. Almost done.
I’d like to know how where the german fighter in z97 is landed (italian or german cv).
This should not change my russian turn, so I should play R9 in the next two hours.
Cheers,
Yoshi
PS : the change in Trj will be edited on the file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun
EDIT: Turning off Edit Mode
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 bomber moved from Russia to Novgorod
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
16 artilleries and 31 infantry moved from Samara to Tambov
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Tambov
Russians attack with 16 artilleries and 31 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 16 artilleries and 30 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 bomber moved from Novgorod to Russia
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 artilleries and 8 infantry moved from Russia to TambovPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 37 Sea Zone to 36 Sea Zone -
Scramble 35?
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Max scramble !
Go defense ! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 14 fighters and 6 tactical_bombers
Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
2 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 90
Casualties for ANZAC: 3 fighters
Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 7 fighters and 2 tactical_bombers
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Formosa
1 infantry moved from Siberia to Amur
1 armour and 3 infantry moved from French Indo China to Siam
2 bombers moved from 35 Sea Zone to Formosa
2 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 artillery, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,4,2,3,2,6,5,2,4
Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from India to Persia
1 mech_infantry moved from West India to PersiaCombat - British
Battle in Persia
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Persia to India
1 fighter moved from India to French Indo China
1 artillery and 8 infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from India to Burma
1 tactical_bomber moved from Egypt to Italian Somaliland
3 fighters moved from 98 Sea Zone to Italian Somaliland
1 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries moved from Trans-Jordan to 98 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 aaGun moved from Trans-Jordan to Egypt
2 submarines moved from 98 Sea Zone to 80 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 artilleries moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 92 Sea Zone
1 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 infantry moved from Burma to YunnanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,4,3,3,5,2,2,3,3,3,5,2,2
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to Libya
1 fighter moved from Yugoslavia to Libya
1 fighter moved from Northwest Persia to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
1 armour moved from Iraq to Trans-JordanCombat - Italians
Battle in Libya
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Libya from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 2 fighters
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 infantry moved from Northern Italy to France
1 fighter moved from Libya to 97 Sea Zone
1 fighter moved from Libya to 97 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
2 aaGuns and 2 artilleries moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Germans buy 6 artilleries, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Iraq to Persia
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Bryansk
2 infantry moved from Belarus to Bryansk
2 fighters moved from Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
2 fighters moved from Yugoslavia to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Iraq to Kazakhstan
3 mech_infantrys moved from Iraq to Egypt
8 armour and 10 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Northwest Persia to Persia
1 tactical_bomber moved from Iraq to PersiaCombat - Germans
Battle in Egypt
Germans attack with 8 armour and 13 mech_infantrys
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry; Americans defend with 1 mech_infantry
Germans win, taking Egypt from British with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 5 infantry
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Persia from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
13 artilleries and 6 infantry moved from Rostov to Caucasus
7 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Archangel to Novgorod
2 fighters moved from Smolensk to Ukraine
3 mech_infantrys moved from Belarus to Ukraine
3 mech_infantrys moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Iraq to Southern Italy
1 fighter moved from Iraq to Yugoslavia
1 bomber moved from Persia to Southern Italy
2 artilleries moved from Northern Italy to France
1 tactical_bomber moved from Volgograd to Caucasus
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Bryansk to Novgorod
3 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Yugoslavia to Northern Italy
4 armour and 4 mech_infantrys moved from Northwest Persia to CaucasusPlace Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Caucasus
3 infantry placed in Novgorod
Germans undo move 5.
Germans undo move 2.
3 mech_infantrys placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 7.
3 mech_infantrys placed in Yugoslavia
1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 2 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Volgograd
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
10 artilleries and 20 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 20 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 10 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Volgograd to India
2 aaGuns moved from Yenisey to Evenkiyskiy
3 infantry and 1 mech_infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Samara
2 aaGuns, 8 artilleries and 10 infantry moved from Tambov to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 bombers moved from Formosa to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Chahar
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Chahar
3 tactical_bombers moved from Formosa to Chahar
2 fighters moved from Japan to Chahar
4 carriers, 1 destroyer, 7 fighters, 1 infantry, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
2 artilleries and 3 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Jehol to Manchuria
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to JeholPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Manchuria
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,5,3,3,3,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,4,2,4,5,1,3
Japanese collect 15 PUs (19 lost to blockades); end with 15 PUs total -
Here goes some dicey move.
Will roll first round attack in Egypt, tell me what you loose :)
(it’s 10pm here and I’m dead from my working day, so will probably roll the remaining dice tomorrow morning)
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So one hit from the AAgun, and 5hits for the US.
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U can just take out inf and mechs. Leave aa gun alive.
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